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Fortify Armor (3.5e Utterance)

452 bytes added, 08:17, 11 May 2018
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''Qiohoyikaio-njhnk-xrbqnjr!''
With a word of power, you convince the universe you are far more solid and amorphous than you really are. You gain The target is primed with an utterance that you can trigger at any time later within the next 24 hours as a standard action. No truename check is required to prime the target. Once triggered the target gains 25% fortification.
'''Reverse:''' You alter When you have 8 ranks in Truespeech, the universe to treat creatures immune to critical hits (due fortification rises to magic or natural abilities) as if they actually had weak points. You strip the creature's immunity by 2550%. Treat immunity It rises again to critical hits as 10075% fortification for this purpose. A successful [[Fortitude]] save negates. Multiple utterances stackat 13 ranks, reducing fortification and to a maximum of 0100%at 18 ranks.
'''AugmentationReverse:''' For every +10 You alter the universe to treat creatures immune to critical hits (due to magic or natural abilities) as if they actually had weak points. You strip the base DC creature's immunity by, the same amount as you would gain in fortification amount is increased (or decreased for reversed) by another 25the normal ability. Treat immunity to critical hits as 100%fortification for this purpose. A successful [[Fortitude]] save negates. Multiple utterances stack, reducing fortification to a maximum of 1000% at DC . '''Augmentation:''' For every +10 you increase the base DC 40by, you can trigger an additional primed instance of this utterance in the same action. For the reversed, you can target another creature within range.
===Primal Utterance===
''Normal:'' You can employ the utterance as an immediate action at 100% with no check needed, and lasts for 1 hour/level (D).
''Reversed:'' You can employ the utterance as an immediate action at 100% with no check needed. It becomes a save for half (50% reduction).
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