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|attack=If you rolled even, Wisdom; If you rolled odd, Intelligence
|defense=Fortitude
|hit=1d10 + Wisdom Charisma modifier damage, and the target is dazed until the end of your next turn.
|extra=''Increase damage to 2d10 + Wisdom modifier damage at 21st level''
|effect=If you dealt Necrotic damage, the target also suffers a -2 penalty to all defenses until the end of the encounter. If you dealt Radiant damage, you gain Temporary hit points equal to your Wisdom modifier.