Difference between revisions of "User:Viatos/Soulknife, Variant (3.5e Class)"

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(Created page with "{{author |author_name=Viatos |date_created=March 9th, 2011 |adopter= |date_adopted= |status=Incomplete |editing= |balance=Rogue }} <div class="blank"> {{#set:Summary=<!-- A shor...")
 
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{{author
 
|author_name=Viatos
 
|date_created=March 9th, 2011
 
|adopter=
 
|date_adopted=
 
|status=Incomplete
 
|editing=
 
|balance=Rogue
 
}}
 
<div class="blank">
 
{{#set:Summary=<!-- A short description of your class. This will show up on the class navigation page. -->
 
|Length=20
 
|Minimum Level=<!--  The minimum level you can qualify for this class. -->
 
|Base Attack Bonus Progression=Moderate
 
|Fortitude Save Progression=Poor
 
|Reflex Save Progression=Good
 
|Will Save Progression=Good
 
|Class Ability=Other
 
|Class Ability Progression=Full
 
}}
 
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
</div>
 
 
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
 
 
==<-class name->==
 
 
<-general description->.
 
 
 
===Making a <-class name->===
 
===Making a <-class name->===
  
Line 51: Line 22:
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | Special
! rowspan="2" | Mindblade Max Enhancement Bonus
+
! rowspan="2" | Mindblade (Max/Total)
 
|-
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|-  
 
|-  
 
|1st|| class="left" | +0 || +0 || +2 || +2
 
|1st|| class="left" | +0 || +0 || +2 || +2
| class="left" | [[#Arcane Armorer|Arcane Armorer (Novice)]], ''+1 Autoplate'', [[#Core Ignition|Core Ignition]] || 0
+
| class="left" | [[#Actualization|Actualization]], [[#Mental Approach|Mental Approach]] || 0/0
 
|-  
 
|-  
 
|2nd|| class="left" | +1 || +0 || +3 || +3
 
|2nd|| class="left" | +1 || +0 || +3 || +3
| class="left" | [[#Expansion|Expansion]] || 0
+
| class="left" | [[#Combat Cognition|Combat Cognition]] || 0/0
 
|-  
 
|-  
 
|3rd|| class="left" | +2 || +1 || +3 || +3
 
|3rd|| class="left" | +2 || +1 || +3 || +3
| class="left" | [[#Upgrade|Upgrade]] || 1
+
| class="left" | [[#Upgrade|Upgrade]] || 1/1
 
|-  
 
|-  
 
|4th||class="left" | +3 || +1 || +4 || +4
 
|4th||class="left" | +3 || +1 || +4 || +4
| class="left" | ''+2 Autoplate'', [[#Progressive Design|Progressive Design]] || 1
+
| class="left" | ''+2 Autoplate'', [[#Progressive Design|Progressive Design]] || 1/2
 
|-  
 
|-  
 
|5th||class="left" | +3 || +1 || +4 || +4
 
|5th||class="left" | +3 || +1 || +4 || +4
| class="left" | [[#Expansion|Expansion]] || 1
+
| class="left" | [[#Expansion|Expansion]] || 1/2
 
|-  
 
|-  
 
|6th||class="left" | +4 || +2 || +5 || +5
 
|6th||class="left" | +4 || +2 || +5 || +5
| class="left" | [[#Upgrade|Upgrade]] || 2
+
| class="left" | [[#Upgrade|Upgrade]] || 2/3
 
|-  
 
|-  
 
|7th||class="left" | +5 || +2 || +5 || +5
 
|7th||class="left" | +5 || +2 || +5 || +5
| class="left" | [[#Arcane Armorer|Arcane Armorer (Adept)]] || 2
+
| class="left" | [[#Arcane Armorer|Arcane Armorer (Adept)]] || 2/3
 
|-  
 
|-  
 
|8th||class="left" | +6/+1 || +2 || +6 || +6
 
|8th||class="left" | +6/+1 || +2 || +6 || +6
| class="left" | ''+3 Autoplate'', [[#Expansion|Expansion]] || 2
+
| class="left" | ''+3 Autoplate'', [[#Expansion|Expansion]] || 2/4
 
|-  
 
|-  
 
|9th||class="left" | +6/+1 || +3 || +6 || +6
 
|9th||class="left" | +6/+1 || +3 || +6 || +6
| class="left" | [[#Upgrade|Upgrade]] || 3
+
| class="left" | [[#Upgrade|Upgrade]] || 3/4
 
|-  
 
|-  
 
|10th||class="left" | +7/+2 || +3 || +7 || +7
 
|10th||class="left" | +7/+2 || +3 || +7 || +7
| class="left" | [[#Red Zone|Red Zone]] || 3
+
| class="left" | [[#Red Zone|Red Zone]] || 3/5
 
