Difference between revisions of "Pyrotechnic (3.5e Class)"

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(Fixed spelling errors and grammar errors, added a bunch of comments.)
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'''Saves:''' All saves for your class abilities have a DC of 10 + class level + Int.
 
'''Saves:''' All saves for your class abilities have a DC of 10 + class level + Int.
  
'''{{Anchor|Detonate}} {{Su}}:''' The Pyrotechnic can make any inanimate object of tiny size he touches explode as a standard action.  He deals 1d6 fire damage per class level, doubled if the object is unattended.  Reflex save negates <!-- half? Reflex save for inanimate objects?-->.  If this is equal to or greater than the objects hit-points (no hardness), then the object explodes in a few moments.  The Pyrotechnic can throw the object as a free action.  The target object is destroyed.  Use the grenade-like-weapon rules.  The object explodes dealing 1d6 fire and piecing damage, plus an additional 1d6 for every 2 class levels to everyone within 20 feet.  Reflex save half.
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'''{{Anchor|Detonate}} {{Su}}:''' The Pyrotechnic can make any inanimate object of tiny size he touches explode as a standard action.  He deals 1d6 fire damage per class level, doubled if the object is unattended.  This requires a sunder roll for worn or carried objects.  If this is equal to or greater than the objects hit-points (no hardness), then the object explodes in a few moments.  The Pyrotechnic can throw the object as a free action.  The target object is destroyed.  Use the grenade-like-weapon rules.  The object explodes dealing 1d6 fire and piecing damage, plus an additional 1d6 for every 2 class levels to everyone within 20 feet.  Reflex save half.
  
 
At 5th level you can make a small object explode.  This increases by one size category every 2 levels.  For each size category above tiny, the area of the effect doubles.  Magical equipment can not be detonated. <!--Detonating worn or carried objects require sunderish attack?-->
 
At 5th level you can make a small object explode.  This increases by one size category every 2 levels.  For each size category above tiny, the area of the effect doubles.  Magical equipment can not be detonated. <!--Detonating worn or carried objects require sunderish attack?-->
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'''{{Anchor|Explosive Unarmed Strike}} {{Su}}:''' You gain the [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] as a bonus feat.  Your unarmed attack do 1d6 additional fire damage.  This increases by 1d6 every 4 levels.
 
'''{{Anchor|Explosive Unarmed Strike}} {{Su}}:''' You gain the [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] as a bonus feat.  Your unarmed attack do 1d6 additional fire damage.  This increases by 1d6 every 4 levels.
  
'''{{Anchor|Fire resistance}}:'''  You have been caught in enough explosions to grow resistance to fire.  You gain fire resistance 5. At 3rd level and every 2 levels thereafter this increases by 5 until at 10th level you gain fire immunity. <!-- You could make this double every other level, if you want to make it very strong rather than having immunity.  Alternatively, you could stick to what I did with the electric mage (Resistance equal to about average electrical damage), or use Cid's revised dragonsbreath as a baseline -->
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'''{{Anchor|Fire resistance}}:'''  You have been caught in enough explosions to grow resistance to fire.  You gain fire resistance 5. At 3rd level and every 2 levels thereafter this doubles.
  
'''{{Anchor|Burn Bright}}:''' Instead of making an object explode and deal damage, you may make it release a blinding flash of light,  Stunning everyone withing 20ft.  Will save negates. <!--You should mention duration.  Blinding is probably more fitting than stunning, mind.-->
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'''{{Anchor|Burn Bright}}:''' Instead of making an object explode and deal damage, you may make it release a blinding flash of light,  Blinding everyone withing 20ft.  Will save negates.
  
'''{{Anchor|Shape Flame}}:''' You may make any fire caused by any of your abilities, take the form of a [[SRD:Silent Image]].  It can take the appearance of any thing, but alway appears to be a formation of flame, although color can change. <!-- Does this have a duration?  Should it have a duration?  I also may have clarified vague wording into something you did not intend. ->
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'''{{Anchor|Shape Flame}}:''' You may make any fire caused by any of your abilities, take the form of a [[SRD:Silent Image]].  It can take the appearance of any thing, but alway appears to be a formation of flame, although color can change.
  
