Difference between revisions of "User:Techpriest88/Canvas1"
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− | |keywords= | + | |keywords=Necrotic, Poison, Zone |
− | |effect=Close burst 3; creates a zone of infested earth that is considered difficult terrain. Creatures entering or starting their turns within the zone take 10 | + | |effect=Close burst 3; creates a zone of infested earth that corrupts those treading upon it. The zone is considered difficult terrain. Creatures other than zerg entering or starting their turns within the zone take 10 necrotic and poison damage. This power may also be used while the infestor is burrowed just beneath a surface, manifesting centered at a square directly above it. |
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− | + | ===Infestor Tactics=== | |
− | == | + | The infestor approaches with surprise, if possible, burrowing up from beneath. It telepathically calls its minions to the battle and immediately attempts to ensnare an enemy that appears weak-willed with its ''neural parasite'' attack, consuming the target if it falls unconcious. On the next round it unleashes ''fungal growth'' (caring not for its new minion, who will succumb all the quicker as a result) and burrows just beneath the ground. It surfaces to spawn more infested, if its entourage of defenders is slain. (Each infestor begins the encouter with 4 infested defenders designated as it's entourage. If slain, the its defenders are bequeathed to another infestor present, if any.) |
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===Infestor Lore=== | ===Infestor Lore=== | ||
A character knows the following information with a successful Nature check. | A character knows the following information with a successful Nature check. | ||
− | :'''DC 15:''' | + | :'''DC 15:''' Infestors are grotesque, burrowing monstrosities that infest their victims, making them slaves to the swarm. An infestors minions inherited an aspect of the baneling's volitility, exploding in deadly acid when slain. |
− | :'''DC 20:''' | + | :'''DC 20:''' Slaying its minions is no guarantee of peace, for it always has more tucked away in its massive body. Any living thing its tentacles latch on to is overwhelmed by the zerg hive mind, falling under the sway of the infestor. |
− | :'''DC 25:''' | + | :'''DC 25:''' The infestor is able to bestow its putrid corruption upon its surroundings, making the very earth poisonous. A terrible fate awaits any who aren't granted the mercy of a bloody, violent death at the hands of its infested minions... instead being slowly transformed into infested horrors. |
===Encounter Groups=== | ===Encounter Groups=== |
Revision as of 01:02, 29 April 2010
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Contents
Infestor
The infestor is a intelligent zerg horror that works to actively spread the influence of the swarm by infesting those vulnerable to its corruption. It resembles nothing so much as a gigantic slug with glowing fluid sacks and a tentacled maw. It is always accompanied by an assortment of infested humanoids who defend it to the death.
Infestor Tactics
The infestor approaches with surprise, if possible, burrowing up from beneath. It telepathically calls its minions to the battle and immediately attempts to ensnare an enemy that appears weak-willed with its neural parasite attack, consuming the target if it falls unconcious. On the next round it unleashes fungal growth (caring not for its new minion, who will succumb all the quicker as a result) and burrows just beneath the ground. It surfaces to spawn more infested, if its entourage of defenders is slain. (Each infestor begins the encouter with 4 infested defenders designated as it's entourage. If slain, the its defenders are bequeathed to another infestor present, if any.)
Infestor Lore
A character knows the following information with a successful Nature check.
- DC 15: Infestors are grotesque, burrowing monstrosities that infest their victims, making them slaves to the swarm. An infestors minions inherited an aspect of the baneling's volitility, exploding in deadly acid when slain.
- DC 20: Slaying its minions is no guarantee of peace, for it always has more tucked away in its massive body. Any living thing its tentacles latch on to is overwhelmed by the zerg hive mind, falling under the sway of the infestor.
- DC 25: The infestor is able to bestow its putrid corruption upon its surroundings, making the very earth poisonous. A terrible fate awaits any who aren't granted the mercy of a bloody, violent death at the hands of its infested minions... instead being slowly transformed into infested horrors.
Encounter Groups
Infestors are encountered with other zerg and always accompanied by an entourage of infested.
Level Encounter (XP )
Souces
[1] StarCraft Wiki: Infestor
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