Difference between revisions of "User:Paleomancer/Occultist (3.5e Base Class)"

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==Occultist==
 
==Occultist==
  
<-general description->.
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A spellcaster for a lower magic setting (3.5e adaptation of the 5e OGL Warlock (add link).
  
 
===Making an Occultist===
 
===Making an Occultist===
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<-Strong points and weak points, and effectiveness with party members.->
 
<-Strong points and weak points, and effectiveness with party members.->
  
'''Abilities:''' Intelligence  
+
'''Abilities:''' Intelligence is the key ability score for spells and cantrips. Dexterity is useful for defense and ranged spell combat. Constitution, as always, aids Concentration and increases hit points. Charisma is useful, though not essential, for social skills.
  
'''Races:''' <-Description of relative likelihood of various races to join this class.->
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'''Races:''' Any race might find something of value, though humans are more prone than most to pursing such studies.
  
'''Alignment:''' <-Alignments allowed for this class, or write "Any"->.
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'''Alignment:''' Any.
  
 
'''Starting Gold:''' <-starting gold; YdZ->&times;10 gp (<-average starting gold.  This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).
 
'''Starting Gold:''' <-starting gold; YdZ->&times;10 gp (<-average starting gold.  This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).
  
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' <-Select "Simple" or "As [[rogue]]", "Moderate" or "As [[fighter]]", or "Complex" or "As [[wizard]]", to let players know which starting age category to use for 1st-level characters->.
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'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' "Complex".
  
 
{{3.5e Class Simple
 
{{3.5e Class Simple
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|will=Good
 
