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{{author |author_name= [[User:Omni Genesis|Omni Genesis]] 19:00, 19 April 2011 (UTC)|date_created= |adopter= |date_adopted= |status=<-In Progress-> |editing= |balance=<!-- Wizard --> }} <div class="blank"> {{#set:Summary=<!-- --> |Length=<!-- 20 levels --> |Minimum Level=<!—1st --> |Base Attack Bonus Progression=<!-- Good --> |Fortitude Save Progression=<!-- Poor --> |Reflex Save Progression=<!-- Poor --> |Will Save Progression=<!-- Choose one of: Poor --> |Class Ability=<!-- Choose one of: Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, Invocations, Martial Maneuvers, Sneak Attack, Bardic Music, or Other. If multiple abilities apply, such as Arcane Spellcasting and Prepared Spellcasting would for a wizard, add a new "|Class Ability=" line for each additional ability. --> |Class Ability Progression=<!-- Other --> }} <!-- Delete any of the following alignments if they are not allowed in the class --> {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}}  </div> <!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
Apprentice of Hiten Mitsurugi Ryu (3.5e Class)
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Created By [[User:Omni Genesis|Omni Genesis]] 00:39, 8 April 2011 (UTC)
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== Apprentice of Hiten Mitsurugi Ryu ==
<nowiki>Insert non-formatted text here</nowiki>
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This is more than a class; this is a level of swordsmanship that makes the gods tremble in your presence. This will teach you the ways of the Hiten Mitsurugi Ryu. The techniques acquired must be used with caution and with a level mind. Balance must guide your thoughts and wavering in your path must be avoided. 
Date Created: April , 2011
 
Status: In progress
 
Editing: Post suggestions on discussion page.
 
Balance: Wizard
 
  
Getting reconstructed. [[User:Omni Genesis|Omni Genesis]] 17:57, 19 April 2011 (UTC)
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=== Making a Apprentice of Hiten Mitsurugi Ryu ===
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The true power of the Hiten Mitsurugi Ryu is knowing balance. One must learn to control all levels of self and the finer they are to this line the more powerful they become. With proper training and contemplative thought every fiber of your being will pulse with new energy.
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'''Abilities:''' In the beginning the balance of Strength, Dexterity, and Constitution will be paramount. As higher levels of training are gained balancing all the attributes will be required to achieve the maximum potential.
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'''Races:''' Any, however humans, and half-elves are both good candidates because of their equal attribute distribution. Humans have a slight edge because of the extra skill points needed to focus powers.
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'''Alignment:''' Any Lawful. To become the next master of Hiten Mitsurugi Ryu one must  have order in their lives. Chaos can be distracting and stunts the growth of ones spiritual and physical balance.
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'''Starting Gold:''' one weapon of choice and 1d4->×10 gp (20)
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'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' <-"As [[fighter]]"->. {| class="zebra d20" |+ <div>{{Anchor|Table: The <-class name->}}</div> Hit Die: d<-6-> |- ! rowspan="2" | Level ! rowspan="2" | [[BAB|Base<br/>Attack Bonus]] ! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s ! rowspan="2" | Special ! colspan="10" | [[#Spells|Spells per Day]] ! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]] ! rowspan="2" | [[#Powers Known|Powers<br/>Known]] ! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]] |- ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] ! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup> |- |1st||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |2nd||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |3rd||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |4th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |5th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |6th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |7th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |8th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |9th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |10th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |11th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |12th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |13th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |14th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |15th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |16th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |17th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |18th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |19th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |20th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- class="noalt" | colspan="42" class="skill" | '''Class Skills ([[Skill Points::<-4->]] + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/> <!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. --> {{3.5e Skills|Balance, Bluff, Climb, Concentration, Heal, Intimidate, Jump, Listen, Perform, Psicraft, Ride, Sense Motive, Sleight of Hand, Survival, Swim, Tumble}} |} ====Class Features==== All of the following are class features of the <-class name->. '''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->. '''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information-> '''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information-> '''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information-> '''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information-> '''{{Anchor|<-class feature->}}:''' <-class feature game rule information-> ''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information-> <-Lather, rinse...-> <-... repeat as necessary.-> ====Ex-<-Degrading Body->==== <-For an apprentice that doesn’t follow the laws of Hiten Mitsurugi they can suffer the ultimate price. ->.
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====Epic <-class name->==== {| class="zebra d20" |+ class="epic" | <div>{{Anchor|Table: The Epic <-class name->}}</div> Hit Die: d<-Die size for Hit Die-> |- ! Level !! Special |- | 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- | 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- | 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- | 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- | 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- | 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- | 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- class | 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- class | 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- class= | 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- class="noalt" | colspan="42" class="skill" | <-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level. |} '''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-> '''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-> <-Lather, rinse...-> <-... repeat.-> '''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th. ''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->. ====<-Sample race of your choice-> <-class name-> Starting Package==== '''Weapons:''' <-Weapon selection for starting at 1st level with this class.->. '''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier. {| class="zebra d20" |- ! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty |- class= | class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"-> |- class= | class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"-> <-copy and paste the rows as necessary.-> |} '''Feat:''' <-1st-level feat selection->. '''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->. '''Gear:''' <-Starting armor and other equipment outside of weapons.->. '''Gold:''' <-Starting gold using this package.->. <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW ===Campaign Information=== REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW --> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION ====Playing a <-class name->==== '''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->. '''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->. '''Combat:''' <-Typical role in combat->. '''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->. REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION --> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION ====<-pluralized class name-> in the World==== {{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}} <-Where characters of this class fit in a d20 world.-> '''Daily Life:''' <-day in the life of a character of this class->. '''Notables:''' <-notable NPCs of this class->. '''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->. '''NPC Reactions:''' <-How NPCs react to PCs of this class->. REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION --> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION ====<-class name-> Lore==== Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. {| class="zebra d20" |+ <-the appropriate skills-> ! DC || class="left" | Result |- | 5 || class="left" | <-common knowledge->. |- | 10 || class="left" | <-not so common knowledge->. |- | 15 || class="left" | <-rare information->. |- | 20 || class="left" | <-very rare information->. |} REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION --> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION ====<-pluralized class name-> in the Game==== <-How characters of this class fit in the game (PC and NPC) and what roles they play.-> '''Adaptation:''' <-Possible variant conceptions of this class.->. '''Sample Encounter:''' <-DM placement for NPCs of this class.->. ''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->. REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION --> <!-- REMOVE THIS LINE BEFORE YOU SAVE! --> <nowiki> ---- {{3.5e Base Classes Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Base Class]]