|-  
 
|-  
 
|11th||class="left" | +8/+3 || +3 || +7 || +7
 
|11th||class="left" | +8/+3 || +3 || +7 || +7
| class="left" | [[#Expansion|Expansion]], [[#Core Awakening|Core Awakening]] || 3
+
| class="left" | [[#Expansion|Expansion]], [[#Core Awakening|Core Awakening]] || 3/5
 
|-  
 
|-  
 
|12th||class="left" | +9/+4 || +4 || +8 || +8
 
|12th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" | ''+4 Autoplate'', [[#Upgrade|Upgrade]] || 4
+
| class="left" | ''+4 Autoplate'', [[#Upgrade|Upgrade]] || 4/6
 
|-  
 
|-  
 
|13th||class="left" | +9/+4 || +4 || +8 || +8
 
|13th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" | [[#Arcane Armorer|Arcane Armorer (Master)]] || 4
+
| class="left" | [[#Arcane Armorer|Arcane Armorer (Master)]] || 4/6
 
|-  
 
|-  
 
|14th||class="left" | +10/+5 || +4 || +9 || +9
 
|14th||class="left" | +10/+5 || +4 || +9 || +9
| class="left" | [[#Expansion|Expansion]] || 4
+
| class="left" | [[#Expansion|Expansion]] || 4/7
 
|-  
 
|-  
 
|15th||class="left" | +11/+6/+1 || +5 || +9 || +9
 
|15th||class="left" | +11/+6/+1 || +5 || +9 || +9
| class="left" | [[#Upgrade|Upgrade]] || 5
+
| class="left" | [[#Upgrade|Upgrade]] || 5/7
 
|-  
 
|-  
 
|16th||class="left" | +12/+7/+2 || +5 || +10 || +10
 
|16th||class="left" | +12/+7/+2 || +5 || +10 || +10
| class="left" | ''+5 Autoplate'', [[#Compartmentalization|Compartmentalization]] || 5
+
| class="left" | ''+5 Autoplate'', [[#Compartmentalization|Compartmentalization]] || 5/8
 
|-  
 
|-  
 
|17th||class="left" | +12/+7/+2 || +5 || +10 || +10
 
|17th||class="left" | +12/+7/+2 || +5 || +10 || +10
| class="left" | [[#Expansion|Expansion]] || 5
+
| class="left" | [[#Expansion|Expansion]] || 5/8
 
|-  
 
|-  
 
|18th||class="left" | +13/+8/+3 || +6 || +11 || +11
 
|18th||class="left" | +13/+8/+3 || +6 || +11 || +11
| class="left" | [[#Upgrade|Upgrade]] || 6
+
| class="left" | [[#Upgrade|Upgrade]] || 6/9
 
|-  
 
|-  
 
|19th||class="left" | +14/+9/+4 || +6 || +11 || +11
 
|19th||class="left" | +14/+9/+4 || +6 || +11 || +11
| class="left" | [[#Not Even The Sky|Not Even The Sky]] || 6
+
| class="left" | [[#Not Even The Sky|Not Even The Sky]] || 6/9
 
|-  
 
|-  
 
|20th||class="left" | +15/+10/+5 || +6 || +12 || +12
 
|20th||class="left" | +15/+10/+5 || +6 || +12 || +12
| class="left" | ''+6 Autoplate'', [[#Vita Ex Machina|Vita Ex Machina]] || 6
+
| class="left" | ''+6 Autoplate'', [[#Vita Ex Machina|Vita Ex Machina]] || 6/10
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
Line 126: Line 97:
 
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
 
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
  
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->.  <-pluralized class name-> choose their spells from the following list:
+
'''{{Anchor|Actualization}} (Su):''' As a move action, a soulknife can create a weapon from pure psychic energy; such armaments are known as mindblades. A soulknife's mindblade is a one-handed weapon that deals 1d8 points of damage, with a critical range of 19-20 x2. It does not have a set damage type; the soulknife chooses whether her mindblade deals bludgeoning, piercing, or slashing damage when she forms it, and can switch damage types with the expenditure of a move action. It counts as a magic weapon for the purpose of overcoming damage reduction. The blade can be broken (hardness 10 and 10 hitpoints), but the soulknife can simply reform it on her next move action. It dissipates instantly when released from her grip.
 
