Difference between revisions of "Blacksteel (3.5e Equipment)"
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[[Summary::A material very similar to steel, blacksteel has the odd trait of drawing blood.]] This dark grey to black metal is said to come from a country plagued by horrible creatures which are more easily killed through [[Bleedout (3.5e Condition)|bleedout]]. A weapon made of blacksteel deal a point of [[Bleedout (3.5e Condition)|bleed]] with each successful strike when used to deal piercing or slashing damage, on a critical threat (whether or not the critical hit is confirmed) it increase the amount of [[Bleedout (3.5e Condition)|bleed]] to 1d4, if the critical threat is a natural 20 the [[Bleedout (3.5e Condition)|bleed]] is maximized to 4. Weapons made of blacksteel gain a 10% discount on the [[Bloodthirsty (3.5e Equipment)|Bloodthirsty]], Blurstrike<sup>[[Publication:Magic Item Compendium|MIC]]</sup>, [[SRD:Keen|Keen]], [[Massive Critical (3.5e Equipment)|Massive Critical]], [[Razor (3.5e Equipment)|Razor]] and other enhancement which affect critical strike. | [[Summary::A material very similar to steel, blacksteel has the odd trait of drawing blood.]] This dark grey to black metal is said to come from a country plagued by horrible creatures which are more easily killed through [[Bleedout (3.5e Condition)|bleedout]]. A weapon made of blacksteel deal a point of [[Bleedout (3.5e Condition)|bleed]] with each successful strike when used to deal piercing or slashing damage, on a critical threat (whether or not the critical hit is confirmed) it increase the amount of [[Bleedout (3.5e Condition)|bleed]] to 1d4, if the critical threat is a natural 20 the [[Bleedout (3.5e Condition)|bleed]] is maximized to 4. Weapons made of blacksteel gain a 10% discount on the [[Bloodthirsty (3.5e Equipment)|Bloodthirsty]], Blurstrike<sup>[[Publication:Magic Item Compendium|MIC]]</sup>, [[SRD:Keen|Keen]], [[Massive Critical (3.5e Equipment)|Massive Critical]], [[Razor (3.5e Equipment)|Razor]] and other enhancement which affect critical strike. | ||
− | As an armor material blacksteel is is capable of preventing bloodloss to some degree. When wearing a blacksteel armor the wearer prevent 1 point of bleed damage per turn and only lose | + | As an armor material blacksteel is is capable of preventing bloodloss to some degree. When wearing a blacksteel armor the wearer prevent 1 point of bleed damage per turn and only lose half as much as their maximum hit point on [[Bleedout (3.5e Condition)|bleedout]] (usually 10%). |
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Revision as of 05:09, 18 April 2018
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Blacksteel
A material very similar to steel, blacksteel has the odd trait of drawing blood. This dark grey to black metal is said to come from a country plagued by horrible creatures which are more easily killed through bleedout. A weapon made of blacksteel deal a point of bleed with each successful strike when used to deal piercing or slashing damage, on a critical threat (whether or not the critical hit is confirmed) it increase the amount of bleed to 1d4, if the critical threat is a natural 20 the bleed is maximized to 4. Weapons made of blacksteel gain a 10% discount on the Bloodthirsty, BlurstrikeMIC, Keen, Massive Critical, Razor and other enhancement which affect critical strike.
As an armor material blacksteel is is capable of preventing bloodloss to some degree. When wearing a blacksteel armor the wearer prevent 1 point of bleed damage per turn and only lose half as much as their maximum hit point on bleedout (usually 10%).
Type of Blacksteel Item | Item Cost Modifier |
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Ammunition | +30 gp |
Armor | +1,000 gp |
Weapon | +1,500 gp |
Blacksteel has 25 hit points per inch of thickness and hardness 10.
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