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m (Infested Impaler Tactics)
("Infested" project scrapped. New project: "Ultralisk")
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{{Author  
 
{{Author  
 
|author_name=Techpriest88
 
|author_name=Techpriest88
|date_created=11/11/10
+
|date_created=14 November, 2011
 
|status=In progress.
 
|status=In progress.
 
|editing=Please suggest on talk page.  
 
|editing=Please suggest on talk page.  
 
}}
 
}}
  
==Infested==
+
==Ultralisk==
Those who fall into the clutches of the zerg swarm are horribly corrupted and mutated according to the whims of their new masters. Most emerge from their morphing chrysalis looking more alien than anything else, but a few are left with little external indication of their new alegiance -- perfect for use as agents to infiltrate their original society and bring it down from within.
+
The ultralisk is the ultimate zerg answer to any land-bound threat. It is comparable to a mobile fortress, capable of charging and overrunning enemy lines, leaving them shattered and flattened.
  
Oftentimes, infested will develop freakish and bestial features, such as overlarge fangs and claws. They can mutate in such a way as to functionally fuse with whatever weapons and armour they had at the time, their bodies warping to integrating armour into their mass directly and enelope the hilts of weapons. It is not uncommon for them to sprout spines and tentacles seemingly at random, emerging from gaps in their armour or piercing it as they grow. Magical items, and sentient ones in particular, interact in bizarre ways with the mutation, often evolving to become things of horrible corrupting power.
+
''Note:'' If its powers seem a bit ridiculous, they most likely are. I'm just throwing ideas out there at the moment.
  
 
{{4e Creature Top
 
{{4e Creature Top
|name=Infested Rabble
+
|name=Ultralisk
|level=5
+
|level=30
|role=Minion
+
|role=Solo brute
|size=Medium
+
|size=Gargantuan
|origin=aberrant
 
|type=humanoid
 
|keywords=infested zerg
 
|xp=50
 
|initiative=+4
 
|senses=Perception +4, low-light
 
|aura1=
 
|aurakeyword1=
 
|aurarange1=
 
|auraeffect1=
 
|aura2=
 
|aurakeyword2=
 
|aurarange2=
 
|auraeffect2=
 
|special=
 
|effect=
 
|hp=1
 
|bloodied=Minion
 
|ac=19
 
|fortitude=19
 
|reflex=17
 
|will=17
 
|immune/resist/vulnerable=
 
|savingthrows=
 
|speed=4
 
|actionpoints=
 
}}
 
{{4e Creature Power
 
|type={{BM}}
 
|name=Claws
 
|action=standard
 
|recharge=at-will
 
|keywords=
 
|effect=''Attack:'' Melee 1 (one target); +10 vs. AC<br />''Hit:'' 1d8 + 5 damage.
 
}}
 
{{4e Creature Power
 
|type=
 
|name=Unstable Mutation
 
|action=free
 
|recharge=encounter
 
|keywords=Acid
 
|effect=When the infested rabble is reduced to 0 hit points, it makes a saving throw. If it succeeds, it explodes in a burst of acidic gore, dealing 1d8 + 5 acid damage to its attacker.
 
}}
 
{{4e Creature Bottom
 
|alignment=Unaligned
 
|languages=Common
 
|skills=
 
|feats=
 
|strength=18
 
|strbonus=+6
 
|dexterity=15
 
|dexbonus=+4
 
|wisdom=15
 
|wisbonus=+4
 
|constitution=13
 
|conbonus=+3
 
|intelligence=8
 
|intbonus=+1
 
|charisma=5
 
|chabonus=-1
 
}}
 
===Infested Rabble Tactics===
 
Rabble are freshly infested, just beginnig to maifest their first mutations and still weakened from the horrifying zerg virus. As such they are rather vulnerable, but even so, their mutations grant them deadly claws and thick, leathery skin. Their enhanced regenerative ability may keep some in the fight a little longer. They attack only in defense of thier brood, preferring to work in pairs and occasionally taking up their formerly favoured weapons, if available.
 