 
0&mdash;<-spells, spells, spells->
 
 
 
1st&mdash;<-spells, spells, spells->
 
 
 
2nd&mdash;<-spells, spells, spells->
 
 
 
3rd&mdash;<-spells, spells, spells->
 
 
 
4th&mdash;<-spells, spells, spells->
 
 
 
5th&mdash;<-spells, spells, spells->
 
 
 
6th&mdash;<-spells, spells, spells->
 
 
 
7th&mdash;<-spells, spells, spells->
 
 
 
8th&mdash;<-spells, spells, spells->
 
 
 
9th&mdash;<-spells, spells, spells->
 
 
 
{| class="zebra d20"
 
|+ {{Anchor|Table: <-class name-> Spells Known}}
 
|-
 
! rowspan="2" | Level || colspan="10" | Spells Known
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
| 1st || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 2nd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 3rd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 4th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 5th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 6th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 7th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 8th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 9th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 10th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 11th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 12th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 13th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 14th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 15th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 16th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 17th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 18th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 19th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 20th || — || — || — || — || — || — || — || — || — || —
 
|}
 
 
 
'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
 
 
 
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->.  <-pluralized class name-> choose their powers from the following list:
 
 
 
0&mdash;<-powers, powers, powers->
 
 
 
1st&mdash;<-powers, powers, powers->
 
 
 
2nd&mdash;<-powers, powers, powers->
 
 
 
3rd&mdash;<-powers, powers, powers->
 
 
 
4th&mdash;<-powers, powers, powers->
 
 
 
5th&mdash;<-powers, powers, powers->
 
 
 
6th&mdash;<-powers, powers, powers->
 
 
 
7th&mdash;<-powers, powers, powers->
 
 
 
8th&mdash;<-powers, powers, powers->
 
 
 
9th&mdash;<-powers, powers, powers->
 
 
 
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
 
 
 
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
 
 
 
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
 
 
 
'''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information->
 
 
 
'''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information->
 
 
 
'''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information->
 
 
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
 
 
 
''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information->
 
 
 
<-Lather, rinse...->
 
 
 
<-... repeat as necessary.->
 
  
 
====Ex-<-pluralized class name->====
 
====Ex-<-pluralized class name->====

Revision as of 04:59, 10 March 2011

Making a <-class name->

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: High Strength compliments soulknives with a direct approach to their problems, as well as physical skills. High Dexterity contributes to stealthier, more skillful skirmish-based applications

Races: <-description of relative likelihood of various races to join this class->.

Alignment: Any.

Starting Gold: 4d4x10 (100gp).

Starting Age: As fighter.

Table 1-1: The Autoplate Pilot

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Mindblade (Max/Total)
Fort Ref Will
1st +0 +0 +2 +2 Actualization, Mental Approach 0/0
2nd +1 +0 +3 +3 Combat Cognition 0/0
3rd +2 +1 +3 +3 Upgrade 1/1
4th +3 +1 +4 +4 +2 Autoplate, Progressive Design 1/2
5th +3 +1 +4 +4 Expansion 1/2
6th +4 +2 +5 +5 Upgrade 2/3
7th +5 +2 +5 +5 Arcane Armorer (Adept) 2/3
8th +6/+1 +2 +6 +6 +3 Autoplate, Expansion 2/4
9th +6/+1 +3 +6 +6 Upgrade 3/4
10th +7/+2 +3 +7 +7 Red Zone 3/5
11th +8/+3 +3 +7 +7 Expansion, Core Awakening 3/5
12th +9/+4 +4 +8 +8 +4 Autoplate, Upgrade 4/6
13th +9/+4 +4 +8 +8 Arcane Armorer (Master) 4/6
14th +10/+5 +4 +9 +9 Expansion 4/7
15th +11/+6/+1 +5 +9 +9 Upgrade 5/7
16th +12/+7/+2 +5 +10 +10 +5 Autoplate, Compartmentalization 5/8
17th +12/+7/+2 +5 +10 +10 Expansion 5/8
18th +13/+8/+3 +6 +11 +11 Upgrade 6/9
19th +14/+9/+4 +6 +11 +11 Not Even The Sky 6/9
20th +15/+10/+5 +6 +12 +12 +6 Autoplate, Vita Ex Machina 6/10

Class Skills (4 + Int modifier per level, ×4 at 1st level)
The autoplate pilot’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Concentration (Con), Craft (Int), Diplomacy (Cha), Disable Device (Int), Jump (Str), Knowledge (all skills) (Int), Profession (Wis), Search (Int), and Spot (Wis).

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Actualization (Su): As a move action, a soulknife can create a weapon from pure psychic energy; such armaments are known as mindblades. A soulknife's mindblade is a one-handed weapon that deals 1d8 points of damage, with a critical range of 19-20 x2. It does not have a set damage type; the soulknife chooses whether her mindblade deals bludgeoning, piercing, or slashing damage when she forms it, and can switch damage types with the expenditure of a move action. It counts as a magic weapon for the purpose of overcoming damage reduction. The blade can be broken (hardness 10 and 10 hitpoints), but the soulknife can simply reform it on her next move action. It dissipates instantly when released from her grip.

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




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