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Coutlsaur (3.5e Monster)

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I’m impressed{{Author|author_name=Paleomancer|date_created=18 August 2010|status=Complete (more or less)}} == Coutlsaur == {{Stat Block 2|summary=Mysterious guardians of jungle temples, I must saydescended from coutls and lizardfolk.|name=Coutlsaur |cr=2|al=LG |size=[[Medium]] |type=[[Outsider]] (Native)|init=+1 |sens=[[darkvision]] 60 ft., [[low-light vision]], [[scent]] |listen=+2 |spot=+2|lang=Celestial, Draconic|ac=19 |touch=11 |flat=18 |acmods=+1 Dex, +6 natural, +2 shield|hp=12 |hd=2d8+3|immune=Disease|resist=resistance to acid 10, cold 10, and electricity 10, +4 Fort saves against poison|fort=+3 (+7 against poison) |ref=+4 |will=+2|spd=30 ft. (6 squares), fly 60 ft. (good)|melee1=Masterwork maquahuitl +5 melee (1d8+3/x3) and [[bite]] +2 melee (1d6+1)|melee2=2 [[claw]]s +4 (1d4+3) and [[bite]] +2 melee (1d6+1)|ranged=Javelin +2 ranged (1d6+3)|bab=+1 |grp=+6|str=17 |dex=12 |con=17 |int=11 |wis=14 |cha=14|sa=Daylight, smite evil, spell-like abilities|sq=Damage reduction 5/magic, hold breath, resistance to acid 10, cold 10, and electricity 10, spell resistance 12, weapon familiarity (maquahuitl), telepathy|feats=[[Multiattack]] [bonus], [[Weapon Focus]] (maquahuitl), [[Track]] [bonus]|skills=[[Balance]] +9*, [[Diplomacy]] +7, [[Heal]] +7, [[Jump]] +11*, [[Listen]] +7, [[Spot]] +7, [[Survival]] +7, [[Swim]] +10* |poss=1d6+2 (5) javelins, masterwork heavy wooden shield, masterwork maquahuitl|favcls=[[Cleric]]|san1=Daylight |sad1=A coutlsaur can use a ''[[SRD:Daylight|daylight]]'' effect (as the spell) at will. Really raelry do I encounter |san2=Hold Breath |sad2=A coutlsaur can hold its breath for a blog that’s both educative and entertainingnumber of rounds equal to four times its Constitution score (typically 68 rounds, or close to seven minutes) before it risks drowning.|san3=Smite Evil |sad3=Once per day a coutlsaur can make a normal melee attack to deal extra damage equal to its HD (maximum of +20; typically +2) against an evil foe.|san4=Telepathy |sad4=A couatl can communicate telepathically with any creature within 30 feet that has an Intelligence score, provided that the coutlsaur and let me tell youthe target creature share a language. The creature can respond to the coutlsaur if it wishes.|san5=Skills |sad5=Because of their tails, you coutlsaurs have hit a +4 racial bonus on [[Jump]], [[Swim]], and [[Balance]] checks. The skill modifiers given in the nail statistics block include a -1 armor check penalty (-2 on [[Swim]] checks) from carrying a masterwork heavy shield. |san6=Spell-like abilities |sad6=3/day-''protection from evil'', 1/day-''bless''. [[CL]] equals HD (usually 2nd).}} ''At first, the headimposing, saurian figure ahead resembles a indigo-blue lizardfolk warrior, wearing tropical plumes and a feathered cloak. Your idea supposition is outstanding; proved wrong as it unfurls massive feathered wings. Suddenly a voice, suspicious yet melodic, appears in your head and greets you'' ===Strategies and Tactics=== Coutlsaurs are skilled tacticians, attacking in concert with one another and laying traps for enemies. If given time to prepare, the leader will cast ''bless'' on itself and as many allies as possible, while each warrior will cast ''protection from evil'' on itself. They typically attack from the issue is something air, throwing javelins and other missiles, before closing in for melee combat. If seriously injured, a coutlsaur will attempt to fly out of combat, but only if it feels that fleeing will not enough people jeopardize the safety of its allies. Their aptitude for swimming, and naturally waterproof feathers, means that coutlsaurs will utilize water-based combat if it grants an advantage in combat. ===Ecology=== '''Environment:''' Coutlsaurs prefer dense rainforests and warm mountainous terrain, typically residing in hidden jungle cities or secluded volcanic citadels.  '''Typical Physical Characteristics:''' Coutlsaurs are speaking intelligently physically imposing winged saurian humanoids, averaging aboutseven feet tall, with a wingspan of about nine feet and a tail length of about five to six feet. Their wings, crest, and tail sport iridescent rainbow feathers, while the rest of their body is covered in small scales of indigo, blue, and green. I am very happy Their heads resemble a cross between a raptor and a python, and they have forked tongues that I stumbled across this in my search for something relating aid their sense of smell. Their eyes are usually a deep amber, violet, or silver color, with no visible pupils, while their fangs are pearly white and their claws are jet black.  '''Alignment:''' Coutlsaurs tend towards lawful good on either or both alignment axis, much like their couatl ancestors, and thus are usually lawful good, lawful neutral, or neutral good. Some chaotic good individuals exist, but evil coutlsaurs are as rare as they are dangerous.  '''Advancement:''' Coutlsaurs favor the [[Cleric]], [[Wizard]], [[Druid]], and [[Ranger]] classes, with [[Sorcerer]], [[Monk]], and [[Paladin]] also being common choices. Cleric is their favored class, and they have access to thistwo of the following domains: Animal, Good, Healing, Law, Plant, or Sun.----{{3.5e Monsters Breadcrumb}}[[Category:3.5e]][[Category:User]][[Category:Monster]]
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