Difference between revisions of "Aelyra (3.5e Sourcebook)/BC/SeaWitch"

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(Created page with "=Sea Witch= The Sea Witch is a full nature spellcaster that gathers its power from the “spirit of the sea”. They have a mix of lightning, wind, cold, curse, divination, en...")
 
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The Sea Witch is a full nature spellcaster that gathers its power from the “spirit of the sea”. They have a mix of lightning, wind, cold, curse, divination, enchantment, conjuration, and healing magic.
 
The Sea Witch is a full nature spellcaster that gathers its power from the “spirit of the sea”. They have a mix of lightning, wind, cold, curse, divination, enchantment, conjuration, and healing magic.
  
 +
'''Hit Die:''' d6<br/>
 
'''Ability Score Bonus:''' +2 to Charisma and Wisdom<br/>
 
'''Ability Score Bonus:''' +2 to Charisma and Wisdom<br/>
 
'''Starting Age:''' As Wizard.<br/>
 
'''Starting Age:''' As Wizard.<br/>
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{| class="zebra d20"
 
{| class="zebra d20"
 
|+
 
|+
<div>{{Anchor|Table: The Assassin}}</div>
+
<div>{{Anchor|Table: Sea Witch}}</div>
 
Hit Die: d6
 
Hit Die: d6
 
|-
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
+
! rowspan="2" | [[BAB|BAB]]
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | Special
! colspan="10" | [[#Spells|Spells per Day]]
+
! colspan="4" | [[#Spells|Spells per Day]]
 
|-
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup>
+
! Can || 1st || 2nd || 3rd
 
|-  
 
|-  
|1st|| class="left" | +0 || +2 || +2 || +0
+
|1st|| +0 || +0 || +0 || +2
| class="left" | [[#Poison Use|Poison Use]], [[#Death Attack|Death Attack]] +3d6, [[#Personal Immunity|Personal Immunity]], [[#Spellcasting|Spellcasting]]
+
|| [[#Poison Use|Poison Use]], [[#Death Attack|Death Attack]] +3d6, [[#Personal Immunity|Personal Immunity]], [[#Spellcasting|Spellcasting]]
|2||—||—||—||—||—||—
+
|4||2||—||—
 
|-  
 
|-  
|2nd|| class="left" | +1 || +3 || +3 || +0
+
|2nd|| +1 || +0 || +0 || +3
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Death Attack|Death Attack]] +4d6
+
|| [[#Uncanny Dodge|Uncanny Dodge]], [[#Death Attack|Death Attack]] +4d6
|3||0||—||—||—||—||—
+
|5||3||—||—
 
|-  
 
|-  
|3rd|| class="left" | +2 || +3 || +3 || +1
+
|3rd|| +1 || +1 || +1 || +3
| class="left" | [[#Hide in Plain Sight|Hide in Plain Sight]], [[#Death Attack|Death Attack]] +5d6
+
|| [[#Hide in Plain Sight|Hide in Plain Sight]], [[#Death Attack|Death Attack]] +5d6
|3||1||—||—||—||—||—
+
|6||4||2||—
 
|-  
 
|-  
|4th||class="left" | +3 || +4 || +4 || +1
+
|4th|| +2 || +1 || +1 || +4
| class="left" | [[#Cloak of Discretion|Cloak of Discretion]], [[#Death Attack|Death Attack]] +6d6
+
|| [[#Cloak of Discretion|Cloak of Discretion]], [[#Death Attack|Death Attack]] +6d6
|3||2||0||—||—||—||—
+
|6||5||3||—
 
|-  
 
|-  
|5th||class="left" | +3 || +4 || +4 || +1
+
|5th|| +2 || +1 || +1 || +4
| class="left" | [[#Trapfinding|Trapfinding]], [[#Trapmaking|Trapmaking]], [[#Death Attack|Death Attack]] +7d6
+
|| [[#Trapfinding|Trapfinding]], [[#Trapmaking|Trapmaking]], [[#Death Attack|Death Attack]] +7d6
|3||3||1||—||—||—||
+
|6||6||4||2
 
|-  
 
|-  
|6th||class="left" | +4 || +5 || +5 || +2
+
|6th|| +3 || +2 || +2 || +5
| class="left" | [[#Palm Weapon|Palm Weapon]], [[#Death Attack|Death Attack]] +8d6
+
|| [[#Palm Weapon|Palm Weapon]], [[#Death Attack|Death Attack]] +8d6
|3||3||2||—||—||—||—
+
|6||6||5||3
 
|-  
 
|-  
 
|- class="noalt"
 
|- class="noalt"

Revision as of 19:16, 4 May 2021

Sea Witch

The Sea Witch is a full nature spellcaster that gathers its power from the “spirit of the sea”. They have a mix of lightning, wind, cold, curse, divination, enchantment, conjuration, and healing magic.

Hit Die: d6
Ability Score Bonus: +2 to Charisma and Wisdom
Starting Age: As Wizard.
Alignment: Any.
Starting Gold: 150gp

Table: Sea Witch

Hit Die: d6

Level BAB Saving Throws Special Spells per Day
Fort Ref Will Can 1st 2nd 3rd
1st +0 +0 +0 +2 Poison Use, Death Attack +3d6, Personal Immunity, Spellcasting 4 2
2nd +1 +0 +0 +3 Uncanny Dodge, Death Attack +4d6 5 3
3rd +1 +1 +1 +3 Hide in Plain Sight, Death Attack +5d6 6 4 2
4th +2 +1 +1 +4 Cloak of Discretion, Death Attack +6d6 6 5 3
5th +2 +1 +1 +4 Trapfinding, Trapmaking, Death Attack +7d6 6 6 4 2
6th +3 +2 +2 +5 Palm Weapon, Death Attack +8d6 6 6 5 3

Class Skills (4 + Int modifier per level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis) Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha).

SkillBalance +, Bluff +, Climb +, Concentration +, Craft +, Diplomacy +, Disable Device +, Disguise +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Perform +, Profession +, Search +, Sense Motive +, Sleight of Hand +, Spellcraft +, Spot +, Survival +, Swim +, Tumble + and Use Magic Device +
Skill Points4 +