Difference between revisions of "Eyepatch, Blackened (3.5e Equipment)"

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(Blackened Eyepatch)
(Blackened Eyepatch)
 
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The blackened eyepatch takes up the face slot and is worn over one eye.  If you are afflicted with a light based effect that [[SRD:Dazzled|dazzles]] or [[SRD:Blind|blinds]], you can switch the patch to use your good eye, ignoring dazzling and reducing blindness to merely having a 20% miss chance due to concealment for the duration of the effect.
 
The blackened eyepatch takes up the face slot and is worn over one eye.  If you are afflicted with a light based effect that [[SRD:Dazzled|dazzles]] or [[SRD:Blind|blinds]], you can switch the patch to use your good eye, ignoring dazzling and reducing blindness to merely having a 20% miss chance due to concealment for the duration of the effect.
  
Alternatively if you keep one eye covered for at least 10 minutes and then reveal it, you gain low-light vision for 1 minute.  You must cover your eye again for the effect to come back into play.
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Alternatively if you keep one eye covered for at least 10 minutes and then reveal it as a move action, you gain low-light vision for 1 minute.  You must cover your eye again for the effect to come back into play.
  
 
If you don't have it already, you suffer from the [[One-Eye (3.5e Flaw)|One-Eye]] flaw while wearing the eyepatch.
 
If you don't have it already, you suffer from the [[One-Eye (3.5e Flaw)|One-Eye]] flaw while wearing the eyepatch.

Latest revision as of 02:54, 27 January 2018

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 1-26-18
Status: Complete
Editing: Mechanical changes hidden behind the eyepatch.
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Blackened Eyepatch[edit]

The blackened eyepatch takes up the face slot and is worn over one eye. If you are afflicted with a light based effect that dazzles or blinds, you can switch the patch to use your good eye, ignoring dazzling and reducing blindness to merely having a 20% miss chance due to concealment for the duration of the effect.

Alternatively if you keep one eye covered for at least 10 minutes and then reveal it as a move action, you gain low-light vision for 1 minute. You must cover your eye again for the effect to come back into play.

If you don't have it already, you suffer from the One-Eye flaw while wearing the eyepatch.

Craft (Craft Taxidermy) DC 15. Market Price 50 gp.



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Eiji-kun's Homebrew (5657 Articles)
Eiji-kunv
AuthorEiji-kun +
Cost50 gp +
Craft DC15 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryAn eyepatch can be used to cover a missing eye, or used to protect a working eye from bright light and keeping it ready for darkened zones. +
TitleEyepatch, Blackened +