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Backstab creates an AoO and Improved reflexes doubles it for another 304HP potential per round without a normal AoO | Backstab creates an AoO and Improved reflexes doubles it for another 304HP potential per round without a normal AoO | ||
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+ | 2X if Decisive Strike hits | ||
== References == | == References == |
Revision as of 12:10, 11 March 2016
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Contents
Introduction
Mobile damage dealer. At level 12:
AC 36, BAB +9 +9
Each of 8 claw attacks does d4+5+3+d6(evil)+d4(evil outsider) for 18hp potential per claw
ALL claw attacks add to unarmed damage for a total of d8+18x8=152 potential per attack
normal attack sequence is 2 unarmed and 8 claws for a total of 448HP dmg potential not including AoOs
Backstab creates an AoO and Improved reflexes doubles it for another 304HP potential per round without a normal AoO
2X if Decisive Strike hits
References
Savage Species - Thri-keen monstrous humanoid race, pgs 217 & 222
Book of Exalted Deeds - Sacred Vow pg 45, Vow of Poverty pg 48, Intuitive Attack pg 44
Dragon_355 - Beast Strike pg 76
Dragon_340 - Backstab pg 86, Improved Combat Reflexes pg 87
Player's Handbook - Combat Expertise, pg 92
Complete Champion - Holy Strike, pg 48
Game Rule Components
Spells, Powers, Soulmelds, Stances, etc...
Items
none. seriously. Vow of Poverty means you barely own the cloths on your back and even they were likely to have been charity. In today's lingo your total net worth has to be less than 1GP, though you are graciously allowed a quarter staff and a spell component pouch.
Progression
Starting Ability Scores (Before Racial Adjustments): 25 point buy - STR 11 / DEX 14 / CON 10 / INT 14 / WIS 14 / CHA 10
Race (Templates): STR +2 / DEX +4 / INT +2 / WIS +4 / CHA -4, JUMP +30, Natural Armor +3
Starting Racial Traits: 4 Claws (d4), 1 bite (d4+poison), Darkvisioin 60', Immune to sleep
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Thri-Keen | +2 | +0 | +0 | +0 | Deflect Arrows, Combat Expertise | Immune to sleep, 4 claws and a poison bite, AC+4 | Jump 4, Balance 4, |
2nd | Thri-Keen | +2 | +0 | +3 | +3 | Backstab | FLAW | Jump 1, Balance 1 |
3rd | Monk of Ryu 1 | +2 | +2 | +5 | +5 | Weapon Focus (Natural) | Sacred Vow, Vow of Poverty, Improved Unarmed Strike, Decisive Strike-PHBII, AC bonus +5, endure elements, Still Mind, Improved Grapple | Concentration 5, buy back LA |
4th | Monk 2 | +3 | +3 | +6 | +6 | Touch of Golden Ice | Exalted strike +1 (magic), Evasion, Combat Reflexes | Diplomacy 5 |
5th | Monk 3 | +4 | +3 | +6 | +6 | Sustenance | ||
6th | Monk 4 | +5 | +4 | +7 | +7 | Beast Strike, Intuitive Attack | AC+6, DEFL +1, Holy Strike, WaterWalk 20 ft., Improved Trip | +14 ave to unarmed attacks |
7th | Kensai 1 | +5 | +4 | +4 | +9 | Signature Weapon, Resistance +1, WIS +2 | Ride 5, Signature Weapon +1 | |
8th | Kensai 2 | +6 | +4 | +4 | +10 | NA+1, Mind Shielding | ||
9th | Kensai 3 | +7 | +5 | +5 | +10 | Improved Combat Reflexes | AC+7 | Signature Weapon Collision - +38 ave to unarmed attacks |
10th | Kensai 4 | +8 | ||||||
11th | Kensai 5 | +8 | ||||||
12th | Kensai 5 | +9/+4 | Signature Weapon speed - +76 ave to unarmed attacks |
Other Components
Highlights
Tactics
Further Optimization
Side Notes
<- overview of additional info about this build ->
Limitations
Variants
Miscellaneous
Back to Main Page → 3.5e Homebrew → Character Optimization