Difference between revisions of "User:MisterSinister/Martial Artist's Manual (3.5e Sourcebook)/Mundane Arts/Bloody Alley/Breaking Disarm (3.5e Martial Arts Technique)"
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'''Tags:''' At-Will, Style Weapon Only | '''Tags:''' At-Will, Style Weapon Only | ||
− | '''Level:''' | + | '''Level:''' 5 |
'''Affects:''' One creature in your reach | '''Affects:''' One creature in your reach | ||
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As part of this technique, make an attack roll against an AC of 10 + the highest attack modifier of the weapon you wish to disarm on the target creature. That weapon can be natural or manufactured. If you hit, deal your weapon's normal damage. If the weapon chosen is manufactured, its current holder drops it immediately. Additionally, the limb used to hold the weapon (or in the case of a natural weapon, the limb itself) is crippled and can't be used for anything. In the case of humanoid opponents, this stops them doing anything that requires two hands; if they want to wield a one-handed weapon, they must do it in their other hand, which typically takes handedness penalties. | As part of this technique, make an attack roll against an AC of 10 + the highest attack modifier of the weapon you wish to disarm on the target creature. That weapon can be natural or manufactured. If you hit, deal your weapon's normal damage. If the weapon chosen is manufactured, its current holder drops it immediately. Additionally, the limb used to hold the weapon (or in the case of a natural weapon, the limb itself) is crippled and can't be used for anything. In the case of humanoid opponents, this stops them doing anything that requires two hands; if they want to wield a one-handed weapon, they must do it in their other hand, which typically takes handedness penalties. | ||
− | Fixing the mangled limb requires [ | + | Fixing the mangled limb requires a use of [[Tome_of_Prowess_(3.5e_Sourcebook)/Healing#Battlefield_Surgery|Battlefield Surgery]], as if removing 3 points of ability damage. You cannot mangle anything that's not a limb - you cannot, for example, disable a bite attack with this technique. |
Latest revision as of 07:25, 25 December 2013
Breaking Disarm[edit]
Never a style of half measures, the preferred method of disarming an opponent in Bloody Alley involves breaking the hand or limb that holds it, ensuring not only that this particular weapon never does you any harm, but also that nothing else that opponent can wield will either, at least not in the immediate future.
Tags: At-Will, Style Weapon Only
Level: 5
Affects: One creature in your reach
Use Time: Attack
As part of this technique, make an attack roll against an AC of 10 + the highest attack modifier of the weapon you wish to disarm on the target creature. That weapon can be natural or manufactured. If you hit, deal your weapon's normal damage. If the weapon chosen is manufactured, its current holder drops it immediately. Additionally, the limb used to hold the weapon (or in the case of a natural weapon, the limb itself) is crippled and can't be used for anything. In the case of humanoid opponents, this stops them doing anything that requires two hands; if they want to wield a one-handed weapon, they must do it in their other hand, which typically takes handedness penalties.
Fixing the mangled limb requires a use of Battlefield Surgery, as if removing 3 points of ability damage. You cannot mangle anything that's not a limb - you cannot, for example, disable a bite attack with this technique.