 
 
{{4e Creature Top
 
|name=Infested Slasher
 
|level=7
 
|role=Skirmisher
 
|size=Medium
 
|origin=aberrant
 
|type=humanoid
 
|keywords=infested zerg
 
|xp=?
 
|initiative=+9
 
|senses=Perception +4, low-light
 
|aura1=
 
|aurakeyword1=
 
|aurarange1=
 
|auraeffect1=
 
|aura2=
 
|aurakeyword2=
 
|aurarange2=
 
|auraeffect2=
 
|special=
 
|effect=
 
|hp= 64
 
|bloodied=32
 
|ac=21
 
|fortitude=20
 
|reflex=18
 
|will=17
 
|immune/resist/vulnerable=
 
|savingthrows=
 
|speed=6
 
|actionpoints=
 
}}
 
{{4e Creature Power
 
|type={{BM}}
 
|name=Talons
 
|action=standard
 
|recharge=at-will
 
|keywords=
 
|effect=''Attack:'' Melee 1 (one target); +10 vs. AC<br />''Hit:'' 1d8 + 5 damage.
 
}}
 
{{4e Creature Power
 
|type=
 
|name=Rebirth into the Swarm
 
|action=free
 
|recharge=encounter
 
|keywords=healing
 
|effect=When the infested slasher is reduced to 0 hit points, it makes a saving throw. If it succeeds, it spends a healing surge at the beginning of its next turn, stands, and may act as normal.
 
}}
 
{{4e Creature Bottom
 
|alignment=Unaligned
 
|languages=Common
 
|skills=Athletics +12 (+14 when jumping or climbing)
 
|feats=
 
|strength=18
 
|strbonus=+7
 
|dexterity=15
 
|dexbonus=+5
 
|wisdom=13
 
|wisbonus=+4
 
|constitution=15
 
|conbonus=+5
 
|intelligence=8
 
|intbonus=+2
 
|charisma=5
 
|chabonus=+0
 
}}
 
 
 
===Infested Slasher Tactics===
 
The first step in an often painful process of transformation, slashers develop some of the more universal zerg features. Their toes lengthen, giving them the long strides of a digitigrade gait. Their eyes become the disconcerting orange and black, even as their hides harden into a bizarre scaly exoskeleton.  Their fingers develop into long, razor sharp talons that fan out like a bat's wing (albeit lacking the membrane) and they grow needle-like teeth, occasionally complimented by a pair of fanged mandibles.
 
 
 
{{4e Creature Top
 
|name=Infested Impaler
 
|level=7
 
|role=Lurker
 
|size=Medium
 
 
|origin=aberrant
 
|origin=aberrant
 
|type=magical beast
 
|type=magical beast
|keywords=infested zerg
+
|keywords=zerg
 
|xp=?
 
|xp=?
 
|initiative=+?
 
|initiative=+?
 
|senses=Perception +?, low-light
 
|senses=Perception +?, low-light
|aura1=
+
|hp=?
|aurakeyword1=
 
|aurarange1=
 
|auraeffect1=
 
|aura2=
 
|aurakeyword2=
 
|aurarange2=
 
|auraeffect2=
 
|special=
 
|effect=
 
|hp=(4/5)
 
 
|bloodied=?
 
|bloodied=?
 
|ac=?
 
|ac=?
Line 177: Line 28:
 
|reflex=?
 
|reflex=?
 
|will=?
 
|will=?
|immune/resist/vulnerable=
+
|immune/resist/vulnerable= '''Immune''' fear; '''Resist''' psychic (see ''frenzied mind'')
|savingthrows=
+
|savingthrows=+5
|speed=6
+
|speed=8
|actionpoints=
+
|actionpoints=2
 +
}}
 +
{{4e Creature Bar MM3|title=Traits}}
 +
{{4e Creature Power MM3
 +
|name=Threatening Reach
 +
|effect=The ultralisk may make opportunity attacks against creatures within its reach (4 squares).
 +
}}
 +
{{4e Creature Power MM3
 +
|name=Frenzied Mind
 +
|keywords=psychic
 +
|effect=The ultralisk cannot be dominated, stunned, or rendered unconscious (even when dying). If it would be, it is instead dazed. If the ultralisk would be dealt psychic damage, half of that damage is instead dealt to the attacker.
 
}}
 
}}
{{4e Creature Power
+
{{4e Creature Bar MM3|action=Standard}}
 +
{{4e Creature Power MM3
 
|type={{BM}}
 
|type={{BM}}
|name=Impaler Tentacle
+
|name=Kaiser Blade
|action=standard or opportunity, when an enemy is missed by a ''zerg'' ally
+
|keywords=
|recharge=at-will
+
|recharge=At-Will
 +
|effect=''Attack:'' '''Melee 4''' (one target); +? vs. AC<br />''Hit:'' ? damage, and the ultralisk slides the target 2 squares.
 +
}}
 +
{{4e Creature Power MM3
 +
|type={{C}}
 +
|name=Cleaving Assault
 
|keywords=
 
|keywords=
|effect=''Attack:'' Melee 3 (one target); +10 vs. AC<br />''Hit:'' 1d8 + 5 damage.
+
|recharge=At-Will
 +
|effect=''Attack:'' '''Close blast 4''' (enemies in blast); +? vs Reflex.<br />''Hit:'' ? damage, and the ultralisk slides the target 2 squares.
 
