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Talk:Simplified Experience (3.5e Variant Rule)

549 bytes added, 16:40, 1 May 2014
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|reason=Simpleness to keep the game moving without it feeling like you will never get to that epic-prestige that you are shooting for.
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{{Rating
|rater=Havvy
|rating=favor
|reason=Basically, this change makes 1xp equal to 0.1% of your TNL instead of becoming a smaller and smaller part. It also keeps the math consistent as you level up, so that players and DMs can focus more on storytelling and less on determining when level ups happen.
 
It does add in a new concept of party level, but that's not really new, just not something that has been encoded in rules before.
 
Really, the only reason I can think of not using this is because you are foregoing the xp system altogether.
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