 
'''{{Anchor|Combustion}}:''' You can create small explosions beneath your feet (Damage less than your fire resistance).  You gain a [[Jump (3.5e Creature Ability)|Jump Speed]] equal to your base land speed.
 
'''{{Anchor|Combustion}}:''' You can create small explosions beneath your feet (Damage less than your fire resistance).  You gain a [[Jump (3.5e Creature Ability)|Jump Speed]] equal to your base land speed.
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'''{{Anchor|Fireworks}}:''' You may cast the Fireworks version of [[SRD:Pyrotechnics]] at will.
 
'''{{Anchor|Fireworks}}:''' You may cast the Fireworks version of [[SRD:Pyrotechnics]] at will.
 
      
 
      
'''{{Anchor|Ranged Detonate}}:''' Detonate now has a range of line of sight. <!-- People see for miles.  This is a range unmatched by arrows (maxing at 550') or spells (maxing at 1300').  Assuming your opponent can run a 4 minute mile, that's 40 rounds of you blowing your opponent up with no penalty. -->
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'''{{Anchor|Ranged Detonate}}:''' Detonate now has a range of 60 feet.
  
'''{{Anchor|Pop}}:''' You now may Detonate an object to make a deafening sound.  This Stuns and Deafens everyone for 2d6+2 rounds within 120'. <!--I still think this Stunning is bad for the game.  Imagine if instead of rolling initiative to choose the order you go in for the first round, you rolled 2d6+2 to see how many rounds you wait before you can act.  Probably should add a reflex saveRogue level is defined by the lack of save-or-become-incapacitated-for-rest-of-combat effects, so stunned is still a bit nutsy, particularly if you can do it every round.  Note that deafened screws some spellcasters.-->
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'''{{Anchor|Pop}}:''' You now may Detonate an object to make a deafening sound.  This Deafens everyone for 2d6+2 rounds within 120'. Will negates.   
  
'''{{Anchor|Spectacular Display}}:''' Whenever you use [[#Fireworks|Fireworks]] anybody who succeeds <!-- Do you mean... fails the save? --> at the save is fascinated for one round.   
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'''{{Anchor|Spectacular Display}}:''' Whenever you use [[#Fireworks|Fireworks]] anybody who succeeds at the save is fascinated for one round.   
  
 
'''{{Anchor|Complex Explosion}}:''' You may combine two detonate effects when using detonate, such as Burn Bright and Detonate's normal explosion, or Pop and Burn Bright(a fun combination).
 
'''{{Anchor|Complex Explosion}}:''' You may combine two detonate effects when using detonate, such as Burn Bright and Detonate's normal explosion, or Pop and Burn Bright(a fun combination).
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'''{{Anchor|Focused Explosion}}:'''  When detonating an object you may make it detonate in a 30ft cone instead of a sphere.
 
'''{{Anchor|Focused Explosion}}:'''  When detonating an object you may make it detonate in a 30ft cone instead of a sphere.
  
'''{{Anchor|Chemical reaction}}:''' The Pyrotechnic can make any living thing of any size he touches <!-- Melee touch attack?--> release an explosion of energy as a standard action.  Reflex save Negates.  The person explodes dealing 1d6 plus 1d6 for every 2 levels fire within 20 feet.  The target person takes maximum damage.  This is not a death effect. Reflex save half.
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'''{{Anchor|Chemical reaction}}:''' The Pyrotechnic can make any living thing of any size he succeeds at a melee release an explosion of energy as a standard action.  Reflex save Negates.  The person explodes dealing 1d6 plus 1d6 for every 2 levels fire within 20 feet.  The target person takes maximum damage.  This is not a death effect. Reflex save half.
  
