Difference between revisions of "Aroghin Paragon (3.5e Racial Paragon Class)"
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'''Abilities:''' With any martial class, [[SRD:Strength|Strength]] is important, though, an aroghin paragon also relies on his physical [[SRD:Constitution|Constitution]] to get him through a battle. | '''Abilities:''' With any martial class, [[SRD:Strength|Strength]] is important, though, an aroghin paragon also relies on his physical [[SRD:Constitution|Constitution]] to get him through a battle. | ||
− | '''Races:''' Any [[Aroghin (3.5e Race)|aroghin]] | + | '''Races:''' Any [[Aroghin (3.5e Race)|aroghin]] or [[Granling (3.5e Race)|granling]] may take this class. |
'''Alignment:''' Any. | '''Alignment:''' Any. | ||
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|- | |- | ||
|1st|| class="left" | +1 || +2 || +0 || +0 | |1st|| class="left" | +1 || +2 || +0 || +0 | ||
− | | class="left" | [[#Enduring Might|Enduring Might]], [[#Nonlethal Damage Reduction|Nonlethal Damage Reduction 1/ | + | | class="left" | [[#Enduring Might|Enduring Might]], [[#Nonlethal Damage Reduction|Nonlethal Damage Reduction 1/—]] |
|- | |- | ||
|2nd|| class="left" | +2 || +3 || +0 || +0 | |2nd|| class="left" | +2 || +3 || +0 || +0 | ||
− | | class="left" | [[# | + | | class="left" | [[#Deflect Attack|Deflect Attack]], [[#Take the Hit|Take the Hit]] |
|- | |- | ||
|3rd|| class="left" | +3 || +3 || +1 || +1 | |3rd|| class="left" | +3 || +3 || +1 || +1 | ||
− | | class="left" | | + | | class="left" | [[SRD:Constitution|+2 Constitution]], [[#Brute Will|Brute Will]], [[#Improved Deflect Attack|Improved Deflect Attack]] |
|- class="noalt" | |- class="noalt" | ||
| colspan="42" class="skill" | | | colspan="42" class="skill" | | ||
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'''Weapon and Armor Proficiency:''' An aroghin paragon is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]] and with all armor ([[SRD:Armor Proficiency (Heavy)|heavy]], [[SRD:Armor Proficiency (Medium)|medium]], and [[SRD:Armor Proficiency (Light)|light]]) and [[SRD:Shield Proficiency|shields]] (including [[SRD:Tower Shield Proficiency|tower shields]]). | '''Weapon and Armor Proficiency:''' An aroghin paragon is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]] and with all armor ([[SRD:Armor Proficiency (Heavy)|heavy]], [[SRD:Armor Proficiency (Medium)|medium]], and [[SRD:Armor Proficiency (Light)|light]]) and [[SRD:Shield Proficiency|shields]] (including [[SRD:Tower Shield Proficiency|tower shields]]). | ||
− | '''{{Anchor|Enduring Might}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' | + | '''{{Anchor|Enduring Might}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, able to outlast all others, the aroghin paragon gains a bonus equal to ½ his character level on all checks he would use with the [[SRD:Endurance|Endurance]] feat. |
− | '''{{Anchor|Nonlethal Damage Reduction}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' | + | '''{{Anchor|Nonlethal Damage Reduction}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, toughing it out, they resist the pain that causes others to fall. An aroghin paragon ignores 1 point of nonlethal damage from attacks per 2 HD (2 points at 3 HD, 3 points at 5 HD and so on...). |
− | '''{{Anchor| | + | '''{{Anchor|Take the Hit}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, an aroghin paragon is trained to take pain. As an [[SRD:Immediate Actions|immediate action]] he may convert his [[#Nonlethal Damage Reduction|Nonlethal Damage Reduction]] into [[SRD:Damage Reduction|Damage Reduction X/—]] for 1 round (where X is a number equal to ½ his HD, rounded down, minimum of 1). |
− | '''{{Anchor|Brute Will}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' | + | '''{{Anchor|Deflect Attack}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, an aroghin paragon is trained to divert attacks away from himself with hands, sidesteps, shields or weapons at his disposal. As an [[SRD:Immediate Actions|immediate action]], after an attack was rolled against him, but before damage has been rolled, he may choose to make an opposed attack roll. If his check beats his opponent's roll, the blow is deflected harmlessly away as if the roll was a miss. He cannot deflect an attack with a result of a natural 20. |
+ | |||
+ | '''[[SRD:Constitution|+2 Constitution]]:''' At 3rd level, an aroghin paragon gains a +2 racial bonus to his [[SRD:Constitution|Constitution]] as he becomes hardier. | ||
+ | |||
+ | '''{{Anchor|Brute Will}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, an aroghin paragon is massively tough and stubborn, resisting all temptation. He gains his [[SRD:Constitution|Constitution]] bonus (if any) as a bonus to his [[SRD:Will|Will]] save. | ||
+ | |||
+ | '''{{Anchor|Improved Deflect Attack}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, with further training, an aroghin paragon gains a +2 bonus on his deflect roll. | ||
