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|effect=Range 5; +20 vs. Will; 4d8 + 5 psychic damage, and the target takes ongoing 5 psychic damage and is dazed (save ends). | |effect=Range 5; +20 vs. Will; 4d8 + 5 psychic damage, and the target takes ongoing 5 psychic damage and is dazed (save ends). | ||
''First failed save:'' The target is dominated and takes ongoing 10 psychic damage (save ends).<br /> | ''First failed save:'' The target is dominated and takes ongoing 10 psychic damage (save ends).<br /> | ||
− | ''Special:'' If the target moves more than 10 squares away, this effect ends. If the target drops to 0 hit points while dominated by this effect, the target contracts '' | + | ''Special:'' If the target moves more than 10 squares away, this effect ends. If the target drops to 0 hit points while dominated by this effect, the target contracts ''zerg infestation'' (see below). |
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{{4e Creature Power | {{4e Creature Power |
Revision as of 02:33, 15 January 2011
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Contents
Infestor
The infestor is a intelligent zerg horror that works to actively spread the influence of the swarm by infesting those vulnerable to its corruption. It resembles nothing so much as a gigantic slug with glowing fluid sacks and a tentacled maw. It is always accompanied by an assortment of infested humanoids who defend it to the death.
Infestor Tactics
The infestor approaches with surprise, if possible, burrowing up from beneath. It telepathically calls its minions to the battle and immediately attempts to ensnare an enemy that appears weak-willed with its neural parasite attack, consuming the target if it falls unconcious. On the next round it unleashes fungal growth (caring not for its new minion, who will succumb all the quicker as a result) and burrows just beneath the ground. It surfaces to spawn more infested, if its entourage of defenders is slain. (Each infestor begins the encouter with 4 infested defenders designated as it's entourage. If slain, the its defenders are bequeathed to another infestor present, if any, or simply continue fighting to the death.)
Infestor Lore
A character knows the following information with a successful Nature check.
- DC 15: Infestors are grotesque, burrowing monstrosities that infest their victims, making them slaves to the swarm. An infestors minions inherited an aspect of the baneling's volitility, exploding in deadly acid when slain.
- DC 20: Slaying its minions is no guarantee of peace, for it always has more tucked away in its massive body. Any living thing its tentacles latch on to is overwhelmed by the zerg hive mind, falling under the sway of the infestor.
- DC 25: The infestor is able to bestow its putrid corruption upon its surroundings, making the very earth poisonous. A terrible fate awaits any who aren't granted the mercy of a bloody, violent death at the hands of its infested minions... instead being slowly transformed into infested horrors.
Encounter Groups
Infestors are encountered with other zerg and always accompanied by an entourage of infested.
Level Encounter (XP )
Zerg Infestation
Those drawn into the infestor's corrupted body are immediately infested. They begin hearing the whispers of the zerg hive mind, making it difficult to work at cross-purposes to its will. They become ill as their bodies begin to mutate, lacking the direction of an infestor though, it can only go so far. Veins of yellow-brown run beneath their skin, forming a laticework of corrupted tissue, their eyes becoming orange as putrid, black fluids leak from every orifice. Finally thier mind is overcome and they fall under the sway of the hive mind, seeking to complete their transformation. Their bonds of friendship and loyalty are not yet completely purged -- though they may be shunned, due to their obvious infestation -- however, they will let nothing stand in the way of their newfound alegiance to the swarm.
Zerg Infestation Level 16 Disease
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Victims feel a outside presence influencing their minds even as their bodies rebel. | Attack: See infestor. Endurance Improve DC 29, maintain DC 26, worsen DC 25 or lower | |||||||||
The target is cured. | The target regains the lost healing surge and initial effect's penalty becomes -1. | Initial Effect The target loses a healing surge and takes a -2 penalty to attacks that include a zerg creature as a target. | The target loses an additional healing surge and the initial effect's penalty becoms -3. | The target must make a saving throw when attempting to attack a zerg creature (once per creature) or be unable to attack that creature during the encounter. | Final State The target is dazed. It does everything in its power to seek out and present itself to agents of the Zerg. |
Souces
[1] StarCraft Wiki: Infestor
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