Difference between revisions of "Lock-On Shooting (3.5e Feat)"

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|prereqs=[[SRD:Precise Shot|Precise Shot]], [[SRD:Rapid Shot|Rapid Shot]], Spot 9 ranks
 
|prereqs=[[SRD:Precise Shot|Precise Shot]], [[SRD:Rapid Shot|Rapid Shot]], Spot 9 ranks
 
|fluff=I've got you in my sights!
 
|fluff=I've got you in my sights!
|benefit=If you've entered initiative and have maintained visual contact of the target for at least 3 rounds, on the beginning of the forth round and beyond you may use a swift action, locking onto all opponents in your first range increment.  You make all your attacks in a round at your highest attack bonus (before adding any penalties that apply) and no longer miss on a natural 1.  Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.  These benefits last until the beginning of your next turn, after which you must wait another 3 rounds before trying again.  
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|benefit=If you've entered initiative and have maintained visual contact of the target for at least 3 rounds, on the beginning of the forth round and beyond you may use a swift action, locking onto all opponents in your first range increment.  You make all your attacks in a round at your highest attack bonus (before adding any penalties that apply) and no longer miss on a natural 1.  Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target, even invisible targets you were unaware of.  These benefits last until the beginning of your next turn, after which you must wait another 3 rounds before trying again.  
 
|example=
 
|example=
 
|normal=
 
|normal=

Revision as of 07:10, 18 August 2017

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 4-4-17
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
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Lock-On Shooting [Fighter] I've got you in my sights!Prerequisites: Precise Shot, Rapid Shot, Spot 9 ranksBenefit: If you've entered initiative and have maintained visual contact of the target for at least 3 rounds, on the beginning of the forth round and beyond you may use a swift action, locking onto all opponents in your first range increment. You make all your attacks in a round at your highest attack bonus (before adding any penalties that apply) and no longer miss on a natural 1. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target, even invisible targets you were unaware of. These benefits last until the beginning of your next turn, after which you must wait another 3 rounds before trying again.



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Eiji-kun's Homebrew (5670 Articles)
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Article BalanceVery High +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisitePrecise Shot +, Rapid Shot + and Spot 9 ranks +
RatingUndiscussed +
SummaryAfter 3 rounds of observing a target, you can lock on and rarely miss in a flurry of attacks. +
TitleLock-On Shooting +
TypeFighter +