Difference between revisions of "Ronin (3.5e Class)"

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(Adding class abilities and such)
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|Reflex Save Progression=Good
 
|Reflex Save Progression=Good
 
|Will Save Progression=Poor
 
|Will Save Progression=Poor
|Class Ability=Martial Manuevers
 
 
|Class Ability=Sneak Attack
 
|Class Ability=Sneak Attack
|Class Ability Progression=<!-- Choose one of: Full, Partial, Minor, Separate, Other. If the class has multiple abilities with different progressions, choose Other. -->
+
|Class Ability Progression=Full
 
}}
 
}}
 
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
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==Ronin==
 
==Ronin==
  
{{quote|''Bushido is but a tether for the weak. I was set adrift, my son, a wave on the sea of life. And in travelling the world, I have grown strong. I give my strength to you, now.''}}
+
{{quote|''Bushido is but a tether for the weak. I was set adrift, a wave on the sea of life. And in travelling the world, I have grown strong. Now I entrust that strength to you. Use it well.''}}
  
 
When a samurai is exiled from the service of his lord, he either commits seppuku or becomes a ronin. But this class is not for those ronin. Instead, this focuses on the progeny of the dishonorable warrior, who is recognized as a ronin himself, whether he has done anything dishonorable or not. Growing up in a harsh world, bearing the weight of their father's actions, and otherwise fending for himself has taught the ronin one thing: Clean fighters never win. As such, the ronin is a master of cheap shots and intimidation.
 
When a samurai is exiled from the service of his lord, he either commits seppuku or becomes a ronin. But this class is not for those ronin. Instead, this focuses on the progeny of the dishonorable warrior, who is recognized as a ronin himself, whether he has done anything dishonorable or not. Growing up in a harsh world, bearing the weight of their father's actions, and otherwise fending for himself has taught the ronin one thing: Clean fighters never win. As such, the ronin is a master of cheap shots and intimidation.
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|-
 
|-
 
|1st||class="left" | +1 || +2 || +2 || +0
 
|1st||class="left" | +1 || +2 || +2 || +0
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Cheap Shot|Cheap Shot +1d6]], [[#Confidence|Confidence]],
 
|-
 
|-
 
|2nd||class="left" | +2 || +3 || +3 || +0
 
|2nd||class="left" | +2 || +3 || +3 || +0
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Evasion|Evasion]], [[#Ronin's Ire|Ronin's Ire]]
 
|-
 
|-
 
|3rd||class="left" | +3 || +3 || +3 || +1
 
|3rd||class="left" | +3 || +3 || +3 || +1
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Cheap Shot|Cheap Shot +2d6]], [[#Kiai Smite|Kiai Smite 1/day]]
 
|-
 
|-
 
|4th||class="left" | +4 || +4 || +4 || +1
 
|4th||class="left" | +4 || +4 || +4 || +1
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]]
 
|-
 
|-
 
|5th||class="left" | +5 || +4 || +4 || +1
 
|5th||class="left" | +5 || +4 || +4 || +1
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Cheap Shot|Cheap Shot +3d6]], [[#Ronin's Ire|Ronin's Ire]]
 
|-
 
|-
 
|6th||class="left" | +6/+1 || +5 || +5 || +2
 
|6th||class="left" | +6/+1 || +5 || +5 || +2
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Kiai Smite|Kiai Smite 2/day]]
 
|-
 
|-
 
|7th||class="left" | +7/+2 || +5 || +5 || +2
 
|7th||class="left" | +7/+2 || +5 || +5 || +2
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Cheap Shot|Cheap Shot +4d6]]
 
|-
 
|-
 
|8th||class="left" | +8/+3 || +6 || +6 || +2
 
|8th||class="left" | +8/+3 || +6 || +6 || +2
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]
 
|-
 
|-
 
|9th||class="left" | +9/+4 || +6 || +6 || +3
 
|9th||class="left" | +9/+4 || +6 || +6 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Cheap Shot|Cheap Shot +5d6]], [[#Kiai Smite|Kiai Smite 3/day]]
 
|-
 
|-
 
|10th||class="left" | +10/+5 || +7 || +7 || +3
 
|10th||class="left" | +10/+5 || +7 || +7 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Ronin's Ire|Ronin's Ire]]
 
|-
 
|-
 
|11th||class="left" | +11/+6/+6 || +7 || +7 || +3
 
|11th||class="left" | +11/+6/+6 || +7 || +7 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Cheap Shot|Cheap Shot +6d6]]
 
|-
 
|-
 
|12th||class="left" | +12/+7/+7 || +8 || +8 || +4
 
|12th||class="left" | +12/+7/+7 || +8 || +8 || +4
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Kiai Smite|Kiai Smite 4/day]]
 
|-
 
|-
 
|13th||class="left" | +13/+8/+8 || +8 || +8 || +4
 
|13th||class="left" | +13/+8/+8 || +8 || +8 || +4
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Cheap Shot|Cheap Shot +7d6]]
 
|-
 
|-
 
|14th||class="left" | +14/+9/+9 || +9 || +9 || +4
 
|14th||class="left" | +14/+9/+9 || +9 || +9 || +4
| class="left" | <-any class features gained at this level->
+
| class="left" |  
 
