Difference between revisions of "User:Karuma/Sandbox/Sublime Shaper (3.5e Class)"

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m (Making a Sublime Shaper)
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|Base Attack Bonus Progression=Moderate
 
|Base Attack Bonus Progression=Moderate
 
|Fortitude Save Progression=Good
 
|Fortitude Save Progression=Good
|Reflex Save Progression=Poor
+
|Reflex Save Progression=Good
 
|Will Save Progression=Good
 
|Will Save Progression=Good
 
|Class Ability=Martial Maneuvers
 
|Class Ability=Martial Maneuvers
|Class Ability=Meldshaping
 
 
|Class Ability Progression=Full
 
|Class Ability Progression=Full
 
}}
 
}}
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
+
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=True Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
</div>
 
</div>
  
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<-Strong points and weak points, and effectiveness with party members.->.
 
<-Strong points and weak points, and effectiveness with party members.->.
  
'''Abilities:''' Constitution is important for determining how many Soulmelds you can shape at once, as well as improving on your d8 Hit Dice. Intelligence determines the save DCs against any of your Soulmeld abilities, and allows you to widen your skill selection. Dexterity will help to improve your AC as you keep to Light Armor for some of your class abilities.
+
'''Abilities:'''  
  
 
'''Races:''' Because one is more chosen than chooses to become a Sublime Shaper, any race is just as likely as any other to join.
 
'''Races:''' Because one is more chosen than chooses to become a Sublime Shaper, any race is just as likely as any other to join.
  
'''Alignment:''' Any except True Neutral.
+
'''Alignment:''' Any.
  
 
'''Starting Gold:''' 6d4&times;10 gp.
 
'''Starting Gold:''' 6d4&times;10 gp.
Line 49: Line 48:
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | Special
! colspan="3" | [[#Meldshaping|Meldshaping]]
+
! rowspan="2" | Essentia
 
! rowspan="2" | Maneuvers Known
 
! rowspan="2" | Maneuvers Known
 
! rowspan="2" | Maneuvers Readied
 
! rowspan="2" | Maneuvers Readied
Line 55: Line 54:
 
|-
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! Soulmelds || Essentia || [[#Chakra Binds|Chakra Binds]]
 
 
|-
 
|-
 
|1st||class="left" | + || + || + || +
 
|1st||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|0||—||—||—
 
|-
 
|-
 
|2nd||class="left" | + || + || + || +
 
|2nd||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|1||—||—||—
 
|-
 
|-
 
|3rd||class="left" | + || + || + || +
 
|3rd||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|1||—||—||—
 
|-
 
|-
 
|4th||class="left" | + || + || + || +
 
|4th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|2||—||—||—
 
|-
 
|-
 
|5th||class="left" | + || + || + || +
 
|5th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|2||—||—||—
 
|-
 
|-
 
|6th||class="left" | + || + || + || +
 
|6th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
+
| class="left" | Shape Soulmeld
|—||—||—||—||—||—
+
|3||—||—||—
 
|-
 
|-
 
|7th||class="left" | + || + || + || +
 
|7th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|3||—||—||—
 
|-
 
|-
 
|8th||class="left" | + || + || + || +
 
|8th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|4||—||—||—
 
|-
 
|-
 
|9th||class="left" | + || + || + || +
 
|9th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|4||—||—||—
 
|-
 
|-
 
|10th||class="left" | + || + || + || +
 
|10th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|5||—||—||—
 
|-
 
|-
 
|11th||class="left" | + || + || + || +
 
|11th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|5||—||—||—
 
|-
 
|-
 
|12th||class="left" | + || + || + || +
 
|12th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
+
| class="left" | Shape Soulmeld
|—||—||—||—||—||—
+
|6||—||—||—
 
|-
 
|-
 
|13th||class="left" | + || + || + || +
 
|13th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|6||—||—||—
 
|-
 
|-
 
|14th||class="left" | + || + || + || +
 
|14th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|7||—||—||—
 
|-
 
|-
 
|15th||class="left" | + || + || + || +
 
|15th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|7||—||—||—
 
|-
 
|-
 
|16th||class="left" | + || + || + || +
 
|16th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|8||—||—||—
 
|-
 
|-
 
|17th||class="left" | + || + || + || +
 
|17th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|8||—||—||—
 
|-
 
|-
 
|18th||class="left" | + || + || + || +
 
|18th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
+
| class="left" | Shape Soulmeld
|—||—||—||—||—||—
+
|9||—||—||—
 
|-
 
|-
 
|19th||class="left" | + || + || + || +
 
|19th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|9||—||—||—
 
|-
 
|-
 
|20th||class="left" | + || + || + || +
 
|20th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—
+
|10||—||—||—
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
Line 179: Line 177:
 
All of the following are class features of the <-class name->.
 
All of the following are class features of the <-class name->.
  