====Aroghin Paragon Starting Package==== | ====Aroghin Paragon Starting Package==== | ||
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'''Combat:''' An aroghin paragon takes point, wearing his opponents down with his resilience. Often, he serves as his group's martial warrior. | '''Combat:''' An aroghin paragon takes point, wearing his opponents down with his resilience. Often, he serves as his group's martial warrior. | ||
− | '''Advancement:''' Most aroghin paragons stick with martial classes, most commonly [[SRD:Fighter|fighter]] and [[SRD:Ranger|ranger]], though [[ | + | '''Advancement:''' Most aroghin paragons stick with martial classes, most commonly [[SRD:Fighter|fighter]] and [[SRD:Ranger|ranger]], though [[Granling (3.5e Race)|granlings]] are likely to become [[SRD:Barbarian|barbarians]]. Those aroghin paragons who go into the service of higher authority (mundane or otherworldly) have made fine progress as [[SRD:Cleric|clerics]], [[SRD:Monk|monks]] and [[SRD:Paladin|paladins]]. |
====Aroghin Paragons in the World==== | ====Aroghin Paragons in the World==== | ||
− | {{quote|So this is war? … I can do this all day.|orig=Ahkmagg Ahzooth, aroghin paragon|src=from the frontlines of The | + | {{quote|So this is war? … I can do this all day.|orig=Ahkmagg Ahzooth, aroghin paragon|src=from the frontlines of The Ooplaxii War}} |
− | Within aroghin society, it is the aroghin paragons who are the nobles, the leaders, the elite and the wealthy. Their strength earns them respect and admiration. Even [[ | + | Within aroghin society, it is the aroghin paragons who are the nobles, the leaders, the elite and the wealthy. Their strength earns them respect and admiration. Even [[Granling (3.5e Race)|granlings]] are respected for their strength and fortitude, though, they are still seen as second class citizens, they are often royal guards or revered gladiators. |
'''Daily Life:''' Aroghin paragons honor and serve those whom they owe allegiance to, following their orders. For those that follow them, they offer little comfort save the stability of their command. | '''Daily Life:''' Aroghin paragons honor and serve those whom they owe allegiance to, following their orders. For those that follow them, they offer little comfort save the stability of their command. |
Revision as of 03:51, 25 February 2010
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Contents
Aroghin Paragon
A stalwart and noble warrior deeply connected to his people. He strives to show the best traits of his people and lead by example. He is rugged and stubborn and remains true to his ideals and the ideals of his people to his end.
Making an Aroghin Paragon
An aroghin paragon leads in a battle, so he's gotta be tough, armored and careful not to get himself into something he can't get out of alive.
Abilities: With any martial class, Strength is important, though, an aroghin paragon also relies on his physical Constitution to get him through a battle.
Races: Any aroghin or granling may take this class.
Alignment: Any.
Starting Gold: 6d4 ×10 gp (150 gp).
Starting Age: Moderate, as fighter, when taken for 1st-level characters.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +0 | Enduring Might, Nonlethal Damage Reduction 1/— | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +0 | Deflect Attack, Take the Hit | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +1 | +2 Constitution, Brute Will, Improved Deflect Attack | ||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) |
Class Features
Aroghin paragons become tougher and more resilient as well as overcoming their failings. All of the following are class features of the aroghin paragon.
Weapon and Armor Proficiency: An aroghin paragon is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Enduring Might (Ex): At 1st level, able to outlast all others, the aroghin paragon gains a bonus equal to ½ his character level on all checks he would use with the Endurance feat.
Nonlethal Damage Reduction (Ex): At 1st level, toughing it out, they resist the pain that causes others to fall. An aroghin paragon ignores 1 point of nonlethal damage from attacks per 2 HD (2 points at 3 HD, 3 points at 5 HD and so on...).
Take the Hit (Ex): At 2nd level, an aroghin paragon is trained to take pain. As an immediate action he may convert his Nonlethal Damage Reduction into Damage Reduction X/— for 1 round (where X is a number equal to ½ his HD, rounded down, minimum of 1).
Deflect Attack (Ex): At 2nd level, an aroghin paragon is trained to divert attacks away from himself with hands, sidesteps, shields or weapons at his disposal. As an immediate action, after an attack was rolled against him, but before damage has been rolled, he may choose to make an opposed attack roll. If his check beats his opponent's roll, the blow is deflected harmlessly away as if the roll was a miss. He cannot deflect an attack with a result of a natural 20.
