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User:Viatos/Soulknife, Variant (3.5e Class)

5,241 bytes removed, 04:59, 10 March 2011
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{{author
|author_name=Viatos
|date_created=March 9th, 2011
|adopter=
|date_adopted=
|status=Incomplete
|editing=
|balance=Rogue
}}
<div class="blank">
{{#set:Summary=<!-- A short description of your class. This will show up on the class navigation page. -->
|Length=20
|Minimum Level=<!-- The minimum level you can qualify for this class. -->
|Base Attack Bonus Progression=Moderate
|Fortitude Save Progression=Poor
|Reflex Save Progression=Good
|Will Save Progression=Good
|Class Ability=Other
|Class Ability Progression=Full
}}
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
</div>
 
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
 
==<-class name->==
 
<-general description->.
 
===Making a <-class name->===
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! rowspan="2" | Mindblade (Max Enhancement Bonus/Total)
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|-
|1st|| class="left" | +0 || +0 || +2 || +2
| class="left" | [[#Arcane ArmorerActualization|Arcane Armorer (Novice)Actualization]], ''+1 Autoplate'', [[#Core IgnitionMental Approach|Core IgnitionMental Approach]] || 0/0
|-
|2nd|| class="left" | +1 || +0 || +3 || +3
| class="left" | [[#ExpansionCombat Cognition|ExpansionCombat Cognition]] || 0/0
|-
|3rd|| class="left" | +2 || +1 || +3 || +3
| class="left" | [[#Upgrade|Upgrade]] || 1/1
|-
|4th||class="left" | +3 || +1 || +4 || +4
| class="left" | ''+2 Autoplate'', [[#Progressive Design|Progressive Design]] || 1/2
|-
|5th||class="left" | +3 || +1 || +4 || +4
| class="left" | [[#Expansion|Expansion]] || 1/2
|-
|6th||class="left" | +4 || +2 || +5 || +5
| class="left" | [[#Upgrade|Upgrade]] || 2/3
|-
|7th||class="left" | +5 || +2 || +5 || +5
| class="left" | [[#Arcane Armorer|Arcane Armorer (Adept)]] || 2/3
|-
|8th||class="left" | +6/+1 || +2 || +6 || +6
| class="left" | ''+3 Autoplate'', [[#Expansion|Expansion]] || 2/4
|-
|9th||class="left" | +6/+1 || +3 || +6 || +6
| class="left" | [[#Upgrade|Upgrade]] || 3/4
|-
|10th||class="left" | +7/+2 || +3 || +7 || +7
| class="left" | [[#Red Zone|Red Zone]] || 3/5
|-
|11th||class="left" | +8/+3 || +3 || +7 || +7
| class="left" | [[#Expansion|Expansion]], [[#Core Awakening|Core Awakening]] || 3/5
|-
|12th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" | ''+4 Autoplate'', [[#Upgrade|Upgrade]] || 4/6
|-
|13th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" | [[#Arcane Armorer|Arcane Armorer (Master)]] || 4/6
|-
|14th||class="left" | +10/+5 || +4 || +9 || +9
| class="left" | [[#Expansion|Expansion]] || 4/7
|-
|15th||class="left" | +11/+6/+1 || +5 || +9 || +9
| class="left" | [[#Upgrade|Upgrade]] || 5/7
|-
|16th||class="left" | +12/+7/+2 || +5 || +10 || +10
| class="left" | ''+5 Autoplate'', [[#Compartmentalization|Compartmentalization]] || 5/8
|-
|17th||class="left" | +12/+7/+2 || +5 || +10 || +10
| class="left" | [[#Expansion|Expansion]] || 5/8
|-
|18th||class="left" | +13/+8/+3 || +6 || +11 || +11
| class="left" | [[#Upgrade|Upgrade]] || 6/9
|-
|19th||class="left" | +14/+9/+4 || +6 || +11 || +11
| class="left" | [[#Not Even The Sky|Not Even The Sky]] || 6/9
|-
|20th||class="left" | +15/+10/+5 || +6 || +12 || +12
| class="left" | ''+6 Autoplate'', [[#Vita Ex Machina|Vita Ex Machina]] || 6/10
|- class="noalt"
| colspan="42" class="skill" |
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
