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Holy, Revised (3.5e Equipment)

155 bytes added, 17:40, 30 January 2017
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[[Summary:: A holy weapon possess innate power which is baneful to evil creatures and undead.]] A holy weapon deal an extra 2d6 damage against evil-aligned creature as well as undead of all alignment (which stacks), outsider with the [Evil] subtype also take 4d6 damage. An holy is permanently under the effect of [[SRD:Bless Weapon|''bless weapon'']] (which apply even if the weapon critical hit has been modified). If a natural 20 is delivered against a evil creature, it must make a [[Will]] save (DC 10 + 1/2 wielder's Bab + wielder's [[Charisma]]) or become [[SRD:Dazed|dazed]] for 1 round as the weapon explode into punishing light.
A holy weapon is menacing, causing evil creature and undead with 4 HD or less to be [[At Bay (3.5e Condition)|At Bay]] from the weapon when readied and drawn. A holy weapon do not function in the hand of an evil creatures, in fact upon being seized or otherwise touched (such as attempting to sunder it with an unarmed attack or natural weapon) the creature must make a DC 20 [[Will]] save or drop the weapon and become [[SRD:Dazed|Dazed]] for 1 round. In the hand of an evil outsider or evil undead it cause them to [[Burning (3.5e Condition)|burn]] as long as they hold it in addition to the normal effect.
Moderate evocation [good]; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[SRD:Holy Smite|holy smite]], ''creator must be good; Price [[Cost::+2]].</onlyinclude>

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