Difference between revisions of "I Have a Punning Clan (3.5e Feat)"
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|fluff=Using wordplay as well as sword play... you have very annoyed enemies. | |fluff=Using wordplay as well as sword play... you have very annoyed enemies. | ||
|benefit= If you and at least one other ally spend a swift action to spout terrible puns, you may cause one enemy that can hear you to take a -1 morale penalty to one roll in that round. Each additional ally that uses such a swift action grants one additional roll that takes the morale penalty. Unused penalized rolls from one round do not carry over into the next, and no more than one penalty can be applied per roll. | |benefit= If you and at least one other ally spend a swift action to spout terrible puns, you may cause one enemy that can hear you to take a -1 morale penalty to one roll in that round. Each additional ally that uses such a swift action grants one additional roll that takes the morale penalty. Unused penalized rolls from one round do not carry over into the next, and no more than one penalty can be applied per roll. | ||
+ | |example= Bob the fighter is fighting a troll along side Dave the rogue, who has a Punning Clan. They both spend a swift action to exchange terrible jokes and puns this round: "It appears this is a troll bridge, Dave!" "No, you actually pay the bridge troll, Bob. This is a highway troll!" The Dave, because of Bob's engagement in this badly written word play, may now apply a -1 penalty to any one of the trolls rolls he has to make that round. However, Frank the GM has pissed of the dice gods, rolling nothing above a five for two attacks of opportunity and both claw attacks, thus Dave chooses the leave the trolls final bite unpenalized. However, the fates snicker upon Dave, as Frank rolls a natural twenty for the bite. A new round begins, but the option to penalize the troll must be regained via another bout of puns, as the unsed potential of last rounds taunts has been wasted and fades out of existence. | ||
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Revision as of 05:09, 18 July 2011
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I Have a Punning Clan [General]
Using wordplay as well as sword play... you have very annoyed enemies.Prerequisites: Int 13Benefit: If you and at least one other ally spend a swift action to spout terrible puns, you may cause one enemy that can hear you to take a -1 morale penalty to one roll in that round. Each additional ally that uses such a swift action grants one additional roll that takes the morale penalty. Unused penalized rolls from one round do not carry over into the next, and no more than one penalty can be applied per roll.
Example: Bob the fighter is fighting a troll along side Dave the rogue, who has a Punning Clan. They both spend a swift action to exchange terrible jokes and puns this round: "It appears this is a troll bridge, Dave!" "No, you actually pay the bridge troll, Bob. This is a highway troll!" The Dave, because of Bob's engagement in this badly written word play, may now apply a -1 penalty to any one of the trolls rolls he has to make that round. However, Frank the GM has pissed of the dice gods, rolling nothing above a five for two attacks of opportunity and both claw attacks, thus Dave chooses the leave the trolls final bite unpenalized. However, the fates snicker upon Dave, as Frank rolls a natural twenty for the bite. A new round begins, but the option to penalize the troll must be regained via another bout of puns, as the unsed potential of last rounds taunts has been wasted and fades out of existence.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | Moderate + |
Author | Spazalicious Chaos + |
Identifier | 3.5e Feat + |
Prerequisite | Int 13 + |
Rating | Unrated + |
Summary | You and your allies are a Punning Clan + |
Title | I Have a Punning Clan + |
Type | General + |