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==Infested== | ==Infested== | ||
+ | [[File:Chaos Marauder from tentonhammer.jpeg|thumb|right]] | ||
Those who fall into the clutches of the zerg swarm are horribly corrupted and mutated according to the whims of their new masters. Most emerge from their morphing chrysalis looking more alien than anything else, but a few are left with few external indications of their new alegiance... to be used as agents to infiltrate their original society and bring it down from within. | Those who fall into the clutches of the zerg swarm are horribly corrupted and mutated according to the whims of their new masters. Most emerge from their morphing chrysalis looking more alien than anything else, but a few are left with few external indications of their new alegiance... to be used as agents to infiltrate their original society and bring it down from within. | ||
+ | [[File:Nightmare from creativeuncut.jpg|thumb|right]] | ||
+ | Oftentimes, infested will develop freakish and bestial features, such as overlarge fangs and claws. They can mutate in such a way as to functionally fuse with whatever weapons and armour they had at the time, their bodies warping to integrating armour into their mass directly and enelope the hilts of weapons (especially magical ones). It is not uncommon for them to sprout spines and tentacles seemingly at random, emerging from gaps in their armour or piercing it as they grow. They become little more than living weapons. | ||
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Revision as of 10:55, 11 November 2010
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Infested
Those who fall into the clutches of the zerg swarm are horribly corrupted and mutated according to the whims of their new masters. Most emerge from their morphing chrysalis looking more alien than anything else, but a few are left with few external indications of their new alegiance... to be used as agents to infiltrate their original society and bring it down from within.
Oftentimes, infested will develop freakish and bestial features, such as overlarge fangs and claws. They can mutate in such a way as to functionally fuse with whatever weapons and armour they had at the time, their bodies warping to integrating armour into their mass directly and enelope the hilts of weapons (especially magical ones). It is not uncommon for them to sprout spines and tentacles seemingly at random, emerging from gaps in their armour or piercing it as they grow. They become little more than living weapons.
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