Difference between revisions of "Vaerya (3.5e Campaign Setting)/Races"

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==Humans==
 
==Humans==
  
Strong and intelligent, the humans of Vaerya often lead in times of trouble.  Along with their natural proficiency at spellcraft, humans make excellent martial combatants.
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Strong and intelligent, the humans of Vaerya often lead in times of trouble.  Along with their natural proficiency at spellcraft, humans make excellent martial combatants.  Despite their strengths, humans are short lived and less resilient than the other races.
  
 
* +2 [[SRD:Strength|Strength]].
 
* +2 [[SRD:Strength|Strength]].

Latest revision as of 17:52, 13 January 2010

Humans[edit]

Strong and intelligent, the humans of Vaerya often lead in times of trouble. Along with their natural proficiency at spellcraft, humans make excellent martial combatants. Despite their strengths, humans are short lived and less resilient than the other races.

Table: Human Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: Human Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
35 years 53 years 70 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Human Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10” +2d10 120 lb. × (2d4) lb.
Female 4’ 5” +2d10 85 lb. × (2d4) lb.

Elves[edit]

The moon elf is the most common elf variety. They generally have blue or green tinted skin, large eyes, and various dark shades of hair. They are gracefully built, slender and attractive in appearance. Moon elves are often aloof and whimsical, to the chagrin of most dwarves.

  • +2 Charisma.
  • +2 to reflex save.
  • +2 to the skills search, spot, and listen.
  • Humanoid (Elf).
  • Medium: As Medium creatures, moon elves have no special bonuses or penalties due to their size.
  • Moon elf base land speed is 30 feet.
  • Low-Light Vision: A moon elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Automatic Languages: Regional. Bonus Languages: Draconic, Gnoll, Goblin, Orc, and Fey.
  • Favored Class: Bard. A multiclass moon elf’s Bard class does not count when determining whether she takes an experience point penalty for multiclassing.
Table: Moon Elf Random Starting Ages
Adulthood Simple Moderate Complex
110 years +4d6 +6d6 +10d6
Table: Moon Elf Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
175 years 263 years 350 years +4d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Moon Elf Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 5” +2d6 85 lb. × (1d6) lb.
Female 4’ 5” +2d6 80 lb. × (1d6) lb.

Dwarves[edit]

Dwarves are a stalwart and stubborn race. Built to last, dwarves are pound for pound the toughest divinely gifted race of Vaerya. Common traits include a blunt straight forward attitude, and a general lack of tolerance for nonsense.

Table: Dwarf Random Starting Ages
Adulthood Simple Moderate Complex
40 years +3d6 +5d6 +7d6
Table: Dwarf Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
125 years 188 years 250 years +2d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Dwarf Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3’ 9” +2d4 130 lb. × (2d6) lb.
Female 3’ 7” +2d4 100 lb. × (2d6) lb.

Gnomen[edit]

They are the smallest of all the divinely gifted races, bony and thin, and only averaging 2 to 2-1/2 feet in height. They often have dark gold or brown eyes, tanned skin, and dark hair. Gnomen are primarily pacifists by nature, fighting only when necessary. Gnomen often serve as healers and clergymen, and have an innate and powerful connection to the gods.

Table: Gnomen Random Starting Ages
Adulthood Simple Moderate Complex
40 years +4d6 +6d6 +9d6
Table: Gnomen Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
100 years 150 years 200 years +3d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Gnomen Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 1’ 11” +2d4 40 lb. × (1) lb.
Female 1’ 9” +2d4 35 lb. × (1) lb.

Taldur[edit]

Taldur originated from the interbreeding of elves and humans, eventually evolving into a separate race entirely. Taldur have gold-tinted skin and large eyes. Adaptable and intelligent, Taldur are quick to evolve to their surroundings, and thrive in any role. Born with a thirst for knowledge, many Taldur are well traveled.

  • +2 Intelligence.
  • +4 skill points at first level, and an additional point at each subsequent level.
  • +1 to all saves.
  • Humanoid (Elf).
  • Medium: As Medium creatures, Taldur have no special bonuses or penalties due to their size.
  • Taldur base land speed is 30 feet.
  • Low-Light Vision: A Taldur can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Automatic Languages: Regional. Bonus Languages: Any (other than secret languages, such as Druidic).
  • Favored Class: Any. When determining whether a multiclass Taldur takes an experience point penalty, her highest-level class does not count.
Table: Taldur Random Starting Ages
Adulthood Simple Moderate Complex
20 years +1d6 +2d6 +3d6
Table: Taldur Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
62 years 93 years 125 years +3d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Taldur Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 7” +2d8 100 lb. × (2d4) lb.
Female 4’ 5” +2d8 80 lb. × (2d4) lb.

Feldur[edit]

Feldur are the result of interbreeding between the dwarves and the gnomen, and have since evolved into an entirely separate race. Short and stout, they can often appear at first glance to be human children, though their capacity for facial hair and a tendency to go barefoot, revealing hairy feet does give them away. Many Feldur struggle with the different roles of their ancestors, the single-minded determination of the dwarves and the laid back passivism of the gnomen.

Table: Feldur Random Starting Ages
Adulthood Simple Moderate Complex
20 years +2d4 +3d6 +4d6
Table: Feldur Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
50 years 75 years 100 years +5d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Feldur Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 2’ 8” +2d4 30 lb. × (1) lb.
Female 2’ 6” +2d4 25 lb. × (1) lb.



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