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====<-Sample race of your choice-> <-class name-> Starting Package==== | ====<-Sample race of your choice-> <-class name-> Starting Package==== |
Revision as of 19:25, 27 April 2011
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Contents
Sublime Shaper
Most who walk the Sublime Way find an instructor to help them begin their journey. For the Sublime Shaper, it goes the other way as souls of departed masters find their way to a prospective student and impart the wisdoms of many lifetimes.
Making a Sublime Shaper
<-Strong points and weak points, and effectiveness with party members.->.
Abilities:
Races: Because one is more chosen than chooses to become a Sublime Shaper, any race is just as likely as any other to join.
Alignment: Any.
Starting Gold: 6d4×10 gp.
Starting Age: "As Rogue".
Level | Base Attack Bonus |
Saving Throws | Special | Essentia | Maneuvers Known | Maneuvers Readied | Stances Known | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | + | + | + | + | <-any class features gained at this level-> | 0 | — | — | — | ||||||||||||||||||||||||||||||||
2nd | + | + | + | + | <-any class features gained at this level-> | 1 | — | — | — | ||||||||||||||||||||||||||||||||
3rd | + | + | + | + | <-any class features gained at this level-> | 1 | — | — | — | ||||||||||||||||||||||||||||||||
4th | + | + | + | + | <-any class features gained at this level-> | 2 | — | — | — | ||||||||||||||||||||||||||||||||
5th | + | + | + | + | <-any class features gained at this level-> | 2 | — | — | — | ||||||||||||||||||||||||||||||||
6th | + | + | + | + | Shape Soulmeld | 3 | — | — | — | ||||||||||||||||||||||||||||||||
7th | + | + | + | + | <-any class features gained at this level-> | 3 | — | — | — | ||||||||||||||||||||||||||||||||
8th | + | + | + | + | <-any class features gained at this level-> | 4 | — | — | — | ||||||||||||||||||||||||||||||||
9th | + | + | + | + | <-any class features gained at this level-> | 4 | — | — | — | ||||||||||||||||||||||||||||||||
10th | + | + | + | + | <-any class features gained at this level-> | 5 | — | — | — | ||||||||||||||||||||||||||||||||
11th | + | + | + | + | <-any class features gained at this level-> | 5 | — | — | — | ||||||||||||||||||||||||||||||||
12th | + | + | + | + | Shape Soulmeld | 6 | — | — | — | ||||||||||||||||||||||||||||||||
13th | + | + | + | + | <-any class features gained at this level-> | 6 | — | — | — | ||||||||||||||||||||||||||||||||
14th | + | + | + | + | <-any class features gained at this level-> | 7 | — | — | — | ||||||||||||||||||||||||||||||||
15th | + | + | + | + | <-any class features gained at this level-> | 7 | — | — | — | ||||||||||||||||||||||||||||||||
16th | + | + | + | + | <-any class features gained at this level-> | 8 | — | — | — | ||||||||||||||||||||||||||||||||
17th | + | + | + | + | <-any class features gained at this level-> | 8 | — | — | — | ||||||||||||||||||||||||||||||||
18th | + | + | + | + | Shape Soulmeld | 9 | — | — | — | ||||||||||||||||||||||||||||||||
19th | + | + | + | + | <-any class features gained at this level-> | 9 | — | — | — | ||||||||||||||||||||||||||||||||
20th | + | + | + | + | <-any class features gained at this level-> | 10 | — | — | — | ||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: A Soul Shaper is proficient in all simple and martial weapons, as well as any exotic weapons favored by his chosen disciplines. A Soul Shaper is proficient in Light and Medium armor but not Shields.
Shape Soulmeld: At 6th, 12th, and 18th level gain the Shape Soulmeld feat except that your meldshaper level for this soulmeld is equal to your initiator level. (See Magic of Incarnum page 40).
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
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