Difference between revisions of "Aelyra (3.5e Sourcebook)/BC/SeaWitch"

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<div>{{Anchor|Table: Sea Witch}}</div>
 
<div>{{Anchor|Table: Sea Witch}}</div>
Hit Die: d6
 
 
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{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]).
 
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]).
 
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'''{{Anchor|Spellcasting:}}''' Once between the time the sun sets, the sea witch may spend an hour preparing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You prepare 4 spells per spell tier you can cast, and spontaneously cast them. The Sea Witch knows all spells on their spell list. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Bonus Spells gained are based on the Sea Witch’s Wisdom Score. Add your wisdom modifier to any damage or healing dealt by spells you cast.

Revision as of 19:31, 4 May 2021

Sea Witch

The Sea Witch is a full nature spellcaster that gathers its power from the “spirit of the sea”. They have a mix of lightning, wind, cold, curse, divination, enchantment, conjuration, and healing magic.

Hit Die: d6
Ability Score Bonus: +2 to Charisma and Wisdom
Starting Age: As Wizard.
Alignment: Any.
Starting Gold: 150gp

Table: Sea Witch

Level BAB Saving Throws Special Spells per Day
Fort Ref Will Can 1st 2nd 3rd
1st +0 +0 +0 +2 Poison Use, Death Attack +3d6, Personal Immunity, Spellcasting 4 2
2nd +1 +0 +0 +3 Uncanny Dodge, Death Attack +4d6 5 3
3rd +1 +1 +1 +3 Hide in Plain Sight, Death Attack +5d6 6 4 2
4th +2 +1 +1 +4 Cloak of Discretion, Death Attack +6d6 6 5 3
5th +2 +1 +1 +4 Trapfinding, Trapmaking, Death Attack +7d6 6 6 4 2
6th +3 +2 +2 +5 Palm Weapon, Death Attack +8d6 6 6 5 3

Class Skills (4 + Int modifier per level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis) Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha).

Spellcasting: Once between the time the sun sets, the sea witch may spend an hour preparing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You prepare 4 spells per spell tier you can cast, and spontaneously cast them. The Sea Witch knows all spells on their spell list. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Bonus Spells gained are based on the Sea Witch’s Wisdom Score. Add your wisdom modifier to any damage or healing dealt by spells you cast.

SkillBalance +, Bluff +, Climb +, Concentration +, Craft +, Diplomacy +, Disable Device +, Disguise +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Perform +, Profession +, Search +, Sense Motive +, Sleight of Hand +, Spellcraft +, Spot +, Survival +, Swim +, Tumble + and Use Magic Device +
Skill Points4 +