}}
 
}}
{{4e Creature Power
+
{{4e Creature Power MM3
 +
|type={{C}}
 +
|name=Frightful Presence
 +
|keywords=fear
 +
|recharge=Encounter
 +
|effect=''Attack:'' '''Close burst 10''' (enemies within burst); +? vs Will<br />''Hit:'' The target is stunned until the end of the ultralisk's next turn.<br />''Aftereffect:'' The target takes a -2 penalty to attack rolls (save ends).
 +
}}
 +
{{4e Creature Bar MM3|action=Move}}
 +
{{4e Creature Power MM3
 
|type=
 
|type=
|name=Cower Behind the Meat Shield
+
|name=Trampling Charge
|action=
 
|recharge=
 
 
|keywords=
 
|keywords=
|effect=When adjacent to a ''zerg'' ally, the impaler receives a +2 bonus to AC and Reflex defenses. (This does not stack with any mount bonus.)
+
|recharge={{4}} {{5}} {{6}}
 +
|effect=''Effect:'' The ultralist moves its speed plus 2 squares and may enter enemies' spaces without provoking opportunity attacks. Each time it does, that enemy is pushed to the nearest unoccupied space adjacent to the ultralisk's path and targetted by the following attack.
 +
:''Attack:'' '''Melee 1''' (triggering enemy); +? vs. Fortitude
 +
:''Hit:'' ? damage, and the target is dazed (save ends).
 +
:''Miss:'' half damage, and the target is dazed until the end of its next turn.
 
}}
 
}}
{{4e Creature Power
+
{{4e Creature Bar MM3|action=Minor}}
|type=
+
{{4e Creature Power MM3
|name=Rebirth into the Swarm
+
|type={{C}}
|action=free
+
|name=Terrifying Glare
|recharge=encounter
+
|keywords=fear, psychic
|keywords=healing
+
|recharge=At-Will
|effect=When the infested impaler is reduced to 0 hit points, it makes a saving throw. If it succeeds, it spends a healing surge at the beginning of its next turn, stands, and may act as normal.
+
|limit=1/round
 +
|effect=''Attack:'' '''Close burst 10''' (one enemy in burst); +? vs. Will<br />''Hit:'' The target takes ongoing 10 psychic damage and if it begins its turn within 4 squares of the ultralisk, it must use its first action to move away from the ultralsk (save ends both).
 +
}}
 +
{{4e Creature Power MM3
 +
|type={{C}}
 +
|name=Gutwrenching Roar
 +
|keywords=fear, psychic, thunder
 +
|recharge={{5}} {{6}}
 +
|effect=''Attack:'' '''Close burst 10''' (enemies in burst); +? vs. Fortitude<br />''Hit:'' ? psychic and thunder damage, and the target takes ongoing 15 psychic and thunder damage and is deafened (save ends both).
 +
}}
 +
{{4e Creature Bar MM3|action=Triggered}}
 +
{{4e Creature Power MM3
 +
|type={{C}}
 +
|name=Enraged Stomp
 +
|keywords=
 +
|recharge=At-Will
 +
|effect=''Trigger:'' The ultralisk becomes dazed, immobilized, or slowed by an attack.<br />''Attack (immediate reaction):'' '''Close burst 8''' (creatures in burst); +? vs. Fortitude<br />''Hit:'' ? damage, and the target is knocked prone.<br />''Miss:'' Half damage.<br />''Effect:'' Creatures within 4 squares of the ultralisk are pushed 4 squares.
 
