Difference between revisions of "Tome of Prowess (3.5e Sourcebook)/Going Further"
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− | + | The preceding work covers the core of the game, but there are additional subsystems that many people use in games that we haven't talked about. This chapter will contain additional information for making the Tome of Prowess work with these other subsystems, as well as variant rules to tailor your gaming experience. | |
− | == | + | ==Psionics== |
− | + | ==Tome of Battle== | |
+ | There are two changes that need to be implemented to use the Tome of Battle in conjunction with the Tome of Prowess. | ||
− | == | + | ===Martial Lore Skill=== |
+ | The Martial Lore skill does not get an analogue in the Tome of Prowess. Its uses in identification are covered by the Cultures skill. | ||
− | === | + | ===Skill Items=== |
+ | The loss of skill items does interesting things to some martial maneuvers. In some games, large boosts from these items was expected and the lack of the items now is a large decrease in the ability of these characters. In other games, these items were never used for these purposes and the change won't even be noticed. | ||
− | + | If your game expected skill items, consider adding a bonus to all skill based maneuvers equal to the initiator's Character Level. Using Character Level here in place of Initiator Level helps the maneuvers retain the same mlti-classing utility they did originally. If your game did not expect bonuses from skill items, do nothing. You won't notice the change. | |
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Revision as of 07:04, 17 August 2011
The preceding work covers the core of the game, but there are additional subsystems that many people use in games that we haven't talked about. This chapter will contain additional information for making the Tome of Prowess work with these other subsystems, as well as variant rules to tailor your gaming experience.
Psionics
Tome of Battle
There are two changes that need to be implemented to use the Tome of Battle in conjunction with the Tome of Prowess.
Martial Lore Skill
The Martial Lore skill does not get an analogue in the Tome of Prowess. Its uses in identification are covered by the Cultures skill.
Skill Items
The loss of skill items does interesting things to some martial maneuvers. In some games, large boosts from these items was expected and the lack of the items now is a large decrease in the ability of these characters. In other games, these items were never used for these purposes and the change won't even be noticed.
If your game expected skill items, consider adding a bonus to all skill based maneuvers equal to the initiator's Character Level. Using Character Level here in place of Initiator Level helps the maneuvers retain the same mlti-classing utility they did originally. If your game did not expect bonuses from skill items, do nothing. You won't notice the change.