Difference between revisions of "SRD:Inflict Critical Wounds"

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m (Text replace - "Clr" to "Cleric")
m (Text replace - "Blg" to "Blackguard")
 
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| name=Inflict Critical Wounds
 
| name=Inflict Critical Wounds
 
| school=Necromancy
 
| school=Necromancy
| lvl=[[SRD:Blackguard Spell List|Blg]] 4,  Cleric 4,  [[SRD:Destruction Domain|Destruction]] 4
+
| lvl=Blackguard 4,  Cleric 4,  [[SRD:Destruction Domain|Destruction]] 4
 
| comp=V, S
 
| comp=V, S
 
| casttime=1 [[SRD:Standard Actions|standard action]]
 
| casttime=1 [[SRD:Standard Actions|standard action]]

Latest revision as of 07:26, 10 April 2011

This material is published under the OGL


Inflict Critical Wounds
Necromancy
Level: Blackguard 4, Cleric 4, Destruction 4
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes

When laying your hand upon a creature, you channel negative energy that deals 4d8 points of damage +1 point per caster level (maximum +20).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.



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ComponentV + and S +
LevelBlackguard 4 +, Cleric 4 + and Destruction 4 +
RangeTouch +
SchoolNecromancy +
TitleInflict Critical Wounds +