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Armor Ablation (3.5e Feat)

15 bytes added, 05:16, 12 March 2018
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|benefit=This feat grant three tactical maneuvers that can be used when wearing specific armor pieces.
''Broken Helm:'' As an immediate action you may negate a single critical hit, causing it to deal normal damage. However the damage is also dealt to your [[Great Helm (3.5e Equipment)|Great Helm]], if it its hit points are depleted it fall falls [[Broken (3.5e Condition)|broken]] adjacent to your space and you cannot use the broken helm again for the encounter.
''Shield Block:'' As an immediate action you may raise your shield against a single attack, you gain DR/- equal to your shield's bonus and a number of temporary hit point equal to the shield's hit point points until the attack is resolved. However the damage is also dealt to your shield (hardness applies), if it its hit points are depleted it [[Broken (3.5e Condition)|breakbreaks]] and you are left wide open, becoming flat-footed for 1 round and cannot unable to use shield block again for the encounter.
''Tank Mode:'' As a swift action at the start of your turn you may take a special stance, in this stance your move speed is halved and all hit point damage you receive is split evenly between you and your armor (hardness still applies). If your armor's hit points are depleted it [[Broken (3.5e Condition)|breakbreaks]] and has 50% chance of falling off, otherwise it remain remains broken on you. You then immediately drop out of this stance and take double damage for 1 round and cannot enter this stance again for the encounter. You may drop out of this stance as a free action at the start or end of your turn.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
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