}}
 
}}
{{4e Creature Bottom
+
{{4e Creature Bottom MM3
|alignment=Unaligned
+
|skills=None
|languages=Common
+
|strength=
|skills=Athletics +?
 
|feats=
 
|strength=18
 
 
|strbonus=+?
 
|strbonus=+?
|dexterity=15
+
|dexterity=
 
|dexbonus=+?
 
|dexbonus=+?
|wisdom=13
+
|wisdom=
 
|wisbonus=+?
 
|wisbonus=+?
|constitution=15
+
|constitution=
 
|conbonus=+?
 
|conbonus=+?
|intelligence=8
+
|intelligence=
 
|intbonus=+?
 
|intbonus=+?
|charisma=5
+
|charisma=
 
|chabonus=+?
 
|chabonus=+?
 +
|alignment=Unaligned
 +
|languages=--
 
}}
 
}}
 +
===Ultralisk Tactics===
 +
Epic description here.
 +
  
===Infested Impaler Tactics===
 
The infested impaler ranks among the most bizarre of mutations. Its jaw morphs into an enormous, barbed spike situated at the end of a long, muscular tentacle. This impaler tentacle extends with shocking speed and force from what was formerly its mouth. The impaler's arms are atrophied and it moves with a strange loping gait, preferring to situate itself behind the front lines and attack targets of opportunity.
 
 
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Revision as of 02:56, 15 November 2011

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Author: Techpriest88 (talk)
Date Created: 14 November, 2011
Status: In progress.
Editing: Please suggest on talk page.
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Ultralisk

The ultralisk is the ultimate zerg answer to any land-bound threat. It is comparable to a mobile fortress, capable of charging and overrunning enemy lines, leaving them shattered and flattened.

Note: If its powers seem a bit ridiculous, they most likely are. I'm just throwing ideas out there at the moment.

Ultralisk
Level 30 Solo brute
Gargantuan aberrant magical beast (zerg)
XP ?
Initiative +? Senses Perception +?, low-light
HP ?; Bloodied ?
AC ?; Fortitude ?, Reflex ?, Will ?
Immune fear; Resist psychic (see frenzied mind)
Saving Throws +5
Speed 8
Action Points 2
Traits
Threatening Reach
The ultralisk may make opportunity attacks against creatures within its reach (4 squares).
Frenzied Mind (psychic)
The ultralisk cannot be dominated, stunned, or rendered unconscious (even when dying). If it would be, it is instead dazed. If the ultralisk would be dealt psychic damage, half of that damage is instead dealt to the attacker.
Standard Actions
BasicMelee.png Kaiser Blade ♦ At-Will
Attack: Melee 4 (one target); +? vs. AC
Hit: ? damage, and the ultralisk slides the target 2 squares.
Close.png Cleaving Assault ♦ At-Will
Attack: Close blast 4 (enemies in blast); +? vs Reflex.
Hit: ? damage, and the ultralisk slides the target 2 squares.
Close.png Frightful Presence (fear) ♦ Encounter
Attack: Close burst 10 (enemies within burst); +? vs Will
Hit: The target is stunned until the end of the ultralisk's next turn.
Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Move Actions
Trampling Charge ♦ Recharge D6 (4).gif D6 (5).gif D6 (6).gif
Effect: The ultralist moves its speed plus 2 squares and may enter enemies' spaces without provoking opportunity attacks. Each time it does, that enemy is pushed to the nearest unoccupied space adjacent to the ultralisk's path and targetted by the following attack.
Attack: Melee 1 (triggering enemy); +? vs. Fortitude
Hit: ? damage, and the target is dazed (save ends).
Miss: half damage, and the target is dazed until the end of its next turn.
Minor Actions
Close.png Terrifying Glare (fear, psychic) ♦ At-Will (1/round)
Attack: Close burst 10 (one enemy in burst); +? vs. Will
Hit: The target takes ongoing 10 psychic damage and if it begins its turn within 4 squares of the ultralisk, it must use its first action to move away from the ultralsk (save ends both).
Close.png Gutwrenching Roar (fear, psychic, thunder) ♦ Recharge D6 (5).gif D6 (6).gif
Attack: Close burst 10 (enemies in burst); +? vs. Fortitude
Hit: ? psychic and thunder damage, and the target takes ongoing 15 psychic and thunder damage and is deafened (save ends both).
Triggered Actions
Close.png Enraged Stomp ♦ At-Will
Trigger: The ultralisk becomes dazed, immobilized, or slowed by an attack.
Attack (immediate reaction): Close burst 8 (creatures in burst); +? vs. Fortitude
Hit: ? damage, and the target is knocked prone.
Miss: Half damage.
Effect: Creatures within 4 squares of the ultralisk are pushed 4 squares.
Skills None
Str (+?) Dex (+?) Wis (+?)
Con (+?) Int (+?) Cha (+?)
Alignment Unaligned Languages --


Ultralisk Tactics

Epic description here.



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