Open main menu

Dungeons and Dragons Wiki β

Changes

Templar (3.5e Class)

6 bytes removed, 21:54, 23 September 2014
m
Class Features
In addition, all the templar’s attacks are automatically considered aligned (good or evil, lawful or chaotic, etc. based on his alignment) for the purposes of overcoming [[SRD:Damage Reduction|damage reduction]].
'''{{Anchor|Sustained by Faith}} {{Ex}}:''' An eleventh level templar gains everything they need to live from their relationship with their deity. They no longer need to eat, drink, or breathe, or sleep. They can still do these things if they want to , of course.
'''{{Anchor|Undying Faith}} {{Su}}:''' Fifteenth level templars are extremely difficult to kill. The templar may elect to gain the benefit of a [[SRD:Raise Dead|''raise dead'']] spell at any time within 1 minute of being killed. If they do, their return is announced by a powerful flash of light (as a [[SRD:Daylight|daylight]] spell) for 1 round. Instead of the normal level loss, they instead suffer 2 points of Charisma burn. Once used, they may not return from the dead in this way for 24 hours; a templar who dies twice in a day will need someone else to bring them back to continue their work.
4,529
edits