Difference between revisions of "Eyepatch, Blackened (3.5e Equipment)"
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The blackened eyepatch takes up the face slot and is worn over one eye. If you are afflicted with a light based effect that [[SRD:Dazzled|dazzles]] or [[SRD:Blind|blinds]], you can switch the patch to use your good eye, ignoring dazzling and reducing blindness to merely having a 20% miss chance due to concealment for the duration of the effect. | The blackened eyepatch takes up the face slot and is worn over one eye. If you are afflicted with a light based effect that [[SRD:Dazzled|dazzles]] or [[SRD:Blind|blinds]], you can switch the patch to use your good eye, ignoring dazzling and reducing blindness to merely having a 20% miss chance due to concealment for the duration of the effect. | ||
− | Alternatively if you keep one eye covered for at least 10 minutes and then reveal it, you gain low-light vision for 1 minute. You must cover your eye again for the effect to come back into play. | + | Alternatively if you keep one eye covered for at least 10 minutes and then reveal it as a move action, you gain low-light vision for 1 minute. You must cover your eye again for the effect to come back into play. |
If you don't have it already, you suffer from the [[One-Eye (3.5e Flaw)|One-Eye]] flaw while wearing the eyepatch. | If you don't have it already, you suffer from the [[One-Eye (3.5e Flaw)|One-Eye]] flaw while wearing the eyepatch. |
Latest revision as of 02:54, 27 January 2018
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Blackened Eyepatch[edit]
The blackened eyepatch takes up the face slot and is worn over one eye. If you are afflicted with a light based effect that dazzles or blinds, you can switch the patch to use your good eye, ignoring dazzling and reducing blindness to merely having a 20% miss chance due to concealment for the duration of the effect.
Alternatively if you keep one eye covered for at least 10 minutes and then reveal it as a move action, you gain low-light vision for 1 minute. You must cover your eye again for the effect to come back into play.
If you don't have it already, you suffer from the One-Eye flaw while wearing the eyepatch.
Craft (Craft Taxidermy) DC 15. Market Price 50 gp.
Back to Main Page → 3.5e Homebrew → Equipment → Adventuring Gear
Eiji-kunv |
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Facts about "Eyepatch, Blackened (3.5e Equipment)"
Author | Eiji-kun + |
Cost | 50 gp + |
Craft DC | 15 + |
Identifier | 3.5e Equipment + |
Rating | Undiscussed + |
Summary | An eyepatch can be used to cover a missing eye, or used to protect a working eye from bright light and keeping it ready for darkened zones. + |
Title | Eyepatch, Blackened + |