|will=Good
 
|specialhead1= colspan="10" {{!}} Spells
 
|specialhead1= colspan="10" {{!}} Spells
|specialhead2=  Cantrips Known  {{!!}} Spells Known<sup>st</sup> {{!!}} Spell Slots<sup>nd</sup> {{!!}} Slot Level<sup>nd</sup> {{!!}} Secrets Known<sup>nd</sup>
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|specialhead2=  Cantrips Known  {{!!}} Spells Known<sup>st</sup> {{!!}} Spell Slots<sup>nd</sup> {{!!}} Slot Level<sup>nd</sup>
|special1=<!-- special abilities granted at 1 --> {{!!}} 2 {{!!}} 2 {{!!}} 1 {{!!}} — {{!!}} —
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|special1=Otherworldly Patron, Pact Magic {{!!}} 2 {{!!}} 2 {{!!}} 1 {{!!}} 1st
|special2=<!-- special abilities granted at 2 --> {{!!}} 2 {{!!}} 3 {{!!}} 2 {{!!}} — {{!!}} —
+
|special2=Unearthed Arcana (2) {{!!}} 2 {{!!}} 3 {{!!}} 2 {{!!}} 1st
|special3=<!-- special abilities granted at 3 --> {{!!}} 2 {{!!}} 4 {{!!}} 2 {{!!}} — {{!!}} —
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|special3=Pact Boon {{!!}} 2 {{!!}} 4 {{!!}} 2 {{!!}} 2nd
|special4=<!-- special abilities granted at 4 --> {{!!}} 3 {{!!}} 5 {{!!}} 2 {{!!}} — {{!!}} —
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|special4=<!-- special abilities granted at 4 --> {{!!}} 3 {{!!}} 5 {{!!}} 2 {{!!}} 2nd
|special5=<!-- special abilities granted at 5 --> {{!!}} 3 {{!!}} 6 {{!!}} 2 {{!!}} {{!!}}
+
|special5=Unearthed Arcana {{!!}} 3 {{!!}} 6 {{!!}} 2 {{!!}} 3rd {{!!}} 3
|special6=<!-- special abilities granted at 6 --> {{!!}} 3 {{!!}} 7 {{!!}} 2 {{!!}} — {{!!}} —
+
|special6=<!-- special abilities granted at 6 --> {{!!}} 3 {{!!}} 7 {{!!}} 2 {{!!}} 3rd
|special7=<!-- special abilities granted at 7 --> {{!!}} 3 {{!!}} 8 {{!!}} 2 {{!!}} — {{!!}} —
+
|special7=Unearthed Arcana {{!!}} 3 {{!!}} 8 {{!!}} 2 {{!!}} 4th
|special8=<!-- special abilities granted at 8 --> {{!!}} 3 {{!!}} 9 {{!!}} 2 {{!!}} — {{!!}} —
+
|special8=<!-- special abilities granted at 8 --> {{!!}} 3 {{!!}} 9 {{!!}} 2 {{!!}} 4th
|special9=<!-- special abilities granted at 9 --> {{!!}} 3 {{!!}} 10 {{!!}} 2 {{!!}} — {{!!}} —
+
|special9=Unearthed Arcana {{!!}} 3 {{!!}} 10 {{!!}} 2 {{!!}} 5th
|special10=<!-- special abilities granted at 10 --> {{!!}} 4 {{!!}} 10 {{!!}} 3 {{!!}} — {{!!}} —
+
|special10=<!-- special abilities granted at 10 --> {{!!}} 4 {{!!}} 10 {{!!}} 3 {{!!}} 5th
|special11=<!-- special abilities granted at 11 --> {{!!}} 4 {{!!}} 11 {{!!}} 3 {{!!}} — {{!!}} —
+
|special11=<!-- special abilities granted at 11 --> {{!!}} 4 {{!!}} 11 {{!!}} 3 {{!!}} 5th
|special12=<!-- special abilities granted at 12 --> {{!!}} 4 {{!!}} 11 {{!!}} 3 {{!!}} — {{!!}} —
+
|special12=Unearthed Arcana {{!!}} 4 {{!!}} 11 {{!!}} 3 {{!!}} 5th
|special13=<!-- special abilities granted at 13 --> {{!!}} 4 {{!!}} 12 {{!!}} 3 {{!!}} — {{!!}} —
+
|special13=<!-- special abilities granted at 13 --> {{!!}} 4 {{!!}} 12 {{!!}} 3 {{!!}} 5th
|special14=<!-- special abilities granted at 14 --> {{!!}} 4 {{!!}} 12 {{!!}} 3 {{!!}} — {{!!}} —
+
|special14=<!-- special abilities granted at 14 --> {{!!}} 4 {{!!}} 12 {{!!}} 3 {{!!}} 5th
|special15=<!-- special abilities granted at 15 --> {{!!}} 4 {{!!}} 13 {{!!}} 3 {{!!}} {{!!}}
+
|special15=Unearthed Arcana {{!!}} 4 {{!!}} 13 {{!!}} 3 {{!!}} 5th {{!!}} 7
|special16=<!-- special abilities granted at 16 --> {{!!}} 4 {{!!}} 13 {{!!}} 3 {{!!}} — {{!!}} —
+
|special16=<!-- special abilities granted at 16 --> {{!!}} 4 {{!!}} 13 {{!!}} 3 {{!!}} 5th
|special17=<!-- special abilities granted at 17 --> {{!!}} 4 {{!!}} 14 {{!!}} 4 {{!!}} — {{!!}} —
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|special17=<!-- special abilities granted at 17 --> {{!!}} 4 {{!!}} 14 {{!!}} 4 {{!!}} 5th
|special18=<!-- special abilities granted at 18 --> {{!!}} 4 {{!!}} 14 {{!!}} 4 {{!!}} {{!!}}
+
|special18=Unearthed Arcana {{!!}} 4 {{!!}} 14 {{!!}} 4 {{!!}} 5th {{!!}} 8
|special19=<!-- special abilities granted at 19 --> {{!!}} 4 {{!!}} 15 {{!!}} 4 {{!!}} — {{!!}} —
+
|special19=<!-- special abilities granted at 19 --> {{!!}} 4 {{!!}} 15 {{!!}} 4 {{!!}} 5th
|special20=<!-- special abilities granted at 20 --> {{!!}} 4 {{!!}} 15 {{!!}} 4 {{!!}} — {{!!}} —
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|special20=<!-- special abilities granted at 20 --> {{!!}} 4 {{!!}} 15 {{!!}} 4 {{!!}} 5th
 
|skillpoints=4
 
|skillpoints=4
 
|skills=<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below.  If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->  
 
|skills=<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below.  If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->  

Revision as of 02:17, 15 August 2018

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Date Created: 8/14/2018
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Occultist

A spellcaster for a lower magic setting (3.5e adaptation of the 5e OGL Warlock (add link).

