Difference between revisions of "Ionize (3.5e Feat)"
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|prereqs=Able to cast [[Ionic Generator (3.5e Spell)|Ionic Generator]] spell, Must have been exposed to the [[Ionic Generator (3.5e Spell)|Ionic Generator]] spell every day for a week, Spellcraft 4 ranks | |prereqs=Able to cast [[Ionic Generator (3.5e Spell)|Ionic Generator]] spell, Must have been exposed to the [[Ionic Generator (3.5e Spell)|Ionic Generator]] spell every day for a week, Spellcraft 4 ranks | ||
|fluff=<!-- Any non-mechanical flavor you want to show --> | |fluff=<!-- Any non-mechanical flavor you want to show --> | ||
− | |benefit=Your body has fully ingested the effect of the spell. When you cast [[Ionic Generator (3.5e Spell)|Ionic Generator]] on yourself, the duration of the spell increases by 24 hours for every 4 ranks in Spellcraft skill, and you can now store ionic charges up to twice your level. As long as you are under the effect of [[Ionic Generator (3.5e Spell)|Ionic Generator]], you gain energy resistance to electricity equal to the number of ionic charges stored | + | |benefit=Your body has fully ingested the effect of the spell. When you cast [[Ionic Generator (3.5e Spell)|Ionic Generator]] on yourself, the duration of the spell increases by 24 hours for every 4 ranks in Spellcraft skill, and you can now store ionic charges up to twice your level. As long as you are under the effect of [[Ionic Generator (3.5e Spell)|Ionic Generator]], you gain energy resistance to electricity equal to half the number of ionic charges stored (rounded down). |
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= The spell last for 24 hours, you can store ionic charges up to your level, you not gains energy resistance to electricity, and the DC of electricity spells are not increased. | |normal= The spell last for 24 hours, you can store ionic charges up to your level, you not gains energy resistance to electricity, and the DC of electricity spells are not increased. |
Revision as of 20:22, 3 October 2024
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Ionize [Spelltouched]
Prerequisites: Able to cast Ionic Generator spell, Must have been exposed to the Ionic Generator spell every day for a week, Spellcraft 4 ranksBenefit: Your body has fully ingested the effect of the spell. When you cast Ionic Generator on yourself, the duration of the spell increases by 24 hours for every 4 ranks in Spellcraft skill, and you can now store ionic charges up to twice your level. As long as you are under the effect of Ionic Generator, you gain energy resistance to electricity equal to half the number of ionic charges stored (rounded down).
Normal: The spell last for 24 hours, you can store ionic charges up to your level, you not gains energy resistance to electricity, and the DC of electricity spells are not increased.Special: You cannot choose this feat if you already have the Ionic Spark feat, or Lightning Shaper feat.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | Moderate + |
Author | Neostar + |
Identifier | 3.5e Feat + |
Prerequisite | Able to cast Ionic Generator spell +, Must have been exposed to the Ionic Generator spell every day for a week + and Spellcraft 4 ranks + |
Rating | Undiscussed + |
Summary | By dint of being exposed to electricity, you have become a living battery, and live familiarly with electricity. + |
Title | Ionize + |
Type | Spelltouched + |