Difference between revisions of "Untethered (3.5e Feat)"

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|prereqs=<!-- All prerequisites, including feats -->
 
|prereqs=<!-- All prerequisites, including feats -->
 
|fluff=Sometimes, you just aren't all there.
 
|fluff=Sometimes, you just aren't all there.
|benefit=  As a move action you can partially break connections between yourself and the material plane.  You gain a 5% miss chance per level against all attacks and effects that do not apply to incorporeal targets until the beginning of your next turn (max 75% at 15th level).  This also applies to any worn or held equipment, up to your maximum load, but never to any creatures aside from yourself.  Additionally, when in this state, any weapon you wield is treated as if possessing the [[SRD:Ghost Touch (Weapon Enhancement)|Ghost Touch]] weapon property.  This alone does not allow you to move through solid objects.
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|benefit=  As a move action you can partially break connections between yourself and the material plane.  You gain a 5% miss chance per level against all attacks and effects that do not apply to incorporeal targets until the beginning of your next turn (max 50% at 10th level).  This also applies to any worn or held equipment, up to your maximum load, but never to any creatures aside from yourself.  Additionally, when in this state, any weapon you wield is treated as if possessing the [[SRD:Ghost Touch (Weapon Enhancement)|Ghost Touch]] weapon property.  This alone does not allow you to move through solid objects.
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When using a move action to activate this feat, you may take some amount of constitution damage to add an additional effect:
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*1 constitution damage: For the next 1 minute per level, whenever you deem it beneficial, you (and your equipment) may be considered to weigh 15% less per level (max 100% at level 7).  This can allow you to avoid triggering certain traps, walk on fragile surfaces, ect.  This does not however allow you to bypass carrying capacity restrictions.
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*2 constitution damage: As this feats primary effect, only the duration increases to 1 round per level.
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*2 constitution damage:  You may move 10 feet through any solid materials that do not prevent incorporeal movement. 
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*2 constitution damage: For the next 1 minute per level, whenever you deem it beneficial, you may choose for any attack you make to be treated as if made by a weapon possessing the [[SRD:Brilliant Energy|Brilliant Energy]] ability.  
  
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|normal=
 
|normal=
|special=This feat can be taken a second time.  After taking a second time, you may activate this feats primary effect as well as an additional bonus effect, taking some amount of constitution damage:
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|special=
*1 constitution damage: For the next 1 minute per level, whenever you deem it beneficial, you (and your equipment) may be considered to weigh 15% less per level (max 100% at level 7).  This can allow you to avoid triggering certain traps, walk on fragile surfaces, ect.  This does not however allow you to bypass carrying capacity restrictions.
 
*2 constitution damage: As this feats primary effect, only the duration increases to 1 round per level.
 
*2 constitution damage:  You may, as a full round action take a 5 foot step through any solid materials that do not prevent incorporeal movement. 
 
*2 constitution damage: For the next 1 minute per level, whenever you deem it beneficial, you may choose for any attack you make to be treated as if made by a [[SRD:Brilliant Energy|Brilliant Energy]] weapon.
 
 
}}</onlyinclude>
 
}}</onlyinclude>
  

Revision as of 04:54, 8 September 2014


Homebrew.png
Author: TheDarkWad (talk)
Date Created: September, 2014
Status: Done
Editing: Clarity edits only please
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Untethered [General] Sometimes, you just aren't all there.Benefit: As a move action you can partially break connections between yourself and the material plane. You gain a 5% miss chance per level against all attacks and effects that do not apply to incorporeal targets until the beginning of your next turn (max 50% at 10th level). This also applies to any worn or held equipment, up to your maximum load, but never to any creatures aside from yourself. Additionally, when in this state, any weapon you wield is treated as if possessing the Ghost Touch weapon property. This alone does not allow you to move through solid objects.

When using a move action to activate this feat, you may take some amount of constitution damage to add an additional effect:

  • 1 constitution damage: For the next 1 minute per level, whenever you deem it beneficial, you (and your equipment) may be considered to weigh 15% less per level (max 100% at level 7). This can allow you to avoid triggering certain traps, walk on fragile surfaces, ect. This does not however allow you to bypass carrying capacity restrictions.
  • 2 constitution damage: As this feats primary effect, only the duration increases to 1 round per level.
  • 2 constitution damage: You may move 10 feet through any solid materials that do not prevent incorporeal movement.
  • 2 constitution damage: For the next 1 minute per level, whenever you deem it beneficial, you may choose for any attack you make to be treated as if made by a weapon possessing the Brilliant Energy ability.




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Article BalanceHigh +
AuthorTheDarkWad +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
SummaryYou aren't fully connected to this plane/reality. As a result, you gain some of the benefits of being incorporeal. +
TitleUntethered +
TypeGeneral +