'''{{Anchor|SpellsActualization}}(Su):''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are basedAs a move action, on what stat bonus spells are based, and what stat determines the highest level spell that a soulknife can be cast.->. <-pluralized class name-> choose their spells create a weapon from the following list: 0&mdashpure psychic energy;<-spells, spells, spells-> 1st&mdash;<-spells, spells, spells-> 2nd&mdash;<-spells, spells, spells-> 3rd&mdash;<-spells, spells, spells-> 4th&mdash;<-spells, spells, spells-> 5th&mdash;<-spells, spells, spells-> 6th&mdash;<-spells, spells, spells-> 7th&mdash;<-spells, spells, spells-> 8th&mdash;<-spells, spells, spells-> 9th&mdash;<-spells, spells, spells-> {| class="zebra d20"|+ {{Anchor|Table: <-class name-> Spells Known}}|-! rowspan="2" | Level || colspan="10" | Spells Known|-! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>|- | 1st || — || — || — || — || — || — || — || — || — || —|- | 2nd || — || — || — || — || — || — || — || — || — || —|- | 3rd || — || — || — || — || — || — || — || — || — || —|- | 4th || — || — || — || — || — || — || — || — || — || —|- | 5th || — || — || — || — || — || — || — || — || — || —|- | 6th || — || — || — || — || — || — || — || — || — || —|- | 7th || — || — || — || — || — || — || — || — || — || —|- | 8th || — || — || — || — || — || — || — || — || — || —|- | 9th || — || — || — || — || — || — || — || — || — || —|-| 10th || — || — || — || — || — || — || — || — || — || —|- | 11th || — || — || — || — || — || — || — || — || — || —|- | 12th || — || — || — || — || — || — || — || — || — || —|- | 13th || — || — || — || — || — || — || — || — || — || —|- | 14th || — || — || — || — || — || — || — || — || — || —|- | 15th || — || — || — || — || — || — || — || — || — || —|- | 16th || — || — || — || — || — || — || — || — || — || —|- | 17th || — || — || — || — || — || — || — || — || — || —|- | 18th || — || — || — || — || — || — || — || — || — || —|- | 19th || — || — || — || — || — || — || — || — || — || —|- | 20th || — || — || — || — || — || — || — || — || — || —|} such armaments are known as mindblades. A soulknife'''{{Anchor|Power Points/Day}}:''' A <s mindblade is a one-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power handed weapon that deals 1d8 points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In additiondamage, he receives bonus [[SRD:Power Points|power points]] per day if he has with a high <-relevant abilitycritical range of 19-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]])20 x2. His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. '''{{Anchor|Powers Known}}:''' <-Delete this section if this class It does not manifest powers. description of manifesting abilities: on what stat save DCs are basedhave a set damage type; the soulknife chooses whether her mindblade deals bludgeoning, piercing, on what stat bonus powers points are basedor slashing damage when she forms it, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from switch damage types with the following list: 0&mdash;<-powers, powers, powers-> 1st&mdash;<-powers, powers, powers-> 2nd&mdash;<-powers, powers, powers-> 3rd&mdash;<-powers, powers, powers-> 4th&mdash;<-powers, powers, powers-> 5th&mdash;<-powers, powers, powers-> 6th&mdash;<-powers, powers, powers-> 7th&mdash;<-powers, powers, powers-> 8th&mdash;<-powers, powers, powers-> 9th&mdash;<-powers, powers, powers-> '''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this levelexpenditure of a move actionTo learn or manifest It counts as a power, a <-class name-> must have an <-relevant ability-> score magic weapon for the purpose of at least overcoming damage reduction. The blade can be broken (hardness 10 and 10 + hitpoints), but the power’s levelsoulknife can simply reform it on her next move action'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information-> '''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information-> '''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information-> '''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information-> '''{{Anchor|<-class feature->}}:''' <-class feature game rule information-> ''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information-> <-Lather, rinse...-> <-... repeat as necessaryIt dissipates instantly when released from her grip.->
====Ex-<-pluralized class name->====
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