Difference between revisions of "Steam Rifle (3.5e Equipment)"
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Steam rifles are primative single-shot rifles with wide barrels and complex tubes and gears. They drive their projectile via a pressurized blast which is held when the gun is cocked. It uses sling ammunition for bullets, making finding ammo easier but the shots are large, heavy, and clumsy to use. Rocks and other improvised ammunition can be used, but at a -2 penalty to attack rolls and on a natural 1 the gun is damaged, taking its normal weapon damage and bypassing its own hardness. Since the gun is projecting it and it is not being thrown as a sling would, you do not add your [[strength]] modifier to damage. | Steam rifles are primative single-shot rifles with wide barrels and complex tubes and gears. They drive their projectile via a pressurized blast which is held when the gun is cocked. It uses sling ammunition for bullets, making finding ammo easier but the shots are large, heavy, and clumsy to use. Rocks and other improvised ammunition can be used, but at a -2 penalty to attack rolls and on a natural 1 the gun is damaged, taking its normal weapon damage and bypassing its own hardness. Since the gun is projecting it and it is not being thrown as a sling would, you do not add your [[strength]] modifier to damage. | ||
− | Steam rifles are the standard easy-to-use steamgun weapon of choice. Loading a steam rifle is a move action that provokes attacks of opportunity. Normally, operating a steam rifle requires two hands. However, you can shoot, but not load, a steam rifle with one hand at a -2 penalty on attack rolls. You can shoot a steam rifle with each hand, but you take a penalty on attack rolls as if attacking with two | + | Steam rifles are the standard easy-to-use steamgun weapon of choice. Loading a steam rifle is a move action that provokes attacks of opportunity. Normally, operating a steam rifle requires two hands. However, you can shoot, but not load, a steam rifle with one hand at a -2 penalty on attack rolls. You can shoot a steam rifle with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing. |
Revision as of 06:19, 28 September 2011
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Steam Rifle
Simple One-Handed Projectile
Cost: | 120 gp |
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Damage (Small): | 1d6 |
Damage (Medium)1: | 1d8 |
Critical: | 20/x3 |
Range Increment: | 40' |
Weight2: | 6 lbs |
Type3: | Bludgeoning |
HP4: | 8 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Steam rifles are primative single-shot rifles with wide barrels and complex tubes and gears. They drive their projectile via a pressurized blast which is held when the gun is cocked. It uses sling ammunition for bullets, making finding ammo easier but the shots are large, heavy, and clumsy to use. Rocks and other improvised ammunition can be used, but at a -2 penalty to attack rolls and on a natural 1 the gun is damaged, taking its normal weapon damage and bypassing its own hardness. Since the gun is projecting it and it is not being thrown as a sling would, you do not add your strength modifier to damage.
Steam rifles are the standard easy-to-use steamgun weapon of choice. Loading a steam rifle is a move action that provokes attacks of opportunity. Normally, operating a steam rifle requires two hands. However, you can shoot, but not load, a steam rifle with one hand at a -2 penalty on attack rolls. You can shoot a steam rifle with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing.
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