 
'''{{Anchor|Sparkler}}:''' By surrounding an object in tiny explosions you can duplicate the effects of sustained force or violent thrust [[SRD:Telekinesis|telekinesis]].
 
'''{{Anchor|Sparkler}}:''' By surrounding an object in tiny explosions you can duplicate the effects of sustained force or violent thrust [[SRD:Telekinesis|telekinesis]].
  
'''{{Anchor|Distracting Aura}}:'''  An array of flashing lights and tiny explosions fill the area.  All casters within 20 feet must make a concentration check, DC equal to 10 plus class level or lose any spell they are casting. <!--Not sure why the enemy casters would be in 20 feet.  That's in walking distance for the melee-ers on your team.  Short spell range is already at least 25 feet. -->
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'''{{Anchor|Distracting Aura}}:'''  An array of flashing lights and tiny explosions fill the area.  All casters within 20 feet must make a concentration check, DC equal to 10 plus class level or lose any spell they are casting.
  
'''{{Anchor|Chain Reaction}}:''' Once a day you can use detonate to make it so that when anything of tiny or larger is destroyed by detonate, it detonates itself using normal detonate (not chain detonate). <!-- Still suffers from just how many tiny inanimate objects are sitting around.  Better than sand, but look around you and count how many objects can deal damage to you (are with in 20 feet). -->
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'''{{Anchor|Chain Reaction}}:''' Once a day you can use detonate to make it so that when the largest 5 objects of tiny or larger is destroyed by detonate, it detonates itself using normal detonate (not chain detonate).
  
'''{{Anchor|Nuke}}:''' Once per day you can Chain Detonate everyone within 20 feet. <!--See problems with Chain Reaction-->
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'''{{Anchor|Nuke}}:''' Once per day you can Chain Detonate everyone within 20 feet.
 
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{{3.5e Base Classes Breadcrumb}}
 
{{3.5e Base Classes Breadcrumb}}

Revision as of 18:56, 17 January 2011

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Author: Parakee (talk)
Date Created: December 31, 2010
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The Pyrotechnic

Some people are really into fire. They can waste hours siting and watching things burn. They often get in trouble with the authorities for burning barns... or being found responsible for a series of families cremated alive. Some of these pyromaniacs are more flamboyant than others. They are Pyrotechnics and they can make things detonate into giant balls of flame.

Making a Pyrotechnic

Abilities: Intelligence governs saves

Races: Any.

Alignment: Any

Starting Gold: 4d4×10 gp (100 gp).

Starting Age: Simple

Table: The Pyrotechnic

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Detonate, Explosive Unarmed Strike, Fire Resistance (5)
2nd +1 +0 +3 +3 Burn Bright, Shape Flame,Focused Explosion
3rd +2 +1 +3 +3 Fire Resistance (10), Combustion ,Kinetic Explosion
4th +3 +1 +4 +4 Fireworks, Ranged Detonate, Explosive Defense
5th +3 +1 +4 +4 Fire Resistance (15), Pop, Detonate (small)
6th +4 +2 +5 +5 Spectacular Display, Fireball
7th +5 +2 +5 +5 Fire Resistance (20), Detonate (medium)
8th +6/+1 +2 +6 +6 Complex Explosion, Burn
9th +6/+1 +3 +6 +6 Fire Resistance (25), Detonate (large)
10th +7/+2 +3 +7 +7 Fire Resistance (Immunity)
11th +8/+3 +3 +7 +7 Detonate (huge), #Distracting Aura
12th +9/+4 +4 +8 +8 Chemical reaction, Sparkler
13th +9/+4 +4 +8 +8 Detonate (gargantuan)
14th +10/+5 +4 +9 +9 Chain Reaction
15th +11/+6 +5 +9 +9 Detonate (colossal), Nuke

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Bluff (Cha), Concentration (Con), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int),

Class Features

All of the following are class features of the Pyrotechnic.

Weapon and Armor Proficiency: A Pyrotechnic is proficient with all simple weapons, but no type of armor or shield.

Saves: All saves for your class abilities have a DC of 10 + class level + Int.

