Difference between revisions of "SRD:Move Actions"
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=====Crawling===== | =====Crawling===== | ||
− | You can crawl 5 feet as a move action. Crawling incurs [[SRD: | + | You can crawl 5 feet as a move action. Crawling incurs [[SRD:Attacks of Opportunity|attacks of opportunity]] from any attackers who threaten you at any point of your crawl. |
====Draw or Sheathe a Weapon==== | ====Draw or Sheathe a Weapon==== | ||
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Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item. | Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item. | ||
− | If you have a [[SRD:Base Attack Bonus|base attack bonus]] of +1 or higher, you may draw a weapon as a [[SRD:Free Actions|free action]] combined with a regular move. If you have the Two-Weapon Fighting [[SRD:Feats|feat]], you can draw two light or one-handed weapons in the time it would normally take you to draw one. | + | If you have a [[SRD:Base Attack Bonus|base attack bonus]] of +1 or higher, you may draw a weapon as a [[SRD:Free Actions|free action]] combined with a regular move. If you have the [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]] [[SRD:Feats|feat]], you can draw two light or one-handed weapons in the time it would normally take you to draw one. |
Drawing ammunition for use with a [[SRD:Ranged Weapon|ranged weapon]] (such as arrows, bolts, sling bullets, or shuriken) is a [[SRD:Free Actions|free action]]. | Drawing ammunition for use with a [[SRD:Ranged Weapon|ranged weapon]] (such as arrows, bolts, sling bullets, or shuriken) is a [[SRD:Free Actions|free action]]. | ||
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In most cases, moving or manipulating an item is a move action. | In most cases, moving or manipulating an item is a move action. | ||
− | This includes retrieving or putting away a stored item, picking up an item, moving a heavy object, and opening a door. Examples of this kind of action, along with whether they incur an [[SRD: | + | This includes retrieving or putting away a stored item, picking up an item, moving a heavy object, and opening a door. Examples of this kind of action, along with whether they incur an [[SRD:Attacks of Opportunity|attack of opportunity]], are given in Table: Actions in Combat. |
====Direct or Redirect a Spell==== | ====Direct or Redirect a Spell==== | ||
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====Stand Up==== | ====Stand Up==== | ||
− | Standing up from a [[SRD:Prone|prone]] position requires a move action and provokes [[SRD: | + | Standing up from a [[SRD:Prone|prone]] position requires a move action and provokes [[SRD:Attacks of Opportunity|attacks of opportunity]]. |
====Mount/Dismount a Steed==== | ====Mount/Dismount a Steed==== | ||
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{{SRD Combat Footer}} | {{SRD Combat Footer}} | ||
+ | [[Category:Actions]] |
Latest revision as of 21:19, 23 November 2017
This material is published under the OGL |
Contents
Move Actions[edit]
With the exception of specific movement-related skills, most move actions don’t require a check.
Move[edit]
The simplest move action is moving your speed. If you take this kind of move action during your turn, you can’t also take a 5-foot step.
Many nonstandard modes of movement are covered under this category, including climbing (up to one-quarter of your speed) and swimming (up to one-quarter of your speed).
Accelerated Climbing[edit]
You can climb one-half your speed as a move action by accepting a –5 penalty on your Climb check.
Crawling[edit]
You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl.
Draw or Sheathe a Weapon[edit]
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.
If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.
Ready or Loose a Shield[edit]
Strapping a shield to your arm to gain its shield bonus to your AC, or unstrapping and dropping a shield so you can use your shield hand for another purpose, requires a move action. If you have a base attack bonus of +1 or higher, you can ready or loose a shield as a free action combined with a regular move.
Dropping a carried (but not worn) shield is a free action.
Manipulate an Item[edit]
In most cases, moving or manipulating an item is a move action.
This includes retrieving or putting away a stored item, picking up an item, moving a heavy object, and opening a door. Examples of this kind of action, along with whether they incur an attack of opportunity, are given in Table: Actions in Combat.
Direct or Redirect a Spell[edit]
Some spells allow you to redirect the effect to new targets or areas after you cast the spell. Redirecting a spell requires a move action and does not provoke attacks of opportunity or require concentration.
Stand Up[edit]
Standing up from a prone position requires a move action and provokes attacks of opportunity.
Mount/Dismount a Steed[edit]
Mounting or dismounting from a steed requires a move action.
Fast Mount or Dismount[edit]
You can mount or dismount as a free action with a DC 20 Ride check (your armor check penalty, if any, applies to this check). If you fail the check, mounting or dismounting is a move action instead. (You can’t attempt a fast mount or fast dismount unless you can perform the mount or dismount as a move action in the current round.)
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