Difference between revisions of "Extreme Speed (3.5e Feat)"
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|name=Movement Teleport | |name=Movement Teleport | ||
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− | |summary=Whenever you use a [ | + | |summary=Whenever you use a [Teleportation] ability you may simply move. |
− | |prereqs=Must be able to use a [ | + | |prereqs=Must be able to use a [Teleportation]-Effect inherently. |
|fluff=<!-- Any non-mechanical flavor you want to show --> | |fluff=<!-- Any non-mechanical flavor you want to show --> | ||
− | |benefit=Whenever you use a [ | + | |benefit=Whenever you use a [Teleportation]-effect you may alter it in way which you not teleport as much as make you go extremely fast. If you do so you treat your teleport as extremely fast movement, in which case you are limited to where you can travel by your movement speeds; thus you cannot teleport through a locked door unless you could walk through it, nor could you teleport into the air without a fly speed, or teleport if you are otherwise immobilized. On the other hand, effects which stop teleportation do not stop your "teleport" effects. The 'movement' during your teleport do not provoke attacks of opportunity. It may trigger traps or effect along the way although by then you will be at your next location and all effect which you triggered happen right at the end of your movement, possibly affecting you if you are in range. |
− | Under the effect of this feat your [ | + | Under the effect of this feat your [Teleportation]-effects also benefits from effect which alter your movement, such as increase in speed but also decrease your speed. Additionally you may use [[SRD:Tumble|Tumble]] to not provoke from using or casting your [Teleportation]-effect as if you were moving out of a threatened space. |
You may suppress or resume the use of this feat as a free action. | You may suppress or resume the use of this feat as a free action. | ||
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|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= | |normal= | ||
− | |special= | + | |special=You may select this feat as a trait, if you do you cannot switch it off. |
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Revision as of 02:02, 4 July 2016
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Movement Teleport [General]
Prerequisites: Must be able to use a [Teleportation]-Effect inherently.Benefit: Whenever you use a [Teleportation]-effect you may alter it in way which you not teleport as much as make you go extremely fast. If you do so you treat your teleport as extremely fast movement, in which case you are limited to where you can travel by your movement speeds; thus you cannot teleport through a locked door unless you could walk through it, nor could you teleport into the air without a fly speed, or teleport if you are otherwise immobilized. On the other hand, effects which stop teleportation do not stop your "teleport" effects. The 'movement' during your teleport do not provoke attacks of opportunity. It may trigger traps or effect along the way although by then you will be at your next location and all effect which you triggered happen right at the end of your movement, possibly affecting you if you are in range.
Under the effect of this feat your [Teleportation]-effects also benefits from effect which alter your movement, such as increase in speed but also decrease your speed. Additionally you may use Tumble to not provoke from using or casting your [Teleportation]-effect as if you were moving out of a threatened space.
You may suppress or resume the use of this feat as a free action.
Special: You may select this feat as a trait, if you do you cannot switch it off.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
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Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Monk’s Unarmed Speed Bonus + |
Rating | Undiscussed + |
Title | Extreme Speed + |
Type | General + |