Difference between revisions of "SRD:Continual Flame"
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| school=Evocation | | school=Evocation | ||
| desc=Light | | desc=Light | ||
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| comp=V, S, M | | comp=V, S, M | ||
| casttime=1 [[SRD:Standard Actions|standard action]] | | casttime=1 [[SRD:Standard Actions|standard action]] | ||
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''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame. | ''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame. | ||
− | {{SRD Spell Footer | + | {{SRD Spell Footer|Cleric|Sorcerer/Wizard}} |
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Latest revision as of 05:58, 23 March 2011
This material is published under the OGL |
Evocation [Light] | |
Level: | Cleric 3, Sorcerer/Wizard 2 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Touch |
Effect: | Magical, heatless flame |
Duration: | Permanent |
Saving Throw: | None |
Spell Resistance: | No |
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.
Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.
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