Difference between revisions of "Find Steed (One)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Created page with "{{Onevaried|noncanon=true|ua=true}} {{One Spell |name=Find Steed <!-- name of spell--> |sorttext= |refs={{SRD5ref}} <ref name="ua22ec">Spell Group — {{Cite Pub|UA 2022 E...")
 
(updated for UA 2023 Druid and Paladin)
Line 1: Line 1:
{{Onevaried|noncanon=true|ua=true}}
+
{{Onepointer|UA 2023 Druid and Paladin|noncanon=true|ua=true}}
 
{{One Spell
 
{{One Spell
 
|name=Find Steed <!-- name of spell-->
 
|name=Find Steed <!-- name of spell-->
 
|sorttext=
 
|sorttext=
|refs={{SRD5ref}} <ref name="ua22ec">Spell Group &mdash; {{Cite Pub|UA 2022 Expert Classes}}</ref>
+
|refs=<ref name="ua23dap">{{Cite Pub|UA 2023 Druid and Paladin}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
 
|level=2 <!-- 0-9 -->
 
|level=2 <!-- 0-9 -->
 
|list=Divine
 
|list=Divine
Line 14: Line 14:
 
|material= <!-- material components -->
 
|material= <!-- material components -->
 
|dur=Instantaneous <!-- duration -->
 
|dur=Instantaneous <!-- duration -->
|summary= <!-- summary for nav pages -->
+
|summary=Conjure {{One|Otherworldly Steed}} as a mount.
 
|fluff= <!-- not used-->
 
|fluff= <!-- not used-->
|rules=You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-­lasting bond with it. Appearing in an {{Onelc|Unoccupied Space}} within {{Onelc|Range}}, the steed takes on a form that you choose: a {{Onelc|Warhorse}}, a {{Onelc|Pony}}, a {{Onelc|Camel}}, an {{Onelc|Elk}}, or a {{Onelc|Mastiff}}. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a {{Onelc|Celestial}}, {{Onelc|Fey}}, or {{Onelc|Fiend}} (your choice) instead of its normal type. Additionally, if your steed has an {{One|Intelligence}} of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one {{Onelc|Language}} of your choice that you speak.
+
|rules=
 +
|higherlevels=
 +
|pointer=true
 +
}}
  
Your steed serves you as a {{Onelc|Mount}}, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any {{Onelc|Spell}} you cast that targets only you also target your steed.
+
==Otherworldly Steed==
 
+
{{:Otherworldly Steed (One)/Display}}
When the steed drops to 0 {{Onelc|Hit Point}}s, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an {{Onelc|Action}}, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its {{Onelc|Hit Point Maximum}}.
 
 
 
While your steed is within 1 mile of you, you can communicate with it {{One|Telepathy|telepathically}}.
 
 
 
You can’t have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear. <!-- main spell desc -->
 
|higherlevels=
 
}}
 
  
 
==Sources and Notes==
 
==Sources and Notes==

Revision as of 17:20, 13 March 2023

 One D&D Pointer  + 


Noncanon

Find Steed[1] (Spell) (pointer)
Level: 2nd-level
Class List: Divine
School: Conjuration
Casting Time: 10 minutes
Range:  30 feet
Components: V, S
Duration: Instantaneous
Scales: False

Unofficial Description: Conjure Otherworldly Steed as a mount.


Otherworldly Steed

Otherworldly Familiar (pointer) [2]
Large Celestial, Fey, or Fiend (Choose when Casting the Spell), Neutral
Armor Class: calculated (natural armor)
Hit Points: calculated
Speed: 60 ft., Fly 60 ft. (requires 4th-level spell or higher)
STR DEX CON INT WIS CHA
Senses: passive Perception 11
Languages: Telepathy 1 mile (only between you and the steed)
Challenge: ( xp)Proficiency Bonus (PB): equals your bonus

Features

Life Bond.

Actions

Otherworldly Slam. Melee Spell Attack

Bonus Actions

Fey Step (Fey Only; Recharges after a Long Rest).

Fell Glare (Fiend Only; Recharges after a Long Rest).

Healing Touch (Celestial Only; Recharges after a Long Rest).



Otherworldly Steed for transculsion to other pages.

Sources and Notes

  1. Jump up Jeremy Crawford, with Christopher Perkins, Ray Winninger (24 February 2023). UA 2023 Druid and Paladin. (Dungeons and Dragons One D&D) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jump up ua23phpt6.
One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

— D&D Beyond One D&D Playtest material
Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most 5e Unearthed Arcana PDFs

Main PageOne D&DSpell
Main PageOne D&DUnearthed Arcana

Facts about "Find Steed (One)"
AuthorUA 2023 Druid and Paladin + and "Varied" +
Canonfalse +
Cast Time1 action +
ComponentV + and S +
Level2 +
NameFind Steed +
OneDnD Playtesttrue +
PublicationUA 2023 Druid and Paladin + and "Varied" +
Range30 feet +
Scalabletrue +
SchoolConjuration +
SortTextFind Steed (One) One +
Spell ListPaladin +
SummaryConjure Otherworldly Steed as a mount. +
Unearthed Arcanatrue +