|-
 
|-
 
|15th||class="left" | +15/+10/+10 || +9 || +9 || +5
 
|15th||class="left" | +15/+10/+10 || +9 || +9 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Cheap Shot|Cheap Shot +8d6]], [[#Kiai Smite|Kiai Smite 5/day]], [[#Ronin's Ire|Ronin's Ire]]
 
|-
 
|-
 
|16th||class="left" | +16/+11/+11/+11 || +10 || +10 || +5
 
|16th||class="left" | +16/+11/+11/+11 || +10 || +10 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" |  
 
|-
 
|-
 
|17th||class="left" | +17/+12/+12/+12 || +10 || +10 || +5
 
|17th||class="left" | +17/+12/+12/+12 || +10 || +10 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Cheap Shot|Cheap Shot +9d6]]
 
|-
 
|-
 
|18th||class="left" | +18/+13/+13/+13 || +11 || +11 || +6
 
|18th||class="left" | +18/+13/+13/+13 || +11 || +11 || +6
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Kiai Smite|Kiai Smite 6/day]]
 
|-
 
|-
 
|19th||class="left" | +19/+14/+14/+14 || +11 || +11 || +6
 
|19th||class="left" | +19/+14/+14/+14 || +11 || +11 || +6
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Cheap Shot|Cheap Shot +10d6]]
 
|-
 
|-
 
|20th||class="left" | +20/+15/+15/+15 || +12 || +12 || +6
 
|20th||class="left" | +20/+15/+15/+15 || +12 || +12 || +6
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Ronin's Ire|Ronin's Ire]]
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |

Revision as of 03:14, 13 August 2010

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Author: Azya (talk)
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"Good." is not in the list (Good, Moderate, Poor, Other) of allowed values for the "Base Attack Bonus Progression" property.

Ronin

Bushido is but a tether for the weak. I was set adrift, a wave on the sea of life. And in travelling the world, I have grown strong. Now I entrust that strength to you. Use it well.

When a samurai is exiled from the service of his lord, he either commits seppuku or becomes a ronin. But this class is not for those ronin. Instead, this focuses on the progeny of the dishonorable warrior, who is recognized as a ronin himself, whether he has done anything dishonorable or not. Growing up in a harsh world, bearing the weight of their father's actions, and otherwise fending for himself has taught the ronin one thing: Clean fighters never win. As such, the ronin is a master of cheap shots and intimidation.

Making a Ronin

A ronin focuses on mobility and flanking. While he shares several abilities with that of the rogue and ranger, he is better at head on combat then either of them. Of course, he lacks the hit points of some of the more martially inclined classes.

Abilities: Charisma is the most important ability for a Ronin, followed by Dexterity and Strength. A ronin has little use for Wisdom or Intelligence, and Constitution is important if you want more hit points.

Races: Any race that can become a samurai can become a ronin. Still, most ronin are humans, elves, or hobgoblins.

Alignment: Ronins tend to be chaotic, simply to spite the lawful society that outsted them, but there is no reason that they cannot be lawful.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: Moderate.

Table: The Ronin

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Cheap Shot +1d6, Confidence,
2nd +2 +3 +3 +0 Evasion, Ronin's Ire
3rd +3 +3 +3 +1 Cheap Shot +2d6, Kiai Smite 1/day
4th +4 +4 +4 +1 Uncanny Dodge
5th +5 +4 +4 +1 Cheap Shot +3d6, Ronin's Ire
6th +6/+1 +5 +5 +2 Kiai Smite 2/day
7th +7/+2 +5 +5 +2 Cheap Shot +4d6
8th +8/+3 +6 +6 +2 Improved Uncanny Dodge
9th +9/+4 +6 +6 +3 Cheap Shot +5d6, Kiai Smite 3/day
10th +10/+5 +7 +7 +3 Ronin's Ire
11th +11/+6/+6 +7 +7 +3 Cheap Shot +6d6
12th +12/+7/+7 +8 +8 +4 Kiai Smite 4/day
13th +13/+8/+8 +8 +8 +4 Cheap Shot +7d6
14th +14/+9/+9 +9 +9 +4
15th +15/+10/+10 +9 +9 +5 Cheap Shot +8d6, Kiai Smite 5/day, Ronin's Ire
16th +16/+11/+11/+11 +10 +10 +5
17th +17/+12/+12/+12 +10 +10 +5 Cheap Shot +9d6
18th +18/+13/+13/+13 +11 +11 +6 Kiai Smite 6/day
19th +19/+14/+14/+14 +11 +11 +6 Cheap Shot +10d6
20th +20/+15/+15/+15 +12 +12 +6 Ronin's Ire
Class Skills (<-number of skill points->
"" is not a number.
+ Int modifier per level, ×4 at 1st level)

<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. -> Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Perform (Cha), Psicraft (Int), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




<nowiki>

Back to Main Page3.5e HomebrewClassesBase Classes

Facts about "Ronin (3.5e Class)"
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceNone Assigned +
AuthorAzya +
Class AbilitySneak Attack +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillAppraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Psicraft +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Tumble +, Use Magic Device +, Use Psionic Device + and Use Rope +
SummaryThe progeny of dishonored warriors, Ronins specialize in cheap shots. +
TitleRonin +
Will Save ProgressionPoor +