Difference between revisions of "User talk:Kassupernova"

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(Level Adjustment for Deep Sea FIshman.: new section)
(Level Adjustment for Deep Sea FIshman.)
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== Level Adjustment for Deep Sea FIshman. ==
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== Level Adjustment for Deep Sea Fishman. ==
  
So, his many abilities seem pretty powerful, and I've tried to make them so that they scale with his levels a little. They seem strong at lower levels and not too overpowered at later levels. The abilities are also directed to be used specifically for large creatures and smaller. Now... these abilites are, however, very situational and have considerable risk involved. Swallow Whole in particular, can give the opponent that is swallowed opportunity to due serious damage. The fact that many large creatures will have high strength checks and/or slashing or piercing natural weapons is a factor. If the enemy is immune or resistant to poison is a factor. The fact that the AC in the stomach is 10+ 1/2 the fishman's natural armor and nothing else. I gave it 4 natural armor to give his belly 2 more AC, but I know how powerful natural armor is, so I made him unable to wear medium or heavy armor. It's Frightening Presence I balanced pretty well (it can work once per turn on one enemy, only), but it only works in the dark. I didn't want its racial abilities to be useless at higher levels so I add "+1/2 of Fishman's HD" to the DC's. And the Light Sensitivity is a HUGE factor to balance. I know that it should be a strong race, but its SO situational that being anywhere with plenty of light, no water to swim in, and no mud, rock or sand would make him a super weak race. I've placed many limiters to balance the situationally strong abilites and can't decide on an apporpriate Level Adjustment. Please Help. lol [[User:Kassupernova|Kassupernova]] ([[User talk:Kassupernova|talk]]) 23:01, 15 December 2017 (MST)
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So, his many abilities seem pretty powerful, and I've tried to make them so that they scale with his levels a little. They seem strong at lower levels and not too overpowered at later levels. The abilities are also directed to be used specifically for large creatures and smaller. Now... these abilities are, however, very situational and have considerable risk involved. Swallow Whole in particular, can give the opponent that is swallowed opportunity to due serious damage. The fact that many large creatures will have high strength checks and/or slashing or piercing natural weapons is a factor. If the enemy is immune or resistant to poison is a factor. The fact that the AC in the stomach is 10+ 1/2 the Fishman's natural armor and nothing else. I gave it 4 natural armor to give his belly 2 more AC, but I know how powerful natural armor is, so I made him unable to wear medium or heavy armor. It's Frightening Presence I balanced pretty well (it can work once per turn on one enemy, only), but it only works in the dark. I didn't want its racial abilities to be useless at higher levels so I add "+1/2 of Fishman's HD" to the DC's. And the Light Sensitivity is a HUGE factor to balance. I know that it should be a strong race, but it's SO situational that being anywhere with plenty of light, no water to swim in, and no mud, rock or sand would make him a super weak race. I've placed many limiters to balance the situationally strong abilities and can't decide on an appropriate Level Adjustment. Please Help. lol [[User:Kassupernova|Kassupernova]] ([[User talk:Kassupernova|talk]]) 23:01, 15 December 2017 (MST)

Revision as of 06:03, 16 December 2017

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Level Adjustment for Deep Sea Fishman.

So, his many abilities seem pretty powerful, and I've tried to make them so that they scale with his levels a little. They seem strong at lower levels and not too overpowered at later levels. The abilities are also directed to be used specifically for large creatures and smaller. Now... these abilities are, however, very situational and have considerable risk involved. Swallow Whole in particular, can give the opponent that is swallowed opportunity to due serious damage. The fact that many large creatures will have high strength checks and/or slashing or piercing natural weapons is a factor. If the enemy is immune or resistant to poison is a factor. The fact that the AC in the stomach is 10+ 1/2 the Fishman's natural armor and nothing else. I gave it 4 natural armor to give his belly 2 more AC, but I know how powerful natural armor is, so I made him unable to wear medium or heavy armor. It's Frightening Presence I balanced pretty well (it can work once per turn on one enemy, only), but it only works in the dark. I didn't want its racial abilities to be useless at higher levels so I add "+1/2 of Fishman's HD" to the DC's. And the Light Sensitivity is a HUGE factor to balance. I know that it should be a strong race, but it's SO situational that being anywhere with plenty of light, no water to swim in, and no mud, rock or sand would make him a super weak race. I've placed many limiters to balance the situationally strong abilities and can't decide on an appropriate Level Adjustment. Please Help. lol Kassupernova (talk) 23:01, 15 December 2017 (MST)