Difference between revisions of "SRD:Continual Flame"

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| desc=Light
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| lvl=Cleric 3,  Sorcerer/Wizard 2
 
| comp=V, S, M
 
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''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.
 
''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.
  
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{{SRD Spell Footer|Cleric|Sorcerer/Wizard}}
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Latest revision as of 05:58, 23 March 2011

This material is published under the OGL


Continual Flame
Evocation [Light]
Level: Cleric 3, Sorcerer/Wizard 2
Components: V, S, M
Casting time: 1 standard action
Range: Touch
Effect: Magical, heatless flame
Duration: Permanent
Saving Throw: None
Spell Resistance: No

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level.

Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.



Back to Main PageSystem Reference DocumentSpellsCleric Spells
Back to Main PageSystem Reference DocumentSpellsSorcerer/Wizard Spells

Facts about "Continual Flame"
ComponentV +, S + and M +
DescriptorLight +
LevelCleric 3 + and Sorcerer/Wizard 2 +
RangeTouch +
SchoolEvocation +
TitleContinual Flame +