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{{Author  
 
|author_name=Techpriest88
 
|author_name=Techpriest88
|date_created=5/01/10
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|date_created=11/11/10
 
|status=In progress.
 
|status=In progress.
 
|editing=Please suggest on talk page.  
 
|editing=Please suggest on talk page.  
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==Infested==  
 
==Infested==  
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[[File:Chaos Marauder from tentonhammer.jpeg|thumb|right]]
 
Those who fall into the clutches of the zerg swarm are horribly corrupted and mutated according to the whims of their new masters. Most emerge from their morphing chrysalis looking more alien than anything else, but a few are left with few external indications of their new alegiance... to be used as agents to infiltrate their original society and bring it down from within.
 
Those who fall into the clutches of the zerg swarm are horribly corrupted and mutated according to the whims of their new masters. Most emerge from their morphing chrysalis looking more alien than anything else, but a few are left with few external indications of their new alegiance... to be used as agents to infiltrate their original society and bring it down from within.
 +
[[File:Nightmare from creativeuncut.jpg|thumb|right]]
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Oftentimes, infested will develop freakish and bestial features, such as overlarge fangs and claws. They can mutate in such a way as to functionally fuse with whatever weapons and armour they had at the time, their bodies warping to integrating armour into their mass directly and enelope the hilts of weapons (especially magical ones). It is not uncommon for them to sprout spines and tentacles seemingly at random, emerging from gaps in their armour or piercing it as they grow. They become little more than living weapons.
  
'''Prerequisite:''' Humanoid
 
{{4e Template
 
|name=Infested (hydralisk aspect)
 
|level=
 
|role=
 
|size=
 
|origin=Elemental
 
|type=humanoid
 
|keywords=infested zerg
 
|xp=
 
|initiative=
 
|senses=Darkvision
 
|aura1=
 
|aurakeyword1=
 
|aurarange1=
 
|auraeffect1=
 
|aura2=
 
|aurakeyword2=
 
|aurarange2=
 
|auraeffect2=
 
|special=
 
|effect=
 
|hp=+8 per level + Constitution score
 
|bloodied=
 
|ac=+2
 
|fortitude=
 
|reflex=
 
|will=
 
|immune/resist/vulnerable=
 
|savingthrows=+2
 
|speed=
 
|actionpoints=1
 
}} 
 
{{4e Creature Power
 
|type={{R}}
 
|name=Assault Spine
 
|action=minor
 
|recharge=recharge {{4}} {{5}} {{6}}
 
|keywords=
 
|effect=Range 10; +level + 7 vs. AC; targets one enemy in burst, 1d10 + 2 + (1 per 2 levels into the tier) damage. Base damage increases to 2d10 + 2 at 11th level and 3d10 + 2 at 21st level. (See table below.)
 
}}
 
{{4e Creature Power
 
|type={{M}}
 
|name=Vengeful Slash
 
|action=immediate reaction, when struck in melee
 
|recharge=at-will
 
|keywords=
 
|effect=+7 + level vs. AC; 1d6 + 2 + (1 per 2 levels into the tier) damage. Base damage increases to 2d6 + 4 at 11th level and 3d6 + 6 at 21st level.
 
}}
 
|}
 
 
===Hydralisk Aspect===
 
This form of infested has taken on some qualities of the hydralisk, its last pair of fingers fuses into a long, wicked claw although they are still able to wield weapons (invariably a ranged weapon). Along with aspects of anatomy, they inherit the hydralisks vengeful nature.
 
<table>
 
<tr><td><b>Tier 1</b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</td><td><b>Damage</b> &nbsp; &nbsp;</td><td><b>Tier 2</b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</td><td><b>Damage</b> &nbsp; &nbsp;</td><td><b>Tier 3</b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</td><td><b>Damage</b> &nbsp; &nbsp;</td></tr>
 
<tr><td>1st</td><td>1d10 + 2</td><td>11th</td><td>2d10 + 2</td><td>21st</td><td>3d10 + 2</td></tr>
 
<tr><td>2nd-3rd</td><td>1d10 + 3</td><td>12th-13th</td><td>2d10 + 3</td><td>22nd-23rd</td><td>3d10 + 3</td></tr>
 
<tr><td>4th-5th</td><td>1d10 + 4</td><td>14th-15th</td><td>2d10 + 4</td><td>24th-25th</td><td>3d10 + 4</td></tr>
 
<tr><td>6th-7th</td><td>1d10 + 5</td><td>16th-17th</td><td>2d10 + 5</td><td>26th-27th</td><td>3d10 + 5</td></tr>
 
<tr><td>8th-9th</td><td>1d10 + 6</td><td>18th-19th</td><td>2d10 + 6</td><td>28th-29th</td><td>3d10 + 6</td></tr>
 
<tr><td>10th</td><td>1d10 + 7</td><td>20th</td><td>2d10 + 7</td><td>30th</td><td>3d10 + 7</td></tr>
 
</table>
 
  
 
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----  

Revision as of 10:55, 11 November 2010

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Author: Techpriest88 (talk)
Date Created: 11/11/10
Status: In progress.
Editing: Please suggest on talk page.
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Infested

Those who fall into the clutches of the zerg swarm are horribly corrupted and mutated according to the whims of their new masters. Most emerge from their morphing chrysalis looking more alien than anything else, but a few are left with few external indications of their new alegiance... to be used as agents to infiltrate their original society and bring it down from within.

Oftentimes, infested will develop freakish and bestial features, such as overlarge fangs and claws. They can mutate in such a way as to functionally fuse with whatever weapons and armour they had at the time, their bodies warping to integrating armour into their mass directly and enelope the hilts of weapons (especially magical ones). It is not uncommon for them to sprout spines and tentacles seemingly at random, emerging from gaps in their armour or piercing it as they grow. They become little more than living weapons.



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