Changes

Jump to: navigation, search

Bardic Overdrive (3.5e Feat)

1,292 bytes added, 22 January
Created page with "{{author |author_name=Leziad |date_created=21st January 2024 |status=Complete |balance=High}} {{3.5e Feat |name=Bardic Overdrive |types= |summary=You can maintain tow perform..."
{{author
|author_name=Leziad
|date_created=21st January 2024
|status=Complete
|balance=High}}

{{3.5e Feat
|name=Bardic Overdrive
|types=
|summary=You can maintain tow performance at the same time, but doing so damage you and leaves you winded afterward.
|prereqs=Bardic Music, [[SRD:Perform Skill|Perform]] 11 ranks
|fluff=You can push yourself for the greatest solo of all time.
|benefit=When you start or take an action to maintain bardic music/performance, you may opt to start a second bardic music/performance. At no extra cost, you maintain both performances at full effects until you stop performing. At the end of each turn you maintained two performances with this feat, you lose hit points equal to half your hit dice. You cannot heal this damage until you have stopped performing.

Once you stop performing, you become [[SRD:Fatigued|fatigued]] for 2 rounds for each round you have used this feat. You cannot start another bardic music/performance while [[SRD:Fatigued|fatigued]] this way, and this effect bypasses any immunities you have and cannot be ended early.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=
|special=}}


----
{{3.5e Feats Breadcrumb}}

[[Category:3.5e]]
[[Category:User]]
[[Category:Feat]]
{{Navboxes}}

Navigation menu