+2 Constitution: At 3rd level, an aroghin paragon gains a +2 racial bonus to his Constitution as he becomes hardier.
Brute Will (Ex): At 3rd level, an aroghin paragon is massively tough and stubborn, resisting all temptation. He gains his Constitution bonus (if any) as a bonus to his Will save.
Improved Deflect Attack (Ex): At 3rd level, with further training, an aroghin paragon gains a +2 bonus on his deflect roll.
Aroghin Paragon Starting Package
Weapons: warhammer, gauntlets.
Skill Selection: Pick a number of skills equal to 2 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
Climb | 4 | Str | −6 |
Craft | 4 | Int | — |
Handle Animal | 4 | Cha | — |
Intimidate | 4 | Cha | — |
Jump | 4 | Str | −6 |
Ride | 4 | Dex | — |
Swim | 4 | Str | −12 |
Listen (cc) | 2 | Wis | — |
Search (cc) | 2 | Int | — |
Spot (cc) | 2 | Wis | — |
Feat: Weapon Focus (warhammer).
Gear: scale mail, heavy steel shield, Backpack, 2 days rations, flint and steel.
Gold: 62 gp.
Campaign Information
Playing an Aroghin Paragon
Religion: Aroghin paragons pay homage to their God King, though, they also worship deities with the Death domain.
Other Classes: Whenever someone needs a big tough guy to step forward and get his job done, they are glad to have an aroghin paragon around.
Combat: An aroghin paragon takes point, wearing his opponents down with his resilience. Often, he serves as his group's martial warrior.
Advancement: Most aroghin paragons stick with martial classes, most commonly fighter and ranger, though granlings are likely to become barbarians. Those aroghin paragons who go into the service of higher authority (mundane or otherworldly) have made fine progress as clerics, monks and paladins.
Aroghin Paragons in the World
“ | So this is war? … I can do this all day. | ” |
—Ahkmagg Ahzooth, aroghin paragon, from the frontlines of The Ooplaxii War |
Within aroghin society, it is the aroghin paragons who are the nobles, the leaders, the elite and the wealthy. Their strength earns them respect and admiration. Even granlings are respected for their strength and fortitude, though, they are still seen as second class citizens, they are often royal guards or revered gladiators.
Daily Life: Aroghin paragons honor and serve those whom they owe allegiance to, following their orders. For those that follow them, they offer little comfort save the stability of their command.
Notables: Ahmahroque Cahleethou, a noblewoman, foiled several assassination attempts on her aging husband, ensuring that the aroghin nation remained stable until his successor could be named. He chose to name his wife, and she went on to rule in the senate where she later became head judge and led raiding squads against heretics, slaughtering a great many before she finally retired. After her death, she was taken up the great mountain and buried under the great God King's palace.
Organizations: Aroghin paragons are occasionally pressed into forming elite platoons to combat specific threats to the aroghin lands.
NPC Reactions: Aroghin paragons are often treated with respect and admiration, viewed as heros with near celebrity. Common folk love to be associated with such power and will often go out of their way to both please them and prevent them from getting angry and bearing their wrath upon the weak.
Aroghin Paragon Lore
Characters with ranks in Knowledge (local) can research aroghin paragons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | Aroghin paragons can take a lot of punches in a fist fight. |
10 | Aroghin paragons are rugged, and can take a lot of physical abuse. |
15 | Aroghin paragons have overcome the weaknesses of their bretheren. |
20 | Aroghin paragons continue to develop the power of the aroghin race long after they have gone onto other careers. |
Aroghin Paragons in the Game
Aroghin paragons fill the role of the warrior, the elite bodyguard, the noble knight, the military leader or any such position that requires a big tough guy who can take a hit.
Adaptation: Replace the 3rd level Constitution bonus with a Strength bonus for an aroghin paragon who relies on his muscles to pound his enemies and get the job done.
Sample Encounter: Three aroghin temple guards on a patrol stumble across the PCs in a restricted area, they call out in Aroghin as they attack head on, spaced 10 feet apart.
EL 5:
Back to Main Page → 3.5e Homebrew → Classes → Racial Paragon Classes
Author | Ganteka Future + |
Challenge Rating | 3 + |
Identifier | 3.5e Racial Paragon Class + |
Name | Aroghin Temple Guard + |
Rating | Undiscussed + |
Size | Medium + |
Skill | Climb +, Craft +, Handle Animal +, Intimidate +, Jump +, Ride + and Swim + |
Summary | Overcoming their weaknesses, they gain a great enduring strength. + and Elite working soldier tasked with patrols and keeping the peace. + |
Title | Aroghin Paragon + |
Type | Humanoid (Aroghin) + |