Difference between revisions of "Aelyra (3.5e Sourcebook)/BC/SeaWitch"
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− | '''{{Anchor|Spellcasting:}}''' Once between the time the sun sets, the sea witch may spend an hour memorizing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You memorizing 4 cantrips which can be cast at-will, and you memorize 3 advanced spells of each tier you are able to cast. You may cast rituals, basic spells without memorizing them. You cast these spells spontaneously by expending a spell slot of the appropriate tier. Casting a Ritual spell has a casting time of 1 minute. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Add your wisdom modifier to any damage or healing dealt by spells you cast | + | '''{{Anchor|Spellcasting:}}''' Once between the time the sun sets, the sea witch may spend an hour memorizing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You memorizing 4 cantrips which can be cast at-will, and you memorize 3 advanced spells of each tier you are able to cast. You may cast rituals, basic spells without memorizing them. You cast these spells spontaneously by expending a spell slot of the appropriate tier. Casting a Ritual spell has a minimum casting time of 1 minute. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Add your wisdom modifier to any damage or healing dealt by spells you cast. |
<u>Cantrips:</u> | <u>Cantrips:</u> | ||
Line 59: | Line 59: | ||
<u>1st Tier</u> | <u>1st Tier</u> | ||
<br/> | <br/> | ||
− | * [[/Spells|Cure Wounds]], [[SRD:Dispel Magic|Dispel Magic]], [[SRD:Locate Object|Locate Object | + | * ''Basic'' - [[/Spells|Cure Wounds]], [[/Spells|Sea Monster Form I]], [[/Spells|Summon Sea Monster I]], |
+ | * ''Advanced'' - [[SRD:Dispel Magic|Dispel Magic]], [[SRD:Locate Object|Locate Object]], [[SRD:See Invisibility|See Invisibility]], [[/Spells|Blessing of the Sea]], [[SRD:Bestow Curse|Bestow Curse]], [[/Spells#Flood|Flood]], [[/Spells#Chameleon|Chameleon]], [[SRD:Lightning Bolt|Lightning Bolt]], [[SRD:Sleep|Sleep]], [[SRD:Hideous Laughter|Hideous Laughter]], [[SRD:Disguise Self|Disguise Self]], [[SRD:Cone of Cold|Cone of Cold]], [[SRD:Entangle|Entangle]], [[/Spells#Submerge|Submerge]], [[/Spells|Crushing Waves]], [[/Spells#Ink Cloud|Ink Cloud]], [[/Spells#Float|Float]], [[SRD:Endure Elements|Endure Elements]], [[SRD:Fog Cloud|Fog Cloud]], [[SRD:Gust of Wind|Gust of Wind]], [[SRD:Charm Person|Charm Person]], [[SRD:Invisibility|Invisibility]] | ||
+ | * ''Rituals'' - [[SRD:Remove Curse|Remove Curse]], | ||
<u>2nd Tier</u> | <u>2nd Tier</u> | ||
<br/> | <br/> | ||
− | * Silence]], Chain Lightning]], Nauseating Breath]], Freezing Storm]], Control Water]], Ball Lightning]], Capricious Zephyr]], Cone of Cold]], Cyclonic Blast]], (Bull Rush: Level + Charisma Mod): Wind Wall]], (Duration: 1 Minute) Down Draft]], Poison]], Slow]], Sea Monster Form II]], Summon Sea Monster II]], | + | * ''Basic'' - |
+ | * ''Advanced'' - Silence]], Chain Lightning]], Nauseating Breath]], Freezing Storm]], Control Water]], Ball Lightning]], Capricious Zephyr]], Cone of Cold]], Cyclonic Blast]], (Bull Rush: Level + Charisma Mod): Wind Wall]], (Duration: 1 Minute) Down Draft]], Poison]], Slow]], Sea Monster Form II]], Summon Sea Monster II]], | ||
+ | * ''Rituals'' - | ||
<u>3rd Tier</u> | <u>3rd Tier</u> | ||
+ | * ''Basic'' - | ||
+ | * ''Advanced'' - | ||
+ | * ''Rituals'' - | ||
