Difference between revisions of "Wand of Retriever's Eye (4e Equipment)"
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Revision as of 04:40, 23 February 2011
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Wand of Retriever's Eye | Level 3+ | ||||||||||||||||||
This wand is imbued with the mastery of one of the retriever's eye rays. | |||||||||||||||||||
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Implement (Wand) | |||||||||||||||||||
Enhancement: Attack rolls and damage rolls | |||||||||||||||||||
Critical: +1d8 fire, cold or lightning per plus (determined by the keyword chosen at the time of the wand's creation, see below). | |||||||||||||||||||
Property: Gain a +1 item bonus to damage rolls when you use powers that have a keyword chosen from the following list; fire, cold or lightning. This keyword is chosen when the wand is created and cannot be changed. Level 13 or 18: +2 item bonus. | |||||||||||||||||||
Power (Encounter ? Arachane, Fire, Cold, or Lightning, Implement): Standard Action. As the arachnomancer's Retriever's eye power. The damage typpe of this power is the same as the keyword chosen at the time of the wand's creation (see above). |
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Back to Main Page → 4e Homebrew → Sourcebooks → Arachonomicon; the Book of Spiderkind → Equipment