Difference between revisions of "Publication:Dread Codex/Magic Items/Pendant of the Lightbringer"

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Latest revision as of 23:32, 20 August 2011

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Pendant of the Lightbringer

This small golden talisman is shaped like a sunburst and dangles from a dainty chain worn around the neck. Any time a spell with the Good descriptor is cast into it, it gains one charge per level of the spell. Additionally, if a cleric or paladin uses a turn attempt to channel positive energy into the pendant, it is given a number of charges equal to one-fourth the turning check’s result (minimum of 1 charge). The pendant can hold a total of 9 charges at a time; any excess charges given to it are lost without effect.

To unleash the pendant’s power and expend a single charge, the wearer needs to speak the command word and point an open palm toward a visible target. This is a standard action that does not provoke an attack of opportunity. A bright flash of light shaped like a sunburst shoots forth from the wearer’s hand and automatically strikes the target if it has anything less than total cover or concealment. If the target is of evil alignment, it takes 1d4+1 points of damage.

The effect can strike ethereal or incorporeal creature as well. The target does not receive a saving throw, though any applicable spell resistance may stop the missile. If the target is of any alignment other than evil, it takes no damage at all from the sunburst’s impact. Spells that mask alignment do not affect the damage caused by the sunburst—it is the target’s true alignment at the time of impact that determines whether or not he receives damage. As a side effect, for the instant that the sunburst is in existence, it creates light equal to that produced by a light spell.

Faint evocation; CL 1st; Craft Wondrous Item, creator must be good-aligned, light, magic missile; Price 2,700 gp; Weight 1 lb.



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Cost2,700 gp +
SummaryCreates a magic missile that only affects evil creatures when charged with [Good] spells or turn attempts. +
TitlePendant of the Lightbringer +