Detonate (Su): The Pyrotechnic can make any inanimate object of tiny size he touches explode as a standard action. He deals 1d6 fire damage per class level, doubled if the object is unattended. This requires a sunder roll for worn or carried objects. If this is equal to or greater than the objects hit-points (no hardness), then the object explodes in a few moments. The Pyrotechnic can throw the object as a free action. The target object is destroyed. Use the grenade-like-weapon rules. The object explodes dealing 1d6 fire and piecing damage, plus an additional 1d6 for every 2 class levels to everyone within 20 feet. Reflex save half.

At 5th level you can make a small object explode. This increases by one size category every 2 levels. For each size category above tiny, the area of the effect doubles. Magical equipment can not be detonated.

Explosive Unarmed Strike (Su): You gain the Improved Unarmed Strike as a bonus feat. Your unarmed attack do 1d6 additional fire damage. This increases by 1d6 every 4 levels.

Fire resistance: You have been caught in enough explosions to grow resistance to fire. You gain fire resistance 5. At 3rd level and every 2 levels thereafter this doubles.

Burn Bright: Instead of making an object explode and deal damage, you may make it release a blinding flash of light, Blinding everyone withing 20ft. Will save negates.

Shape Flame: You may make any fire caused by any of your abilities, take the form of a SRD:Silent Image. It can take the appearance of any thing, but alway appears to be a formation of flame, although color can change.

Combustion: You can create small explosions beneath your feet (Damage less than your fire resistance). You gain a Jump Speed equal to your base land speed.

Kinetic Explosion: Your detonate power now knocks prone everyone who fails the reflex save.

Fireworks: You may cast the Fireworks version of SRD:Pyrotechnics at will.

Ranged Detonate: Detonate now has a range of 60 feet.

Pop: You now may Detonate an object to make a deafening sound. This Deafens everyone for 2d6+2 rounds within 120'. Will negates.

Spectacular Display: Whenever you use Fireworks anybody who succeeds at the save is fascinated for one round.

Complex Explosion: You may combine two detonate effects when using detonate, such as Burn Bright and Detonate's normal explosion, or Pop and Burn Bright(a fun combination).

Explosive Defense: You can use small explosions to disrupt attacks. You gain a deflection modifier to AC equal to a fourth your class level.

Fireball: You can cast Fireball at will with a caster level equal to your class level.

Burn: You can rack an opponent in small explosions with a ranged touch attack (range of 60ft), dealing 1d6 per 4 levels damage, no save.

Focused Explosion: When detonating an object you may make it detonate in a 30ft cone instead of a sphere.

Chemical reaction: The Pyrotechnic can make any living thing of any size he succeeds at a melee release an explosion of energy as a standard action. Reflex save Negates. The person explodes dealing 1d6 plus 1d6 for every 2 levels fire within 20 feet. The target person takes maximum damage. This is not a death effect. Reflex save half.

Sparkler: By surrounding an object in tiny explosions you can duplicate the effects of sustained force or violent thrust telekinesis.

Distracting Aura: An array of flashing lights and tiny explosions fill the area. All casters within 20 feet must make a concentration check, DC equal to 10 plus class level or lose any spell they are casting.

Chain Reaction: Once a day you can use detonate to make it so that when the largest 5 objects of tiny or larger is destroyed by detonate, it detonates itself using normal detonate (not chain detonate).

Nuke: Once per day you can Chain Detonate everyone within 20 feet.


Back to Main Page3.5e HomebrewClassesBase Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorParakee +
Base Attack Bonus ProgressionModerate +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionBad +
Identifier3.5e Class +
Length15 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillAppraise +, Bluff +, Concentration +, Diplomacy +, Forgery +, Gather Information +, Intimidate +, Jump +, Knowledge +, Sense Motive +, Speak Language + and Spellcraft +
Skill Points4 +
SummaryUnder Statement: This person likes to blow things up. +
TitlePyrotechnic +
Will Save ProgressionGood +