* Vortex of Teeth]], Fear]], Control Winds]], Eye of the Hurricane]], Cone of Cold]], (Greater, +3DC, Creatures that fail Save are Slowed for 1 Minute) Suggestion]], Cloak of the Sea]], Deep Slumber]], Wall of Water]], Wall of Sand]], Standing Wave]], Great Thunderclap]], Stinking Cloud]], Tongues]], Sea Monster Form III]], Summon Sea Monster III]], | * Vortex of Teeth]], Fear]], Control Winds]], Eye of the Hurricane]], Cone of Cold]], (Greater, +3DC, Creatures that fail Save are Slowed for 1 Minute) Suggestion]], Cloak of the Sea]], Deep Slumber]], Wall of Water]], Wall of Sand]], Standing Wave]], Great Thunderclap]], Stinking Cloud]], Tongues]], Sea Monster Form III]], Summon Sea Monster III]], |
Revision as of 17:25, 15 July 2021
Sea Witch
The Sea Witch is a full nature spellcaster that gathers its power from the “spirit of the sea”. They have a mix of lightning, wind, cold, curse, divination, enchantment, conjuration, and healing magic.
Hit Die: d6
Ability Score Bonus: +2 to Charisma and Wisdom
Starting Age: As Wizard.
Alignment: Any.
Starting Gold: 150gp
Level | BAB | Saving Throws | Special | Spells per Day | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 1st | 2nd | 3rd | |||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Spellcasting | 2 | — | — | ||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | 3 | — | — | |||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | 4 | 2 | — | |||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | 5 | 3 | — | |||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | 6 | 4 | 2 | |||||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | 6 | 5 | 3 | |||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Spellcasting: Once between the time the sun sets, the sea witch may spend an hour memorizing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You memorizing 4 cantrips which can be cast at-will, and you memorize 3 advanced spells of each tier you are able to cast. You may cast rituals, basic spells without memorizing them. You cast these spells spontaneously by expending a spell slot of the appropriate tier. Casting a Ritual spell has a minimum casting time of 1 minute. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Add your wisdom modifier to any damage or healing dealt by spells you cast.
Cantrips:
- Spark, Ice Bolt, Gust, Geyser, Curse of ???
1st Tier
- Basic - Cure Wounds, Sea Monster Form I, Summon Sea Monster I,
- Advanced - Dispel Magic, Locate Object, See Invisibility, Blessing of the Sea, Bestow Curse, Flood, Chameleon, Lightning Bolt, Sleep, Hideous Laughter, Disguise Self, Cone of Cold, Entangle, Submerge, Crushing Waves, Ink Cloud, Float, Endure Elements, Fog Cloud, Gust of Wind, Charm Person, Invisibility
- Rituals - Remove Curse,
2nd Tier
- Basic -
- Advanced - Silence]], Chain Lightning]], Nauseating Breath]], Freezing Storm]], Control Water]], Ball Lightning]], Capricious Zephyr]], Cone of Cold]], Cyclonic Blast]], (Bull Rush: Level + Charisma Mod): Wind Wall]], (Duration: 1 Minute) Down Draft]], Poison]], Slow]], Sea Monster Form II]], Summon Sea Monster II]],
- Rituals -
3rd Tier
- Basic -
- Advanced -
- Rituals -
- Vortex of Teeth]], Fear]], Control Winds]], Eye of the Hurricane]], Cone of Cold]], (Greater, +3DC, Creatures that fail Save are Slowed for 1 Minute) Suggestion]], Cloak of the Sea]], Deep Slumber]], Wall of Water]], Wall of Sand]], Standing Wave]], Great Thunderclap]], Stinking Cloud]], Tongues]], Sea Monster Form III]], Summon Sea Monster III]],