Difference between revisions of "User:Karuma/Sandbox/Incarnum Skillmonkey (3.5e Class)"

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m (Trapfinding. Bardic Knowledge.)
m (Clarifying the bonuses. Addind Wild Empathy.)
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'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
 
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
  
'''{{Anchor|Collective Knowledge}}:''' At first level, a <-class name-> can invest Essentia to obtain a class ability from the following list. For every point of Essentia after the first, add +2 to all related rolls.
+
'''{{Anchor|Collective Knowledge}}:''' At first level, a <-class name-> can invest Essentia to obtain a class ability from the following list.
  
''{{Anchor|Trapfinding}}:'' As the Rogue Ability.
+
:''{{Anchor|Trapfinding}}:'' As the Rogue Ability.  For every point of Essentia, add +2 to Search and Disable Device checks.
  
''{{Anchor|Bardic Knowledge}}:'' As the Bard Ability.
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:''{{Anchor|Bardic Knowledge}}:'' As the Bard Ability.  For every point of Essentia, add +2 to Bardic Knowledge rolls and Knowledge skill checks.
 +
 
 +
:''{{Anchor|Wild Empathy}} {{Ex}}:'' As the Druid Ability. For every point of Essentia, add +2 to Wild Empathy rolls and Survival, Ride, and Handle Animal skill checks.
  
 
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
 
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->

Revision as of 05:52, 28 September 2011

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Author: Karuma (talk)
Date Created: 9/27/11
Status: Not even close.
Editing: Clarity edits only please
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<-class name->

<-general description->.

Making a <-class name->

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.

<span id="Table: The <-class name->">Table: The <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Base
Attack Bonus
Saving Throws Special Essentia
Fort Ref Will
1st +0 +2 +2 +2 Collective Knowledge 1
2nd +1 +3 +3 +3 <-any class features gained at this level-> 2
3rd +2 +3 +3 +3 <-any class features gained at this level-> 2
4th +3 +4 +4 +4 <-any class features gained at this level-> 3
5th +3 +4 +4 +4 <-any class features gained at this level-> 3
6th +4 +5 +5 +5 <-any class features gained at this level-> 4
7th +5 +5 +5 +5 <-any class features gained at this level-> 5
8th +6/+1 +6 +6 +6 <-any class features gained at this level-> 5
9th +6/+1 +6 +6 +6 <-any class features gained at this level-> 6
10th +7/+2 +7 +7 +7 <-any class features gained at this level-> 7
11th +8/+3 +7 +7 +7 <-any class features gained at this level-> 8
12th +9/+4 +8 +8 +8 <-any class features gained at this level-> 9
13th +9/+4 +8 +8 +8 <-any class features gained at this level-> 10
14th +10/+5 +9 +9 +9 <-any class features gained at this level-> 11
15th +11/+6/+1 +9 +9 +9 <-any class features gained at this level-> 12
16th +12/+7/+2 +10 +10 +10 <-any class features gained at this level-> 13
17th +12/+7/+2 +10 +10 +10 <-any class features gained at this level-> 14
18th +13/+8/+3 +11 +11 +11 <-any class features gained at this level-> 16
19th +14/+9/+4 +11 +11 +11 <-any class features gained at this level-> 18
20th +15/+10/+5 +12 +12 +12 <-any class features gained at this level-> 20

Class Skills (8 + Int modifier per level, ×4 at 1st level)
All.

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Collective Knowledge: At first level, a <-class name-> can invest Essentia to obtain a class ability from the following list.

Trapfinding: As the Rogue Ability. For every point of Essentia, add +2 to Search and Disable Device checks.
Bardic Knowledge: As the Bard Ability. For every point of Essentia, add +2 to Bardic Knowledge rolls and Knowledge skill checks.
Wild Empathy (Ex): As the Druid Ability. For every point of Essentia, add +2 to Wild Empathy rolls and Survival, Ride, and Handle Animal skill checks.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




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