Difference between revisions of "SRD:Merfolk"

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{{Creature Table
 
{{Creature Table
| style=
+
|style=
| creature=1st-Level [[SRD:Warrior|Warrior]]
+
|creature=1st-Level [[SRD:Warrior|Warrior]]
| size=Medium | type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Aquatic Subtype|Aquatic]])
+
|size=Medium |type=[[SRD:Humanoid Type|Humanoid]] |subtypes=[[SRD:Aquatic Subtype|Aquatic]]
| hd=1d8+2  | hp=6  
+
|hd=1d8+2  |hp=6  
| init=+1
+
|init=+1
| speed=5 ft. (1 square), swim 50 ft.
+
|speed=5 ft. (1 square), swim 50 ft.
| ac=13 (+1 [[SRD:Dexterity|Dex]], +2 [[SRD:Leather Armor|leather]]) | touch=11  | flat=12  
+
|ac=13 (+1 [[SRD:Dexterity|Dex]], +2 [[SRD:Leather Armor|leather]]) |touch=11  |flat=12  
| bab=+1 | grapple=+2
+
|bab=+1 |grapple=+2
| at=[[SRD:Trident|Trident]] +2 melee (1d8+1) or [[SRD:Heavy Crossbow|heavy crossbow]] +2 ranged (1d10/19–20)
+
|at=[[SRD:Trident|Trident]] +2 melee (1d8+1) or [[SRD:Heavy Crossbow|heavy crossbow]] +2 ranged (1d10/19–20)
| full_at=[[SRD:Trident|Trident]] +2 melee (1d8+1) or [[SRD:Heavy Crossbow|heavy crossbow]] +2 ranged (1d10/19–20)
+
|full_at=[[SRD:Trident|Trident]] +2 melee (1d8+1) or [[SRD:Heavy Crossbow|heavy crossbow]] +2 ranged (1d10/19–20)
| space=5 ft. | reach=5 ft.
+
|space=5 ft. |reach=5 ft.
| sa=—
+
|sa=—
| sq=Amphibious, [[SRD:Low-Light Vision|low-light vision]]
+
|sq=Amphibious, [[SRD:Low-Light Vision|low-light vision]]
| fort=+4 | ref=+1 | will=–1
+
|fort=+4 |ref=+1 |will=–1
| | str=13| dex=13| con=14| int=10| wis=9 | cha=10
+
||str=13|dex=13|con=14|int=10|wis=9 |cha=10
| skills=[[SRD:Listen Skill|Listen]] +3, [[SRD:Spot Skill|Spot]] +3, [[SRD:Swim Skill|Swim]] +9
+
|skills=[[SRD:Listen Skill|Listen]] +3, [[SRD:Spot Skill|Spot]] +3, [[SRD:Swim Skill|Swim]] +9
| feats=[[SRD:Alertness|Alertness]]
+
|feats=[[SRD:Alertness|Alertness]]
| env=Temperate aquatic
+
|env=Temperate aquatic
| org=Company (2–4), patrol (11–20 plus 2 3rd-level lieutenants and 1 leader of 3rd–6th level), or band (30–60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)
+
|org=Company (2–4), patrol (11–20 plus 2 3rd-level lieutenants and 1 leader of 3rd–6th level), or band (30–60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)
| cr=1/2
+
|cr=1/2
| treas=Standard
+
|treas=Standard
| align=[[SRD:Neutral|Usually neutral]]
+
|align=[[SRD:Neutral|Usually neutral]]
| adv=By [[SRD:Classes|character class]]
+
|adv=By [[SRD:Classes|character class]]
| la=+1
+
|la=+1
 
}}
 
}}
 
A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds.
 
A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds.

Revision as of 21:56, 5 December 2009

This material is published under the OGL

Merfolk

Template:Creature Table A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds.

Merfolk speak Common and Aquan.

Most merfolk encountered outside their home are warriors; the information in the statistics block is for one of 1st level.

Combat

Merfolk favor heavy crossbows of shell and coral that fire bolts fashioned from blowfish spines, with an underwater range increment of 30 feet. Merfolk often barrage their enemies before closing, when they resort to Tridents.

Amphibious (Ex): Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water’s edge.

Skills: A merfolk has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

The merfolk warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Merfolk as characters

  • Dex +2, Con +2, Cha +2
  • Medium size
  • Type: Humanoid (Aquatic)
  • Base speed 5 ft. (1 square), swim 50 ft. (+8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line)
  • Special qualities: low-light vision
  • Amphibious: Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water’s edge
  • Automatic Languages: Common and Aquan
  • Favored class: bard
  • Level adjustment: +1

SEE WIKIPEDIA ENTRY: Mermaid



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Facts about "Merfolk"
TitleMerfolk +