Revision as of 19:00, 19 April 2011

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Author: [[User:Omni Genesis 19:00, 19 April 2011 (UTC)|Omni Genesis 19:00, 19 April 2011 (UTC)]] ([[User talk:Omni Genesis 19:00, 19 April 2011 (UTC)|talk]])
Date Created:
Status: <-In Progress->
Editing: Clarity edits only please
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Apprentice of Hiten Mitsurugi Ryu

This is more than a class; this is a level of swordsmanship that makes the gods tremble in your presence. This will teach you the ways of the Hiten Mitsurugi Ryu. The techniques acquired must be used with caution and with a level mind. Balance must guide your thoughts and wavering in your path must be avoided.

Making a Apprentice of Hiten Mitsurugi Ryu

The true power of the Hiten Mitsurugi Ryu is knowing balance. One must learn to control all levels of self and the finer they are to this line the more powerful they become. With proper training and contemplative thought every fiber of your being will pulse with new energy.

Abilities: In the beginning the balance of Strength, Dexterity, and Constitution will be paramount. As higher levels of training are gained balancing all the attributes will be required to achieve the maximum potential.

Races: Any, however humans, and half-elves are both good candidates because of their equal attribute distribution. Humans have a slight edge because of the extra skill points needed to focus powers.

Alignment: Any Lawful. To become the next master of Hiten Mitsurugi Ryu one must have order in their lives. Chaos can be distracting and stunts the growth of ones spiritual and physical balance.

Starting Gold: one weapon of choice and 1d4->×10 gp (20)

Starting Age: <-"As fighter"->. {| class="zebra d20" |+
<span id="Table: The <-class name->">Table: The <-class name-></span>
Hit Die: d<-6-> |- ! rowspan="2" | Level ! rowspan="2" | Base
Attack Bonus
 ! colspan="3" | Saving Throws ! rowspan="2" | Special ! colspan="10" | Spells per Day ! rowspan="2" | Power
Points/Day
 ! rowspan="2" | Powers
Known
 ! rowspan="2" | Maximum Power
Level Known
|- ! Fort || Ref || Will ! 0 || 1st || 2nd || 3rd || 4th || 5th || 6th || 7th || 8th || 9th |- |1st||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |2nd||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |3rd||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |4th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |5th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |6th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |7th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |8th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |9th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |10th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |11th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |12th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |13th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |14th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |15th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |16th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |17th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |18th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |19th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- |20th||class="left" | + || + || + || + | class="left" | <-any class features gained at this level-> |—||—||—||—||—||—||—||—||—||— |—||—||— |- class="noalt" | colspan="42" class="skill" | Class Skills (<-4-> + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Heal (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (Cha), Psicraft (Int), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Survival (Wis), Swim (Str), Tumble (Dex). |} ====Class Features==== All of the following are class features of the <-class name->. Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->. <span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information-> <span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information-> <span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information-> <span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information-> <span id="<-class feature->"><-class feature-></span>: <-class feature game rule information-> <span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information-> <-Lather, rinse...-> <-... repeat as necessary.-> ====Ex-<-Degrading Body->==== <-For an apprentice that doesn’t follow the laws of Hiten Mitsurugi they can suffer the ultimate price. ->. ====Epic <-class name->==== {| class="zebra d20" |+ class="epic" |
<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>
Hit Die: d<-Die size for Hit Die-> |- ! Level !! Special |- | 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- | 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- | 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- | 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- | 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- | 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- | 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- class | 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- class | 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- class= | 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-> |- class="noalt" | colspan="42" class="skill" | <-number of skill points-> + Int modifier skill points per level. |} <-existing class feature->: <-how this class feature increases or accumulates at epic levels-> <-another existing class feature->: <-how this class feature increases or accumulates at epic levels-> <-Lather, rinse...-> <-... repeat.-> Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th. Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->. ====<-Sample race of your choice-> <-class name-> Starting Package==== Weapons: <-Weapon selection for starting at 1st level with this class.->. Skill Selection: Pick a number of skills equal to 4 + Int modifier. {| class="zebra d20" |- ! class="left" | Skill || Ranks || Ability || Armor
Check
Penalty |- class= | class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"-> |- class= | class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"-> <-copy and paste the rows as necessary.-> |} Feat: <-1st-level feat selection->. Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->. Gear: <-Starting armor and other equipment outside of weapons.->. Gold: <-Starting gold using this package.->. <nowiki> ---- Back to Main Page3.5e HomebrewClassesBase Classes