Difference between revisions of "Jelly Legs (3.5e Spell)"

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Latest revision as of 03:53, 19 September 2012

Homebrew.png
Adopter: Havvy (talk)
Original Author: Luispauls (talk)
Date Created: Sept 8, 2009
Status: Complete
Editing: Clarity edits only please
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Reprinted with permission


Jelly Legs
Transmutation
Level: Sorcerer/Wizard 3
Components: V, S, M
Casting time: 1 Action
Range: Close (25 ft +5ft/2 levels)
Target: One living creature
Duration: 1 round /2 levels
Saving Throw: Fortitude negates
Spell Resistance: Yes

The target legs become bendy and gelatinous, reducing its speed to 0 for the duration of the spell and temporary reducing its Dexterity in 1d6 points. The affected creature falls to the floor, but it can stand up by making a Balance check (the same DC of the spell). If the creature pass the Balance check, it can stand up, but it cannot move.

Material Component: A little bit of jelly



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard


Havvy's Homebrew (191 Articles)
Havvyv
AdopterHavvy +
AuthorLuispauls +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelSorcerer/Wizard 3 +
RangeOther +
RatingUnrated +
SchoolTransmutation +
SummaryTarget's legs become gelatinous, limiting its mobility. +
TitleJelly Legs +