Difference between revisions of "Aelyra (3.5e Sourcebook)/BC/SeaWitch"
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<div>{{Anchor|Table: Sea Witch}}</div> | <div>{{Anchor|Table: Sea Witch}}</div> | ||
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{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]). | {{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]). | ||
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+ | '''{{Anchor|Spellcasting:}}''' Once between the time the sun sets, the sea witch may spend an hour preparing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You prepare 4 spells per spell tier you can cast, and spontaneously cast them. The Sea Witch knows all spells on their spell list. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Bonus Spells gained are based on the Sea Witch’s Wisdom Score. Add your wisdom modifier to any damage or healing dealt by spells you cast. |
Revision as of 19:31, 4 May 2021
Sea Witch
The Sea Witch is a full nature spellcaster that gathers its power from the “spirit of the sea”. They have a mix of lightning, wind, cold, curse, divination, enchantment, conjuration, and healing magic.
Hit Die: d6
Ability Score Bonus: +2 to Charisma and Wisdom
Starting Age: As Wizard.
Alignment: Any.
Starting Gold: 150gp
Level | BAB | Saving Throws | Special | Spells per Day | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | Can | 1st | 2nd | 3rd | ||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Poison Use, Death Attack +3d6, Personal Immunity, Spellcasting | 4 | 2 | — | — | |||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Uncanny Dodge, Death Attack +4d6 | 5 | 3 | — | — | |||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | Hide in Plain Sight, Death Attack +5d6 | 6 | 4 | 2 | — | |||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | Cloak of Discretion, Death Attack +6d6 | 6 | 5 | 3 | — | |||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | Trapfinding, Trapmaking, Death Attack +7d6 | 6 | 6 | 4 | 2 | |||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | Palm Weapon, Death Attack +8d6 | 6 | 6 | 5 | 3 | |||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level) |
Spellcasting: Once between the time the sun sets, the sea witch may spend an hour preparing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You prepare 4 spells per spell tier you can cast, and spontaneously cast them. The Sea Witch knows all spells on their spell list. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Bonus Spells gained are based on the Sea Witch’s Wisdom Score. Add your wisdom modifier to any damage or healing dealt by spells you cast.
Skill | Balance +, Bluff +, Climb +, Concentration +, Craft +, Diplomacy +, Disable Device +, Disguise +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Perform +, Profession +, Search +, Sense Motive +, Sleight of Hand +, Spellcraft +, Spot +, Survival +, Swim +, Tumble + and Use Magic Device + |
Skill Points | 4 + |