Difference between revisions of "SRD:Charisma"
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Any [[SRD:Creature|creature]] capable of telling the difference between itself and things that are not itself has at least 1 point of Charisma. Anything with no Charisma score is an [[SRD:Object|object]], not a [[SRD:Creature|creature]]. Anything without a Charisma score also has no [[SRD:Wisdom|Wisdom]] score. | Any [[SRD:Creature|creature]] capable of telling the difference between itself and things that are not itself has at least 1 point of Charisma. Anything with no Charisma score is an [[SRD:Object|object]], not a [[SRD:Creature|creature]]. Anything without a Charisma score also has no [[SRD:Wisdom|Wisdom]] score. | ||
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Latest revision as of 23:57, 2 October 2014
This material is published under the OGL |
Charisma (Cha)[edit]
Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma is most important for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to turn undead. Every creature has a Charisma score.
You apply your character’s Charisma modifier to:
- Bluff, Diplomacy, Disguise, Gather Information, Handle Animal, Intimidate, Perform, and Use Magic Device checks. These are the skills that have Charisma as their key ability.
- Checks that represent attempts to influence others.
Sorcerers and bards get bonus spells based on their Charisma scores. The minimum Charisma score needed to cast a sorcerer or bard spell is 10 + the spell’s level.
Any creature capable of telling the difference between itself and things that are not itself has at least 1 point of Charisma. Anything with no Charisma score is an object, not a creature. Anything without a Charisma score also has no Wisdom score.
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