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
+
'''Weapon and Armor Proficiency:''' A Soul Shaper is proficient in all simple and martial weapons, as well as any exotic weapons favored by his chosen disciplines. A Soul Shaper is proficient in Light and Medium armor but not Shields.
 
 
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->.  <-pluralized class name-> choose their spells from the following list:
 
 
 
0&mdash;<-spells, spells, spells->
 
 
 
1st&mdash;<-spells, spells, spells->
 
 
 
2nd&mdash;<-spells, spells, spells->
 
 
 
3rd&mdash;<-spells, spells, spells->
 
 
 
4th&mdash;<-spells, spells, spells->
 
 
 
5th&mdash;<-spells, spells, spells->
 
  
6th&mdash;<-spells, spells, spells->
+
'''{{Anchor|Shape Soulmeld}}:''' At 6th, 12th, and 18th level gain the Shape Soulmeld feat except that your meldshaper level for this soulmeld is equal to your initiator level. (See Magic of Incarnum page 40).
 
 
7th&mdash;<-spells, spells, spells->
 
 
 
8th&mdash;<-spells, spells, spells->
 
 
 
9th&mdash;<-spells, spells, spells->
 
 
 
{| class="zebra d20"
 
|+ {{Anchor|Table: <-class name-> Spells Known}}
 
|-
 
! rowspan="2" | Level || colspan="10" | Spells Known
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
| 1st || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 2nd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 3rd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 4th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 5th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 6th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 7th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 8th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 9th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 10th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 11th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 12th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 13th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 14th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 15th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 16th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 17th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 18th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 19th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 20th || — || — || — || — || — || — || — || — || — || —
 
|}
 
 
 
'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
 
 
 
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->.  <-pluralized class name-> choose their powers from the following list:
 
 
 
0&mdash;<-powers, powers, powers->
 
 
 
1st&mdash;<-powers, powers, powers->
 
 
 
2nd&mdash;<-powers, powers, powers->
 
 
 
3rd&mdash;<-powers, powers, powers->
 
 
 
4th&mdash;<-powers, powers, powers->
 
 
 
5th&mdash;<-powers, powers, powers->
 
 
 
6th&mdash;<-powers, powers, powers->
 
 
 
7th&mdash;<-powers, powers, powers->
 
 
 
8th&mdash;<-powers, powers, powers->
 
 
 
9th&mdash;<-powers, powers, powers->
 
 
 
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
 
 
 
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
 
  
 
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
 
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
 
'''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information->
 
 
'''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information->
 
  
 
'''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information->
 
'''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information->

Revision as of 19:21, 27 April 2011

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Author: Karuma (talk)
Date Created: 4/27/2011
Status: Just Beginning
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Sublime Shaper

Most who walk the Sublime Way find an instructor to help them begin their journey. For the Sublime Shaper, it goes the other way as souls of departed masters find their way to a prospective student and impart the wisdoms of many lifetimes.

Making a Sublime Shaper

<-Strong points and weak points, and effectiveness with party members.->.

Abilities:

Races: Because one is more chosen than chooses to become a Sublime Shaper, any race is just as likely as any other to join.

Alignment: Any.

Starting Gold: 6d4×10 gp.

Starting Age: "As Rogue".

<span id="Table: The <-class name->">Table: The <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Base
Attack Bonus
Saving Throws Special Essentia Maneuvers Known Maneuvers Readied Stances Known
Fort Ref Will
1st + + + + <-any class features gained at this level-> 0
2nd + + + + <-any class features gained at this level-> 1
3rd + + + + <-any class features gained at this level-> 1
4th + + + + <-any class features gained at this level-> 2
5th + + + + <-any class features gained at this level-> 2
6th + + + + Shape Soulmeld 3
7th + + + + <-any class features gained at this level-> 3
8th + + + + <-any class features gained at this level-> 4
9th + + + + <-any class features gained at this level-> 4
10th + + + + <-any class features gained at this level-> 5
11th + + + + <-any class features gained at this level-> 5
12th + + + + Shape Soulmeld 6
13th + + + + <-any class features gained at this level-> 6
14th + + + + <-any class features gained at this level-> 7
15th + + + + <-any class features gained at this level-> 7
16th + + + + <-any class features gained at this level-> 8
17th + + + + <-any class features gained at this level-> 8
18th + + + + Shape Soulmeld 9
19th + + + + <-any class features gained at this level-> 9
20th + + + + <-any class features gained at this level-> 10

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Iajitsu Focus (), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: A Soul Shaper is proficient in all simple and martial weapons, as well as any exotic weapons favored by his chosen disciplines. A Soul Shaper is proficient in Light and Medium armor but not Shields.

Shape Soulmeld: At 6th, 12th, and 18th level gain the Shape Soulmeld feat except that your meldshaper level for this soulmeld is equal to your initiator level. (See Magic of Incarnum page 40).

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.





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