Making an Occultist

<-Strong points and weak points, and effectiveness with party members.->

Abilities: Intelligence is the key ability score for spells and cantrips. Dexterity is useful for defense and ranged spell combat. Constitution, as always, aids Concentration and increases hit points. Charisma is useful, though not essential, for social skills.

Races: Any race might find something of value, though humans are more prone than most to pursing such studies.

Alignment: Any.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: "Complex".

Table: The Occultist

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells
Fort Ref Will Cantrips Known Spells Knownst Spell Slotsnd Slot Levelnd
1st +0 +0 +0 +2 Otherworldly Patron, Pact Magic 2 2 1 1st
2nd +1 +0 +0 +3 Unearthed Arcana (2) 2 3 2 1st
3rd +2 +1 +1 +3 Pact Boon 2 4 2 2nd
4th +3 +1 +1 +4 3 5 2 2nd
5th +3 +1 +1 +4 Unearthed Arcana 3 6 2 3rd 3
6th +4 +2 +2 +5 3 7 2 3rd
7th +5 +2 +2 +5 Unearthed Arcana 3 8 2 4th
8th +6/+1 +2 +2 +6 3 9 2 4th
9th +6/+1 +3 +3 +6 Unearthed Arcana 3 10 2 5th
10th +7/+2 +3 +3 +7 4 10 3 5th
11th +8/+3 +3 +3 +7 4 11 3 5th
12th +9/+4 +4 +4 +8 Unearthed Arcana 4 11 3 5th
13th +9/+4 +4 +4 +8 4 12 3 5th
14th +10/+5 +4 +4 +9 4 12 3 5th
15th +11/+6/+1 +5 +5 +9 Unearthed Arcana 4 13 3 5th 7
16th +12/+7/+2 +5 +5 +10 4 13 3 5th
17th +12/+7/+2 +5 +5 +10 4 14 4 5th
18th +13/+8/+3 +6 +6 +11 Unearthed Arcana 4 14 4 5th 8
19th +14/+9/+4 +6 +6 +11 4 15 4 5th
20th +15/+10/+5 +6 +6 +12 4 15 4 5th

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Intimidate (Cha), Knowledge (Int), Profession (Wis), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Use Magic Device (Cha).


Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-Description of class weapon & armor proficiencies.->

Spells: <-Delete this section if this class does not cast spells. Description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.-> <-pluralized class name-> choose their spells from the following list:

0—<-spells, spells, spells->

1st—<-spells, spells, spells->

2nd—<-spells, spells, spells->

3rd—<-spells, spells, spells->

4th—<-spells, spells, spells->

5th—<-spells, spells, spells->

6th—<-spells, spells, spells->

7th—<-spells, spells, spells->

8th—<-spells, spells, spells->

9th—<-spells, spells, spells->

<span id="Table: <-class name-> Spells Known">Table: <-class name-> Spells Known</span>
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: <-Delete this section if this class does not manifest powers. Description of manifesting abilities: on what stat save DCs are based, on what stat bonus power points are based, and what stat determines the highest level power that can be manifested.-> <-pluralized class name-> choose their powers from the following list:

0—<-powers, powers, powers->

1st—<-powers, powers, powers->

2nd—<-powers, powers, powers->

3rd—<-powers, powers, powers->

4th—<-powers, powers, powers->

5th—<-powers, powers, powers->

6th—<-powers, powers, powers->

7th—<-powers, powers, powers->

8th—<-powers, powers, powers->

9th—<-powers, powers, powers->

Maximum Power Level Known: This column determines the highest level power a <-class name-> can learn at this level.

To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section.->

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-# of levels-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable, put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable, put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.





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