Difference between revisions of "SRD:Merfolk"

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The merfolk [[SRD:Warrior|warrior]] presented here had the following ability scores before racial adjustments: [[SRD:Strength|Str]] 13, [[SRD:Dexterity|Dex]] 11, [[SRD:Constitution|Con]] 12, [[SRD:Intelligence|Int]] 10, [[SRD:Wisdom|Wis]] 9, [[SRD:Charisma|Cha]] 8.
 
The merfolk [[SRD:Warrior|warrior]] presented here had the following ability scores before racial adjustments: [[SRD:Strength|Str]] 13, [[SRD:Dexterity|Dex]] 11, [[SRD:Constitution|Con]] 12, [[SRD:Intelligence|Int]] 10, [[SRD:Wisdom|Wis]] 9, [[SRD:Charisma|Cha]] 8.
  
===Merfolk as characters===
+
===Merfolk as Characters===
  
*[[SRD:Dexterity|Dex]] +2, [[SRD:Constitution|Con]] +2, [[SRD:Charisma|Cha]] +2
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* {{Property Link|Racial Ability Adjustments|SRD:Dexterity|+2 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}
*Medium size
+
* {{Property Link|Type|SRD:Humanoid Type|Humanoid}} ({{Property Link|Subtype|SRD:Aquatic Subtype|Aquatic}})
*Type: [[SRD:Humanoid Type|Humanoid]] ([[SRD:Aquatic Subtype|Aquatic]])
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* {{Property Link|Size|SRD:Medium|Medium}}
*Base speed 5 ft. (1 square), swim 50 ft. (+8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. It can always choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line)
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* [[Base land speed]] 5 feet (1 square), [[SRD:Movement, Position, and Distance#Swim|swim]] 50 feet (+8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. It can always choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line).
*Special qualities: [[SRD:Low-Light Vision|low-light vision]]
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* [[SRD:Low-Light Vision|Low-Light Vision]]
*Amphibious: Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water’s edge
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* Amphibious: Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water’s edge.
*Automatic Languages: Common and Aquan
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* [[SRD:Automatic Languages|Automatic Languages]]: Common and Aquan.
*Favored [[SRD:Class|class]]: [[SRD:Bard|bard]]
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* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Bard|Bard}}
*Level adjustment: +1
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* [[Level Adjustment]]: +[[Level Adjustment::1]] [[Effective Character Level::2| ]]
  
 
'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Mermaid Mermaid]
 
'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Mermaid Mermaid]

Revision as of 01:57, 22 February 2011

This material is published under the OGL

Merfolk

1st-Level Warrior
Size/Type: Medium Humanoid (Aquatic)
Hit Dice: 1d8+2 (6 hp)
Initiative: +1
Speed: 5 ft. (1 square), swim 50 ft.
Armor Class: 13 (+1 Dex, +2 leather), touch 11, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19–20)
Full Attack: Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Amphibious, low-light vision
Saves: Fort +4, Ref +1, Will –1
Abilities: Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 10
Skills: Listen +3, Spot +3, Swim +9
Feats: Alertness
Environment: Temperate aquatic
Organization: Company (2–4), patrol (11–20 plus 2 3rd-level lieutenants and 1 leader of 3rd–6th level), or band (30–60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +1

A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds.

Merfolk speak Common and Aquan.

Most merfolk encountered outside their home are warriors; the information in the statistics block is for one of 1st level.

Combat

Merfolk favor heavy crossbows of shell and coral that fire bolts fashioned from blowfish spines, with an underwater range increment of 30 feet. Merfolk often barrage their enemies before closing, when they resort to Tridents.

Amphibious (Ex): Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water’s edge.

Skills: A merfolk has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

The merfolk warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Merfolk as Characters

See Wikipedia Entry: Mermaid



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Facts about "Merfolk"
AlignmentUsually neutral +
Challenge Rating1/2 +
Effective Character Level2 +
EnvironmentTemperate aquatic +
Favored ClassBard +
Level Adjustment+1 + and 1 +
Racial Ability Adjustments+2 Dexterity +, +2 Constitution + and +2 Charisma +
SizeMedium +
SubtypeAquatic +
TitleMerfolk +
TypeHumanoid +