Difference between revisions of "Talk:Untethered (3.5e Feat)"

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Taking a move action to be invincible to almost all conventional spells and weaponry, even at level 20, would put this at VH IMO. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 09:11, 8 September 2014 (UTC)
 
Taking a move action to be invincible to almost all conventional spells and weaponry, even at level 20, would put this at VH IMO. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 09:11, 8 September 2014 (UTC)
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:It's such a strange feat, it starts off really weak and then gets really strong.  While I agree with Ghost here, it may also end up unquantifiable because it doesn't become abnormally great until 10th.
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:That said, sadly it seems spellcasters benefit the most of this feat.  Fighting types lose the full attack and usually need to be in melee to be useful, spellcasters can sit back at range and cast while enjoy miss chance.  Pity. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 10:15, 8 September 2014 (UTC)

Revision as of 10:15, 8 September 2014

Blink

"2 constitution damage: You may, as a full round action take a 5 foot step through any solid materials that do not prevent incorporeal movement."

Strange. Even blink, where you're only half there, lets you walk through walls incorporeal style. Its just there is a fail chance that you might not do so when you try (wasting the move action). Doesn't seem like a benefit, and certainly not for 2 con damage and a full round. Double plus when you get high enough level (say 70%) where you'd be successful most of the time just stepping through the wall normal.

If you're wondering, if you end up coming back while in the wall you're shunted out. -- Eiji-kun (talk) 04:07, 8 September 2014 (UTC)

Balance

Taking a move action to be invincible to almost all conventional spells and weaponry, even at level 20, would put this at VH IMO. --Ghostwheel (talk) 09:11, 8 September 2014 (UTC)

It's such a strange feat, it starts off really weak and then gets really strong. While I agree with Ghost here, it may also end up unquantifiable because it doesn't become abnormally great until 10th.
That said, sadly it seems spellcasters benefit the most of this feat. Fighting types lose the full attack and usually need to be in melee to be useful, spellcasters can sit back at range and cast while enjoy miss chance. Pity. -- Eiji-kun (talk) 10:15, 8 September 2014 (UTC)