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Halfling Hurler (3.5e Optimized Character Build)

49 bytes added, 21:21, 31 August 2010
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Highlights: minor shuffling for readability and concept togetherness
== Highlights ==
 
There are two important things to note here:
* Bonus feats, unless otherwise qualified, can ignore prerequisites (source: Monster Manual). The rogue's bonus feat from Special Ability is ''not'' otherwise qualified, and can ignore prerequisites. We use it to pick up Perfect Two-Weapon Fighting. If you don't want to be like that, you can use your free feats to pick it up whenever you feel like it.
 
* When you're blinking, your opponent counts as flat-footed. In addition, ranged weapons do not have the miss chance normally associated with [[SRD:Blink|Blink]] (it's the same rule that makes stuff dropped when you're [[SRD:Enlarge Person|enlarged]] turn back to normal size). If you don't want to do things that way, you could also pick up an Eversmoking Bottle and a Blindfold of True Darkness to make all your opponents flat-footed all the time.
This build is playable at every level in the game. At level 1, you're a normal rogue. Life is cheap at level 1, don't sweat it.
At level 5 you can afford acid and have Rapid Shot, so you're throwing two acid flasks a round. They strike as touch attacks so they'll probably hit, giving you a pretty good 8d6 damage a round. I don't think anyone can really beat that at level 5.
At level 10, you've really come into your own. There are two important things to note here:* Bonus feats, unless otherwise qualified, can ignore prerequisites (source: Monster Manual). The rogue's bonus feat from Special Ability is ''not'' otherwise qualified, and can ignore prerequisites. We use it to pick up Perfect Two-Weapon Fighting. If you don't want to be like that, you can use your free feats to pick it up whenever you feel like it. * When you're blinking, your opponent counts as flat-footed. In addition, ranged weapons do not have the miss chance normally associated with [[SRD:Blink|Blink]] (it's the same rule that makes stuff dropped when you're [[SRD:Enlarge Person|enlarged]] turn back to normal size). If you don't want to do things that way, you could also pick up an Eversmoking Bottle and a Blindfold of True Darkness to make all your opponents flat-footed all the time. Since we're happy to do these things, we do them. You can afford a Ring of Blink, so you no longer need to flank with anyone to get all your attacks as touch attacks. You've also picked up Perfect TWF, so you have an equal number of off-hand attacks as you do normal attacks. You can probably guess what you'll do with those: throw more stuff! So now you get 5 attacks which all strike as flat-footed touch attacks, dealing a total of 30d6 damage per round.
From there it's pretty much more of the same.
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